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Posted

Just finished the first mission, seemed like a great intro and I'm very excited for what's to come!

I have a bit of feedback on two issues, one minor, the other, a bit less minor 😉

The minor one is that I would suggest to either delay Poodle's request to confirm the ID on the MiGs, or give the player a third dialogue option. He got annoyed that I didn't respond immediately, but it wasn't that I had no joy--the issue was that I didn't yet have a positive ID of the target. They were still so far away that even at max FLIR zoom (and high MFD resolution) they just looked like a pair of dots. Might be nice to have an option to say "Tally the bogeys but no ID yet" or something like that. Or just delay his request to ID them, which would not require recording any additional dialogue.

The bigger (but still very minor) issue was, upon trying to return to the CAP route, Poodle just kept getting slower and slower. He got down to Mach 0.18 (according to Tacview) and struggled to stay airborne for a bit. Then he magically fixed himself and rocketed away, much faster than I could catch up with him even in mil power! Turned out to not be significant but it was very jarring.

Posted
3 hours ago, FMBluecher said:

Just finished the first mission, seemed like a great intro and I'm very excited for what's to come!

I have a bit of feedback on two issues, one minor, the other, a bit less minor 😉

The minor one is that I would suggest to either delay Poodle's request to confirm the ID on the MiGs, or give the player a third dialogue option. He got annoyed that I didn't respond immediately, but it wasn't that I had no joy--the issue was that I didn't yet have a positive ID of the target. They were still so far away that even at max FLIR zoom (and high MFD resolution) they just looked like a pair of dots. Might be nice to have an option to say "Tally the bogeys but no ID yet" or something like that. Or just delay his request to ID them, which would not require recording any additional dialogue.

The bigger (but still very minor) issue was, upon trying to return to the CAP route, Poodle just kept getting slower and slower. He got down to Mach 0.18 (according to Tacview) and struggled to stay airborne for a bit. Then he magically fixed himself and rocketed away, much faster than I could catch up with him even in mil power! Turned out to not be significant but it was very jarring.

Thanks for the comments, the amount of time Poodle gives you has always been a slight issue, I think the TGP zoom was nerfed a bit since the mission was originally developed (I could be wrong but I remember it being easier to spot the Migs).

I've not seen Poodle get slow here before, but it sound like one of the Hornet's persistent AI bugs the crops up every now and again.  I'll keep an eye on it, hopefully it won't stick around long.

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Posted
1 hour ago, ChillNG said:

I've not seen Poodle get slow here before, but it sound like one of the Hornet's persistent AI bugs the crops up every now and again.  I'll keep an eye on it, hopefully it won't stick around long.

Yeah--this seemed like a DCS bug rather than anything under the ME's control, but still thought I'd mention it just in case you see it again!

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  • 5 weeks later...
Posted (edited)
On 8/28/2022 at 8:01 PM, ChillNG said:

Thanks for the comments, the amount of time Poodle gives you has always been a slight issue, I think the TGP zoom was nerfed a bit since the mission was originally developed (I could be wrong but I remember it being easier to spot the Migs).

I've not seen Poodle get slow here before, but it sound like one of the Hornet's persistent AI bugs the crops up every now and again.  I'll keep an eye on it, hopefully it won't stick around long.

Same thing just happened to me. After VID, Poodle turns away from SAMs, but slows down in the process, and with nose high, he deep stalls all the way down to around 4k, and slows down to 0.2. Then it somehow recovers, but...

Oh, by the way when Poodle snarks at me for not replying timely, both enemy aircrafts are just a dot at the front of a huge smoke/heat contrail head on to us, so no way anyone could identify aircraft type even on full zoom and narrow FLIR FOV.

Edited by Razor18
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Posted
Am 28.9.2022 um 21:33 schrieb Razor18:

Same thing just happened to me. After VID, Poodle turns away from SAMs, but slows down in the process, and with nose high, he deep stalls all the way down to around 4k, and slows down to 0.2. Then it somehow recovers, but...

Oh, by the way when Poodle snarks at me for not replying timely, both enemy aircrafts are just a dot at the front of a huge smoke/heat contrail head on to us, so no way anyone could identify aircraft type even on full zoom and narrow FLIR FOV.

 

Just bought the Campaign and played first mission yesterday (03.10.22)

I am having exactly the same behavior as reported above.

 

Regards

Frank

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  • 2 weeks later...
Posted

Just flew this first mission and experienced the same problem with Devil 1-1 getting too slow.  I am looking forward to this campaign.  Seems really well done.

 

Posted
13 minutes ago, AG-51_Bluto said:

Just flew this first mission and experienced the same problem with Devil 1-1 getting too slow.  I am looking forward to this campaign.  Seems really well done.

 

Thanks very much, hope you enjoy!

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  • 1 month later...
Posted

Are you guys playing in Stable or in the open beta? I have quite some issues in the open beta. My Hud is very buggy and never goes out of Landing mode and the avionics are strage as well. The last request of Poodle I also can not do as the F10 Menu doesnt appear. 

Posted
29 minutes ago, Falkus said:

Are you guys playing in Stable or in the open beta? I have quite some issues in the open beta. My Hud is very buggy and never goes out of Landing mode and the avionics are strage as well. The last request of Poodle I also can not do as the F10 Menu doesnt appear. 

For the F10 menu just make sure the radio is set correctly and you have pressed enter on the UFC.  I'm not sure what could be causing your HUD issues, it's nothing specific to the campaign but hopefully we can collectively help you figure it out.  What do you mean by strange avionics?

 

 

Posted

For example the plane has to be trimmed fully to the left. Also when I fly a banked turn eventually the plane stalls even tho the speed is ok. It only does this in this campain. In other campains its all fine. 

Posted
56 minutes ago, Falkus said:

For example the plane has to be trimmed fully to the left. Also when I fly a banked turn eventually the plane stalls even tho the speed is ok. It only does this in this campain. In other campains its all fine. 

I think you have a small asymmetric load out in this mission so you will need some trim to compensate but it won't be an excessive amount.  Not much more I can offer than that I'm afraid, the Hornet is the Hornet - the mission doesn't change it and the Hornet's code and flight model remains the same, so most likely a combination of weight/asymmetric load/maybe some wind throwing things off a little.  

 

 

Posted
12 minutes ago, Falkus said:

I checked in the stable version. The issues are not there. 

OK sounds like odd behavior, the two campaign version are currently identical I think.  Just done a test my end on M1 in OB, Hornet was fine, a little asymmetric like I said but a small amount of trim fixed that.  Did some yanking and banking and all felt as normal, no abnormal stalls.  Only other thing I can suggest is to try a DCS repair, maybe something is a little corrupted your end, also just to check, any mods installed that might impact things?

 

 

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