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Posted (edited)

DLZ do not correctly indicate ranges which is extremely important for knowing whether a shot is valid or not.

I would guess a calculation somewhere is incorrect, and may also be relevant to why the LOST cue is still indicating at the wrong time consistently.

Tacview-20220826-180901-DCS-DLZInaccurate_40NM_35K_0ATA_AND_35NM_35K_45ATA_HOT.trk.zip.acmi Tacview-20220826-180751-DCS-DLZInaccurate_25nm_25K_45ATA_HOT.trk.zip.acmi Tacview-20220826-180700-DCS-DLZInaccurate_5NM_15K_0ATA_COLD.trk.zip.acmi DLZInaccurate_5NM_15K_0ATA_COLD.trk DLZInaccurate_25nm_25K_45ATA_HOT.trk DLZInaccurate_40NM_35K_0ATA_AND_35NM_35K_45ATA_HOT.trk

Edited by MARLAN_
  • Like 3

 1A100.png?format=1500w  

Virtual CVW-8 - The mission of Virtual Carrier Air Wing EIGHT is to provide its members with an organization committed to presenting an authentic representation of U.S. Navy Carrier Air Wing operations in training and combat environments based on the real world experience of its real fighter pilots, air intercept controllers, airbosses, and many others.

 

Posted

This issue has been reported in the bugs forum and the tracks provided by MARLAN_. I haven't seen the tracks. Perhaps some of them already confirm what I've just noticed. 

In a co-altitude engagement, I didn't see any obvious discrepancies between NIRD zones on the HUD and LZ on the ATTK, when using Amraams.

In a steep look down, the NIRD indications were different from LZ.  I think LZ was correct... then again 😉

Look down.PNG

Co alt.PNG

  • 3 months later...
Posted (edited)

LOST cue was reported 8 months ago (and has been a problem much longer), DLZ 4 months ago (also a problem for a much longer time than that)

Do these bugs have any priority? The LOST cue flashing when missiles are in fact not lost is distracting, confusing for new players, and hides valuable information such as ACT XX or TTG XX.

The DLZ being inaccurate still perhaps may be attributing to why the LOST cue is inaccurate, and the DLZ itself is very very important for knowing when your missiles are, or aren't valid but if the DLZ can't be trusted then it loses its purpose entirely.

Depending how the code is coupled, the steering dot may also be relevant to these issues because if correct lead and loft angles are not calculated by the aircraft that will also drastically affect the predicted DLZ.

Edited by MARLAN_
  • Like 5

 1A100.png?format=1500w  

Virtual CVW-8 - The mission of Virtual Carrier Air Wing EIGHT is to provide its members with an organization committed to presenting an authentic representation of U.S. Navy Carrier Air Wing operations in training and combat environments based on the real world experience of its real fighter pilots, air intercept controllers, airbosses, and many others.

 

  • 1 month later...
Posted (edited)

Hi 

Is this "correct as is"?

Same engagement,

  • 1st attempt - when AMRAAM is fired in VISUAL mode, I can get a kill from ~25nmi. The max that worked for me when tried repeatedly was 30nmi in this particular setup (.miz) - 120-Visual.trk
  • 2nd attempt - If I lock up the target, the Maximum Launch Range (RMAX) is computed to about 13nmi. - 120-Locked.trk
  • Also in the 120-Locked.trk there seems to be few seconds delay between target locked and HUD display symbology, in particular target box, range and AIM-120 Time to Active (ACT).

I know that Steering Dot issue is already reported (lack of SHOOT cue) but I am specifically asking about the engagement ranges between two modes of firing. OR perhaps, this is all connected to current issues with Hornet A2A mode altogether and this post is not needed at all? 

Thanks.

120C-Locked.trk 120C-Visual.trk

DCS.png

Edited by Gierasimov
added a screen confirming a kill from visual

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Posted

If I understand you correctly, you're comparing the actual missile performance (launch in VISUAL) vs. the predicted missile performance (rmax in this case)?

If so: DLZ has been bugged for a long time, hopefully something ED can fix soon. Possibly attributes to other issues like the LOST cue has been broken for a very long time.

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Virtual CVW-8 - The mission of Virtual Carrier Air Wing EIGHT is to provide its members with an organization committed to presenting an authentic representation of U.S. Navy Carrier Air Wing operations in training and combat environments based on the real world experience of its real fighter pilots, air intercept controllers, airbosses, and many others.

 

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