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F-14 A&B - Watching the devildog - mission cannot be finished successfully


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Posted (edited)

Hello,

After the BMP is destroyed, the message will appear that the mission has been successfully completed. After I start to RTB 
the message appears that the mission failed because the T-55 was not destroyed.
I flew the mission again and when I got the RTB clearance message after I destroyed the BMP, I tried to destroy the T-55. 
But there was no laser tracking and the GBU didn´t hit the tank.
I think there is something wrong with the triggers in the mission.

By the way, it is a pitty that the mission starts in the air and not on deck as it was abviously before 🙁

BR

Edited by Delta Kilo
Posted
1 hour ago, Delta Kilo said:

By the way, it is a pitty that the mission starts in the air and not on deck as it was abviously before 🙁

Aren't there two versions? One was an abbreviated Instant mission, and the other was the original

Posted

Near_blind,

thank you for the info, I just learn the tomcat and go through the Instant Actions before going for the missions.
I just flew the mission, however the bug is also present in the mission ☹️

So IA and mission is affected!

Posted (edited)

@IronMike Speaking of IA/Missions: would it be possible, some time in the future, when the major work on the Tomcat is about done, to revisit the SP missions and maybe expand them into full-blown take off/ RTB missions? Maybe as an optional "full mission variant" (so those who simply want to quickly jump into an instant action won't have to go through the full fuss).

For example, the LANTIRN IA missions would be a lot more fun if we could take off from a Carrier or an airbase. Or the Marianas intercept missions for the A and B, respectively (mission: CAP. Flight launches, AARs, then heads for CAP station, but is vectored by AEW to intercept the J-11s/Jeffs). 

IMO, air starts are always a little weird, and immersion breaking, and I'd much prefer a full mission. Unfortunately, many of the really good ones are air start only.

Edited by Jayhawk1971
Posted
vor 1 Stunde schrieb lunaticfringe:

The IAs are all editable in the ME.  Place a carrier, move the starting waypoint and edit it to "Takeoff from Parking Hot" or "Takeoff from Ramp" and go!

I'll give it a try. Need to start learning the ME at some point, anyway. So many great mission and campaign ideas in my head, so little skill with the ME...... 😐

Posted
3 hours ago, Jayhawk1971 said:

I'll give it a try. Need to start learning the ME at some point, anyway. So many great mission and campaign ideas in my head, so little skill with the ME...... 😐

Also always check the mission folder for SP missions. Watching the Devildog, Training Day, etc etc... all exist there as full blown missions.

Some of the Lantirn IA missions like Clay Dagger or Training Day also start on the ship and full blown. It needs to be a bit of a mix, the point is still Quickstart and Instant Action more or less. Though, I do not care too much about that, but also about new players who will keep coming in. And who will then still want to find suitable IA missions to get going.

If you have a particular mission you would like to see bumped to full blown, let me know. I won't promise though, because for full blown missions I also prefer to go all in, which adds a ton of work ofc. But also, also: while we won't add masses anymore, we will continue adding stuff, like the final hour mini campaign for SA, etc.

New maps will also mean new missions, always.

 

PS: Found the culprit: my memory. Soldier was picked intentionally, because at the point of mission creation the T-55 would not die reliably. Hence the splash damage on the soldier was considered as a T-55 kill by proximity/ disablement. That it gets now splash killed from the BTR is kinda funny.

I changed the trigger to the T-55, so hopefully that fixes the issue. Will be in the next patch. 🙂

  • Like 2

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Posted

@ IronMke: That is graet news, thank you! Lets see for the patch and I will give feedback. 🙂

 

@Jayhawk1971: Actually, as far as I know, you can edit any mission of any module (except most campaigns). I actally took an A-10C Mission, added a FARP, moved the start / take off point and flew that mission with the Hind and the Apache. And YouTube videos helped me to solve issues. 😜

  • Like 1
Posted (edited)

I've started messing around with "Dragon Tooth" on the Marianas map. My plan is to set the flight up for a cold start on the carrier, hit the tanker after launch and then head to the CAP station, with a subsequent call to intercept incoming bogeys by AEW. So far the biggest challenge for me is to get the timeline right: allow enough time for start up, taxi to catapult, AAR, and flying to the CAP station, and allow for a certain amount of time to settle into the pattern (hit both CAP station waypoints once, for example). If successful, I'd do the same for "Hunting the Jeff". Unfortunately, I suck with the mission editor, and being a VR user, I don't even run "2D"-DCS full screen anymore.

