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Posted

hi,

 

i don't know if there's a thread on this here.

i searched for "g25" and nothing showed up, so...

 

for those who do not have rudder pedals, here's a way to simulate

them using the clutch and throttle pedals of a Logitech G25 wheel

(maybe this can work with other USB racing wheels too). i found

this solution in another forum (don't remember where it was now).

 

first, download these 2 apps:

ppjoy (http://www.simtel.net/product.download.php?id=75176)

glovepie (http://carl.kenner.googlepages.com/glovepie_download)

 

the whole trick is to create a fake joystick with ppjoy and then

map the two axes (clutch and throttle) of the G25 controller to

an axis of this fake joystick using glovepie.

 

here's how to do it:

 

1. install ppjoy.

 

2. go to "Control Panel" and click on "Parallel Port Joysticks".

 

3. click "Add" to add a new controller.

 

4. leave all parameters to their default values and add the

controller. a new virtual joystick will appear.

 

5. install glovepie.

 

6. go to "Control Panel" and click on "Game Controllers".

 

7. take note of the sequence of controllers you have. take a

look at my sequence, for example:

[indent]Thrustmaster HOTAS cougar
Logitech G25 Racing Wheel USB
PPJoy Virtual joystick 1
[/indent]

in this case, the G25 wheel is controller number 2.

 

8. open glovepie and paste this script into it's window:

PPJoy1.Analog0 = 0.5*Joystick2.z - 0.5*Joystick2.slider

9. change the number of the controller in the script according

to the sequence number of your G25 wheel (Joystick1,

Joystick2, Joystick3, etc.)

 

10. click "Run".

 

11. go to "Control Panel" and click on "Game Controllers".

 

12. open the properties for the fake joystick you just created

(PPJoy Virtual joystick 1).

 

13. depress the clutch and throttle pedals and the X axis

will respond accordingly.

 

14. launch DCS and go to "Options" and then "Controls".

 

15. in the "Category" combo box, select "Axis Commands".

 

16. configure the "Flight Control Rudder" axis using the

PPjoy Virtual Joystick 1 column.

 

as you can see, the expression assigned to the X axis of the

fake joystick combines the input from the throttle (z) and

clutch (slider). when you apply the same travel to both

peddals, the fake axis remains centered. when you favor

one of them, the axis moves to it's side.

 

i hope someone will benefit from this as i did.

:thumbup:

  • Like 1
Posted

I don't know about the G25 with its 3rd clutch axis, but with my Driving Force Pro (and most other wheel/pedal combos I know of) you can use the pedals in BS simply by setting them to Single Axis under the Settings menu in Game Controllers. With my setup you then use Joy Slider1 in BS for pedals.

"The only thing a chopper pilot should do downwind is take a leak" - CFI

_______________________

CPL(H). AMD Athlon 64 X2 Dual Core 6000+ @3.3 GHz, 2GB Corsair DDR2 667, nVidia GeForce 9600 GT 1 GB, SB Audigy 2.

Logitech Extreme 3D Pro modified: no centering springs, extended shaft. CH Pro Throttle; vertical chair mount.

_______________________

Posted

yeah that's right!

the G25 also has a "combined throttle and brake" option.

but the brake pedal is too stiff compared to the throttle and that's bad.

 

the solution i posted combines the throttle with the clutch, instead.

 

thanks for your reply!

Posted

Can you, with PPJoy and GlovePie, virtualy attach the rudders to a current HOTAS so the entire combo is seen as one?

 

I'm using a Cougar in combo with a race pedal set from a Microsofts SideWinder Force Feedback Wheel.

 

Somewhere else on the HOTAS forum is a little code which let you use some sort of programmed "trim" to avoid the dreadfull "re-center" after you trimmed the Ka-50.

This works fine but if you have separate pedals as rudder like me, the rudder is not trimmed via the HOTAS programmed trim (since the HOTAS software can't see this as one single unit) but still has to be trimmed via the game trim. So you actualy have to make 2 trims, one cyclic/collective trim via the HOTAS software and one rudder trim via the game.

This causes problems in the cyclic/collective trim because if you trim the rudder via the game trim, the actual values from the cyclic/collective are added to the ones already have du to the HOTAS trim, even if your cyclic/collective is centered at that moment. So you create a double input on the cyclic/collective the moment you trim the rudder.

 

To avoid this, the racepedals and HOTAS need to be seen as one by the HOTAS software, like there is a real rudder redal attached to it.

Is this possible via PPJoy and GlovePie?

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Posted

A word of caution...ppjoy will not work with a 64 bit OS!

Posted

Can you, with PPJoy and GlovePie, virtualy attach the rudders

to a current HOTAS so the entire combo is seen as one?

 

well, i tried with glovepie, but no success.

seems like it only allows remapping features existent on the controller.

and i think it's not possible to emulate a hotas controller with ppjoy.

 

in case anyone finds a way to do it, please let me know too.

thanks!

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