Zodiacc Posted April 29, 2022 Posted April 29, 2022 TOO-1 and TOO-2 are working fine and I can designate 2 different target with TOO mode.However all stations are sharing same TOO-1 and TOO-2.Which means you can not designate 4 TOO-1 and 4 TOO-2 like PP mode.Not sure is it correct behaviour or not.
Tholozor Posted April 29, 2022 Posted April 29, 2022 Make sure not to use QTY for station selection. I was able to drop 4 the other night on different targets. 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Zodiacc Posted April 29, 2022 Author Posted April 29, 2022 Yes, if I dont use QTY option TOO1/2 can be stored for each station and after you stored total of 8 coords then you can select QTY for 4 stations and all of the 8 bombs goes for their own targets with 2 pickle (just like we do in PP).Therefore it seems like a bug to me. 1
Zodiacc Posted April 30, 2022 Author Posted April 30, 2022 Here is the track file. -First, I am selecting every station and TOO-1/2 shares the same coordinates for each station -Then I deselect the stations and I can store up to 8 coordinates (4 TOO-1 and 4 TOO-2) -After that now I can select 4 stations and coordinates are still stored and bombs can be released with 2 pickle for 8 different targets.Thats why I am thinking there is a bug. TOO_track.trk
Tholozor Posted April 30, 2022 Posted April 30, 2022 (edited) Not a bug. Using QTY is basically like a 'multi-selection' that writes the coordinates to memory of all the weapons in the selection. You only really need to use QTY if you're planning to attack the same target with multiple weapons in TOO mode. For separate targets, don't use QTY and just STEP through the stations. Edited April 30, 2022 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Zodiacc Posted April 30, 2022 Author Posted April 30, 2022 I am not sure if its a bug or not but if you select multiple station after you stored different coords. Its not same for all stations.I mean at the end configuration is same but results are different thats why I am asking.
Tholozor Posted April 30, 2022 Posted April 30, 2022 AFAIK that's also correct. As long as no new coordinates are written, the QTY selection just cues the selected stations for release, same in PP mode just without the risk of overwrite. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
zildac Posted April 30, 2022 Posted April 30, 2022 (edited) Am I right in thinking that once you have set the coordinates up for TOO1 and TOO2 on each station, you can select TOO1, and it will automatically cycle through each TOO1 designation for each station whilst you pickle, then you have to manually select TOO2 and repeat the process? Edited April 30, 2022 by zildac 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
Tholozor Posted April 30, 2022 Posted April 30, 2022 Correct, switching between TOO1 and TOO2 must be done manually. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
zildac Posted April 30, 2022 Posted April 30, 2022 Correct, switching between TOO1 and TOO2 must be done manually.Thanks for confirming. 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
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