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chase

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  1. I have found that the best odds on making voip work the best is to first wait till each and everyone is first loaded and waiting in the spectator lobby before entering a plane and hitting fly. You need to wait first till all are fully loaded in and in lobby first, then all at the same time enter your aircrafts then all works. But if a few enter their ac while others are still loading into the briefing screen those guys won't be able to communicate with you. Dave.
  2. IDK the score. I start the missions from the ME now and don't worry about the score any more. So wasn't paying attention.
  3. @baltic_dragon Just adding a cpl bugs i found today dealing with same Miz #9. This was on the latest stable release Version # 2.9.3.51704 - The last targets, the 3 Scuds never went active, they use to fire. I still took them out and got the correct end of mission announcement though. - The other strange thing was Texico was refueling anther tanker upon Wakiki. Which you can imagine takes forever. So I just by passed it and went to the boat. I never saw this before, so I figured it's a bug. I know your going to be revamping all these missions, so I'm not expecting anything to be done quick, just figured you'd want to add this to your to do list. Thanks for these great missions and keeping them valid. You got more patients than me lol. SS Attached of the two tankers. Dave
  4. Only stable release typically will auto update. Beta you got to do yourself. And all new things are always released on betas. Such is the DCS Way. Chase
  5. Thank you for the test. I will try again with no mods.
  6. So if your unable to fly the mission how did you test the spawning of the snipers?, being the helo is the same miz. Or are you simply stating your findings from earlier tests? If that is the case, what can i do to show you the problem i encounter. A video and a log file? What file(s) would help you if any? And where do i find the files. Dave
  7. Since I was surprised by another OB this morning I went ahead and re flew the mission only to find out it's even worse now than before. Now once the Helo's emerge, my WM shoots one down, but then the other either crashes or got shot down. So now the mission won't progress passed the Helo part. I do have a video recording of this if you need it. I will need to upload it which takes time, so I'm not going to do so, unless asked. I'm hoping you can easily see what the problem is. Thanks Dave.
  8. @baltic_dragon This seams to be a thing again. I'm running the latest OB. Same thing as usual. After the troops start moving, they stop and the snipers do not show and then radio silence. You had done a fail safe of sorts to push the story along in an earlier build, maybe that trigger is now broken? Could you possibly add an F10 menu item for us to force the mission along when this happens? It's some times random, but happens more times than not. I have this flight recorded if you want it. and I also have the DCS Log. if you think either of them will help. But you can see my screen shot above which i posted a while ago which is dealing with the same scenario. Thank you for the constant upkeep of your missions. Dave
  9. Never mind. It was a MOD which didn't like the Dcs beta update. The mod was updated and now it's working. Just wanted to close this out in case you were testing. Thanks.
  10. The Boat. Orig RO Miz 3 & 9 were tested. Both times i was sitting on deck and could not recieve a TCN Signal from the Carrier. I checked the ME and it's listed in there. So i don't know what could cause it. Thanks. Dave
  11. None of the missions, well at least Miz 3 and Miz 6 which i tried have an active TCN. This is on the original Raven One Campaign. Next i tried two Miz on Raven One Dominant Fury And both of them are working properly. I'm guessing the latest Beta messed up something on your initial campaign. I did do a search for this to See if it's been reported already but came up empty. Dave.
  12. I understand DCS has messed with the carrier AI which creates bottleneck situations and nothing moves. In this case, Cajun starts to move forward, but due to one of the F14's waiting in line, Cajun stops there. Then Stuggo comes down to the Cat area and stops just off of Cajun's left side, then Irish comes down. resulting in nothing moving. I did however find a way to stop the F14 from damaging me, so maybe the mission dev can adopt this... I went into the ME and delayed Flip's start time by 5 minutes later. This doesn't actually make me wait the full five minutes, but it does spawn me at the rear of the ship, which no longer interferes with the F14 wings. So maybe that is something which can be fixed for future updates. Moving on to the next mission now as this one is borked lol. Dave.
  13. Ok thank you for testing it out. I will try again soon. Dave.
  14. @baltic_dragon I just tried the same mission today with the same Bug present. I've played this mission a bunch, so I know when things should happen. But yeah same time as the OP states, right after Venom says they are on the Move, nothing progresses..Usually at this time, is when the Infantry start firing from the Oil Drum and we have to use guns on them. Those infantry never appear. I tried again through ME, and same thing. Tracks are to big, but I attached a pic of the last few events before all came to a stop. I don't know if it's a trigger, or a DCS Bug, but wanted to let you know. Thanks. Dave.
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