uJeka Posted January 8, 2023 Share Posted January 8, 2023 I have the same issue in VR with a Vive Pro. Сhanging settings doesn't help. In case of Vive Pro the monocular is too far from the eyepoint: Спойлер And with a Rift CV1 the picture looks correct: Спойлер 1 Link to comment Share on other sites More sharing options...
Thunderchief2000 Posted January 10, 2023 Share Posted January 10, 2023 On 1/8/2023 at 5:21 PM, uJeka said: I have the same issue in VR with a Vive Pro. Сhanging settings doesn't help. In case of Vive Pro the monocular is too far from the eyepoint: Hide contents And with a Rift CV1 the picture looks correct: Hide contents This is exactly what I see when using my VIVE pro as well. Thanks for the screen shots i think they illustrate the problem perfectly. Link to comment Share on other sites More sharing options...
daemon1808 Posted January 12, 2023 Share Posted January 12, 2023 I'm pretty sure that the problem is not the scale but the possition of the VR pilot head inside the VR helmet, as I describe in the last post of this other thread (page 3). As you can see, different headsets have different behaviour regarding the monocle, pilot helmet, even the balaclava Link to comment Share on other sites More sharing options...
Thunderchief2000 Posted January 25, 2023 Share Posted January 25, 2023 I was hoping that this line in the current beta patch notes would be a fix for the monocle being the wrong size/location in vr on HTC Vive Pro (and others). Fixed: IHADSS image scale incorrect But it does not seem to have effected the monocle overlay on the Vive pro but it still looks like the attached image. Link to comment Share on other sites More sharing options...
corbu1 Posted January 26, 2023 Share Posted January 26, 2023 Same for me, hoped the fix is Adressen on this as well. But didn’t notice a difference with Vive Pro 2 after updating the patch. Does anybody know what is fixed on the IHADSS here? DCS MT : 2.9.4.53707 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F(Preorder) - UH-60L(Mod) - A-10CII - F-16C - F/A-18C - FC3 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Persian Gulf - Syria - SA - Sinai - Afghanistan(Preorder) — Waiting for: OH-58D - BO-105 - AH-1G/F(Mod) - OH-6(Mod) - Kola - Australia - Iraq DCS-Client: 10900K, 64GB 3600, RTX3090, 500GB M2 NVMe(win10), 2TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 32GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro, TM Warthog Grip with 30cm Extension + Throttle, VPforce Rhino FFB, Komodo Pedals with Dampers, VPC Rotorplus+CBkit+AH-64D Grip, NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s, TM 2*MFD‘s, Streamdecks (1*32,3*15,1*6), VPC CP#1 Link to comment Share on other sites More sharing options...
-skarden- Posted January 28, 2023 Share Posted January 28, 2023 Every patch I hope they correct the IHADSS monocle its definitely too far from the eye, from what pics I've seen and what casmo had said the frame just isn't that visible. At the very least I'd love an FOV slider so that we can move it in and out to suite. But either way it's too far away currently as per what real pilots and said as well as any pic you see of it. It's a shame cause i do love having it there and having helmet and nvg's just visible but they fact it looks so far away is just so off-putting. Spoiler Spoiler Intel Core i9 10850K@ 4.8GHz, Gigabyte GeForce RTX 4090 G.Skill Trident Z RGB 64GB 3600MHz CL16, MSI MPG Z590 Gaming Plus Motherboard HP Reverb G2, Winwing Super Libra w/ x F-16EX, Super Taurus, KA-50 Collective, Combat & Take off Panels, StreamDeck XL, Thrustmaster TPR Rudder Pedals Link to comment Share on other sites More sharing options...
TK-421 Posted January 30, 2023 Share Posted January 30, 2023 I agree, there needs to be maybe a slider or option for IHADSS transparency? I noticed in the old photos of the module it seems the IHADSS had a semi transparent version, that may better reflect how the eye doesn't focus on close in items and gives them a slight blurry effect. The same thing happens with ghost ring sights on rifles, they look big when you are focused on them but when you look through it up close it turns into a faint line and doesn't block your vision. Link to comment Share on other sites More sharing options...
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