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Posted

Having a new problem and i'm not sure if its my poor formation flying/struggle to find cajun in the stack or possibly 2.8 breaking things

When the time comes to push, only Sluggo and Irish actually push, with cajun, and the f-14s continuing to circle

Posted (edited)

Yes, someone reported this already. I'll see what is going on (used to work OK) and if I manage to fix this I will post the new version for download so you don't have to wait for next OB update. @TheDragooner you are talking about Mission 08, not 06, right?

Edited by baltic_dragon
  • Like 1

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Posted
3 hours ago, TheDragooner said:

No, it happened to me in mission 06

OK the issue is reported to ED. It will affect several missions and I’d have to go through all of them and change a lot of triggers to something else - best to wait for them to fix it on their side. Thanks for letting me know!

  • Like 2

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  • 2 weeks later...
Posted (edited)
On 10/30/2022 at 12:51 PM, TheDragooner said:

Having a new problem and i'm not sure if its my poor formation flying/struggle to find cajun in the stack or possibly 2.8 breaking things

When the time comes to push, only Sluggo and Irish actually push, with cajun, and the f-14s continuing to circle

M06
Still no solution to this problem ?

And how can I complete this mission now?

Edited by SMN

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Posted (edited)

M06...Just got my gear collapsed by that Tomcat even though the chocks were out.  This was after a restart because Cajun never pushed from WP1.  Had to listen to the annoying gear unsafe warning until I just gave up and respawned.  How about you just remove that offending F-14?  I really think Mission 6 is a JDAM PP coordinate entry simulator.  Way too frustrating.

Edited by cgrxman
Posted
2022/10/30 PM5点51分,TheDragooner说:

Having a new problem and i'm not sure if its my poor formation flying/struggle to find cajun in the stack or possibly 2.8 breaking things

When the time comes to push, only Sluggo and Irish actually push, with cajun, and the f-14s continuing to circle

I have the same problem, and it's even worse here. For me whenever a mission requires AI to wait at rendezvous point then push at certain time,it never works, like m03 m06 and m14 in the old raven one campaingn. I don't  know if it's just me or someone else have the same kind of trouble, and i have no idea what's wrong.

Posted

No this is a core DCS bug introduced with last update. It likely broke all the DLC campaigns to some degree. We need to wait for a fix. 

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  • 1 month later...
Posted
2022/10/6 PM11点38分,KENNY1988说:

I found a solution. Score 100 can be reach, only, if you are in AUTO mode recording.

I will upload mission walkthrough soon. 

Flying KENNY

 

Edit: here is the mission walkthrough 👍

https://youtu.be/cEvIL0vYBzI

 

 

Hi Kenny,

Can u send me your mission walkthrough since this vedio can not open.

In mission 6 I tried auto mode and man mode with LDDI(FLIR) and HUD recorded several(maybe 4 or 5) times but still kept getting 90, which really drive me crazy : (

Posted
15 hours ago, Guican said:

Hi Kenny,

Can u send me your mission walkthrough since this vedio can not open.

In mission 6 I tried auto mode and man mode with LDDI(FLIR) and HUD recorded several(maybe 4 or 5) times but still kept getting 90, which really drive me crazy : (

Hi,

I sent it you via PM. 

For others:

 

  • Like 1
  • 2 months later...
Posted

I understand DCS has messed with the carrier AI which creates bottleneck situations and nothing moves. In this case, Cajun starts to move forward, but due to one of the F14's waiting in line, Cajun stops there. Then Stuggo comes down to the Cat area and stops just off of Cajun's left side, then Irish comes down. resulting in nothing moving. 

I did however find a way to stop the F14 from damaging me, so maybe the mission dev can adopt this... I went into the ME and delayed Flip's start time by 5 minutes later. This doesn't actually make me wait the full five minutes, but it does spawn me at the rear of the ship, which no longer interferes with the F14 wings. So maybe that is something which can be fixed for future updates. 

Moving on to the next mission now as this one is borked lol. 

Dave.

Posted

I could spawn the player later but the whole idea is to watch others take off and listen to their chatter. The issue with F14 was reported long time ago and acknowledged by ED, I'll check if there is a fix from their side. Also issues on the deck most often are created by the Tomcats. Maybe they are too big for the carriers?

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  • 9 months later...
Posted

I'd have to check. I am going through the campaign and updating it and am planning to add the scoring info as part of debriefing after landing. Just first need to resolve the AI stupid behaviour on deck, hopefully it will get better with the taxi directors!

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  • 6 months later...
Posted

Ran into a number of issues in Mission 6 in today's update. The taxi director didn't tell me to move until 19:50, 7 minutes before the push time from a waypoint 40 miles away. I flew faster than the 300 knots in the briefing and managed to hit within 15 seconds of the TOT with the bombs and landed on the carrier as instructed based on Cajun's push time, but didn't get a mission complete message and ended up with only 50 points.

  • 2 weeks later...
Posted

I'd like to fix them all, but I will likely have to wait until the taxi directors are out and things are stable for the super carrier... I have a feeling they keep tinkering with the taxi logic with the taxi directors in mind, which keeps breaking missions creating a vicious circle where I spend hours fixing stuff that used to work only for it to be borked with the next update. I just hope with the yellow shirts thing will finally be more normal.

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