@IronMikeMissions I could imagine would be great as full-fledged options (not replacements for the quick start missions) are the Syria ones: On Devil's Ridge and Follow the Target. Heck, combined with the "factory bombing" missions (name escapes me at the moment), they could even form a 3-mission mini-campaign. 🙂 

Edited by Jayhawk1971
Posted (edited)
On 8/18/2022 at 5:21 AM, Delta Kilo said:

Actually, as far as I know, you can edit any mission of any module

I've been doing this with the Tomcat and it seems to work no problem. I edited the Devildog's mission and didn't have any problems except getting the wingman to tank. I changed the Stennis to the Washington, swapped out liveries for the Pukin' Dog's GW cruise, changed the static deck to get more than 20fps in VR, set ramp start instead of cat start, and rolled back the mission time by 30 minutes because the carrier kept switching to CASE III right after calling "see you at 10" with the default 16:30 mission start. Also eliminated the music that plays at the end because the volume is not adjustable and is loud enough to give someone tinnitus. The triggers and mission as a whole still works fine.

Edited by Nealius
  • 1 month later...
Posted

Hi IronMike,

I didn´t had time for a long time to fly DCS and test the edited missions.

I wanted to say thank you for making it work again!

I only have a slight feeling that the voice protocols do not fully match with the mission progress.

But this is details 😋

Thank you gain, I enjoyed it!

Posted
7 hours ago, Delta Kilo said:

I only have a slight feeling that the voice protocols do not fully match with the mission progress.

How exactly do you mean please? The voice overs are tied with the text and triggers, so it "should" be impossible for them to suddenly mismatch. If you have an example please let me know and I will take a look.

Thank you, and glad it works again. 🙂

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Posted

Hi IronMike,

sorry for late reply, was a quite busy week.

I shouldn´t have said that because I do not want to criticise or offend your great work!

Please do not get me wrong. These are really small observations and they have no impact on this great mission!

They do not bother me and do not reduce the fun I had playing that mission.

But if you are interessted for possible improvement here is what I realized:

The call from the ground force happens while the helos are still behind a hill. The rockets are being fired from the helo some time later.

However, the call about the shot downed helo matches perfect again.

Then I had the feeling the red smoke for the ambush came a bit too early, but after having a closer look, I think it is ok.

Again, I really appreciate your work  and I hope you do not see me as a guy who is only complaining about non important things. Because I don´t like those guys either.

It was just an observation to something you might want to have a look when you have to work on a bug or real issue next time.

Thank you again, and I hope to see soon some more great missions from you 🤩

Posted
2 hours ago, Delta Kilo said:

Hi IronMike,

sorry for late reply, was a quite busy week.

I shouldn´t have said that because I do not want to criticise or offend your great work!

Please do not get me wrong. These are really small observations and they have no impact on this great mission!

They do not bother me and do not reduce the fun I had playing that mission.

But if you are interessted for possible improvement here is what I realized:

The call from the ground force happens while the helos are still behind a hill. The rockets are being fired from the helo some time later.

However, the call about the shot downed helo matches perfect again.

Then I had the feeling the red smoke for the ambush came a bit too early, but after having a closer look, I think it is ok.

Again, I really appreciate your work  and I hope you do not see me as a guy who is only complaining about non important things. Because I don´t like those guys either.

It was just an observation to something you might want to have a look when you have to work on a bug or real issue next time.

Thank you again, and I hope to see soon some more great missions from you 🤩

The best kind of input is the one that helps us improve, and it just shows how much you care, which makes me extra happy. I really appreciate any kind of feedback.

Thank you, and I am happy that you enjoy the mission. Btw, if you haven't tried it yet, try Training Day in the Caucasus theatre. 🙂

  • Like 1

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