mmarques Posted June 11, 2022 Posted June 11, 2022 (edited) When an AI section lands in formation at Port Stanley, direction east to west, the way the aircraft turn around after landing to get to parking area causes head on traffic collisions or deadlocks: Edited June 11, 2022 by mmarques
Badass1982 Posted June 13, 2022 Posted June 13, 2022 Slightly related to this is the way ai is handled when taxiing at Port Stanley AND Mount Pleasant , granted I have scripted units but one always parks itself on the end of the runway whilst other large aircraft are taking off on the runway causing a head on collision every time. The AI really is terrible in DCS ATM.
Raz_Specter Posted June 13, 2022 Posted June 13, 2022 do you have a track file for this? Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
mmarques Posted June 13, 2022 Author Posted June 13, 2022 7 hours ago, Raz_Specter said: do you have a track file for this? Just run this miz, both planes will land and then crash into eachother after turning around at the end of the runway (also planes go off the runway to turn around). StanleyCrash.miz
Rhayvn Posted December 2, 2022 Posted December 2, 2022 This happens on nearly every airfield that requires back taxi on the runway after landing. That means nearly every single airfield. It renders them difficult to use for AI flights as they get stuck nearly every time after landing and the whole airport is shut down for AI takeoff and landing after that point. This should be easy to replicate as nearly every airfield on the map fist this description. If the wind is right and the landing aircraft can exit the runway before it passes the last (or only) taxiway, this doesn't happen. But that takes some work to figure out and use.
Raz_Specter Posted December 16, 2022 Posted December 16, 2022 just ran the mission and a single aircraft landed then taxi'd to parking the other F16 waved off then landed once the AI was off of the runway, so not seeing any issue Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
Rhayvn Posted December 19, 2022 Posted December 19, 2022 It's when they land in formation. Not sure what the ED AI does to choose to land singly or in formation. The other issue is if one lands while another is taxiing, but not yet on the runway itself. If there is only one entry/exit to the runway, they will get stuck facing each other. It can be minimized if you only have a single flight of two aircraft operating per airfield. But, even the larger ones like Mount Pleasant require some runway taxiing (from the large parking spots at MP) or other parking areas. This is an issue on all maps with airfields like this. Just difficult to circumvent on this map as that is nearly every airfield on the map. Not sure there is anything you can do about it, but maybe some pressure on the people at ED from a development partner to fix their ground AI would help get them moving on it.
Raz_Specter Posted January 13, 2023 Posted January 13, 2023 yeah unfortunately we only can only give them guides where they need to go and restrict on a slot size, other than that this is an ED AI issue as I have checked the routes and all looks good Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
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