Mr_sukebe Posted September 2, 2022 Posted September 2, 2022 (edited) Right now, we know that DCS is primarily running on a single CPU core. When we run "complex" missions, my understanding is that calculations like AI pathfinding can lead to the CPU core being maxed out. To get around that, a solution that some of us use is to run an instance of the DCS Dedicated Server to host a mission, and for us to then join that, even for single player missions. That enables the offloading of AI calculations to another CPU core. The issue with the use of the dedicated server for this are: - It's rather fiddly. You have to use a command line option to start it and that is going to put some pilots off - Not everyone knows you can do it - It requires another 6GB of RAM - It requires the install of the Dedicated Server, despite the fact that I assume it uses most of the same files that the DCS client has - For missions that are designed with a "pilot", as against a "client", this won't work. My assumption is that most of the campaigns are designed this way, which is enough to discourage me from buying them My ask is that the DCS client is enhanced such that: - It can fire up the equivalent of a dedicated server, using a different CPU core - It eliminates the requirement for another 190GB install, and re-uses client files/data where possible - It's user friendly - There is some logic enabled to allow pre-built campaigns to run for "local play". ie. I'm quite happy to have the server restrict the player count to one I appreciate that this would still need additional RAM for the dedicated server, but I'm unaware of any other real drawback, especially if this is an option, and the dedicated server install is also available for those hosting using a dedicated PC just for the server. Edited September 2, 2022 by Mr_sukebe 3 1 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
speed-of-heat Posted September 2, 2022 Posted September 2, 2022 *this* please 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Knock-Knock Posted September 3, 2022 Posted September 3, 2022 Yes please. - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
corbu1 Posted September 3, 2022 Posted September 3, 2022 with the option having access to the dedicated server on a second PC as server that would be great….. DCS Version: 2.9.15.9408 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - MiG-29A - (prepurchase) - FC2024 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod) DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1
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