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Posted

I have a MSFB2 with a 8 direction hat switch which I slew the shkval camera. Since there is no command for slewing the SHKVAL to upper left/right or lower right/left (diagonally) it is kinda tedious to slew it that way, since I first need to slew it up, and then slew it left when I want to slew it towards upper left.

 

Sorry for my poor English, but I hope someone understands my problem and have some sort of fix for this.

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A-10C, AV-8B, Ka-50, F-14B, F-16C, F-5E, F/A-18C, L-39, Mi-8, MiG-21, MiG-29, SA34, Spitfire, Su-27, Su-33, UH-1H

Posted

I have come to think that i hijacked that thread, as it was basically about something else. Nevertheless, there is still no solution for this problem.

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Posted
tir is your friend when it comes to slewing with the hms.

 

Well in my case, it's free track. The HMS is nice for close up targets but not nearly precise enough to lock up targets at 3+ Km. Wouldn't it be possible to integrate a diagonal slew option with the next patch, so one can bind 8 slew directions for the shkval and not only 4? (I know that it works for people who have an analogue ministick, but it would be nice to be able to use a 8-way hat switch to its full potential as well)

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Posted

You could use mouse look if you didn't have TrackIR to replicate the same process using the HMS couldn't you? I have TrackIR too, and haven't tried it, but there's no reason why that shouldn't work the same.

Maybe you could program your mouse with a modifier to actually control the Shkval?

I don't remember if it's programable under the axises.

I'm able to get on target just fine with only 4 directions. So for me it doesn't seem that critical.

Posted (edited)

That would most likely be possible, still, i don't see why 8-way hat support for the shkval shouldn't be integrated into the game, apart from technical reasons that are unknown to me. The hat switch has the advantage of not having to take your hand from the stick.

 

I'm able to get on target just fine with only 4 directions. So for me it doesn't seem that critical.

It is of course not critical. It would still be nice, especially when future ground ai units start maneuvering when under fire, or when trying to lock onto an airborne target (which i find impossible with four directions) Edited by sobek

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Posted

I know with my Cougar you can program all sorts of stuff if you know how. Maybe not the route one would want to mess with right away, but you could theoretically program the corner hat positions with maco's to send alternating left hat/down hat in in millisecond intervals to replicate diagonal directional control.

Posted
I know with my Cougar you can program all sorts of stuff if you know how. Maybe not the route one would want to mess with right away, but you could theoretically program the corner hat positions with maco's to send alternating left hat/down hat in in millisecond intervals to replicate diagonal directional control.

 

Good for you, but MSFFB2 makro recording doesn't work under winXP. It was the first thing i actually thought of. ;)

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Posted

Ok, then you could maybe use your joystick itself with a modifier button to control the Shkval if it's assignable under an axis? If this works you won't have collective control when you do this, but you should be pretty stable when your messing with the Shkval anyways. I'm not sure if this is possible, and that the collective would be disabled while your holding the modifier button to do this, but it's just a thought.

Posted
There is already a discussion thread about this created not long ago. The search function is your friend ;)

 

http://forums.eagle.ru/showthread.php?t=34401

 

indeed, search function is my friend, however I didn't find any useful information in that thread since it was too focused on trackir, which I don't find useful to use as targetting things.

 

Anyways, I do know now at least that this is an issue that (hopefully) ED are aware of.

A-10C, AV-8B, Ka-50, F-14B, F-16C, F-5E, F/A-18C, L-39, Mi-8, MiG-21, MiG-29, SA34, Spitfire, Su-27, Su-33, UH-1H

Posted
Well in my case, it's free track. The HMS is nice for close up targets but not nearly precise enough to lock up targets at 3+ Km. Wouldn't it be possible to integrate a diagonal slew option with the next patch, so one can bind 8 slew directions for the shkval and not only 4? (I know that it works for people who have an analogue ministick, but it would be nice to be able to use a 8-way hat switch to its full potential as well)

 

First and foremost, we should probably find out what the real Shkval in the real helicopter does, perhaps it too only moves in two axes.

Posted

There's a really obvious and simple answer to this... I can't believe no one's thought of this, I programmed it into my HOTAS assignments without even thinking about it.

 

So, slew up is ";", and slew left is ",". So, to slew diagonally up-left, you simply press ";"+"," - It works the same as movement keys in any game.

 

I suppose I'll post this in the other thread too now.

Posted
First and foremost, we should probably find out what the real Shkval in the real helicopter does, perhaps it too only moves in two axes.

From what I've understand reading previous posts, the real SHKVAL is operated by a little joysick with axes. The harder the pilot pushes the stick, the faster it slews

A-10C, AV-8B, Ka-50, F-14B, F-16C, F-5E, F/A-18C, L-39, Mi-8, MiG-21, MiG-29, SA34, Spitfire, Su-27, Su-33, UH-1H

Posted
There's a really obvious and simple answer to this... I can't believe no one's thought of this, I programmed it into my HOTAS assignments without even thinking about it.

 

So, slew up is ";", and slew left is ",". So, to slew diagonally up-left, you simply press ";"+"," - It works the same as movement keys in any game.

 

I suppose I'll post this in the other thread too now.

 

Well, after I upgraded the drivers for my Saitek, the program feature mode have disappeared, so I now only can assign commands in-game.

 

I really liked this systray app where you could load different profiles, etc.

A-10C, AV-8B, Ka-50, F-14B, F-16C, F-5E, F/A-18C, L-39, Mi-8, MiG-21, MiG-29, SA34, Spitfire, Su-27, Su-33, UH-1H

Posted

make sure you aren't using any beta drivers..

 

goto saitek website , download drivers and SST software from the download drivers and you'll be fine

 

th eproblem is now your drivers don't match your sst software..

Posted
There's a really obvious and simple answer to this... I can't believe no one's thought of this, I programmed it into my HOTAS assignments without even thinking about it.

 

So, slew up is ";", and slew left is ",". So, to slew diagonally up-left, you simply press ";"+"," - It works the same as movement keys in any game.

 

I don't want to sound rude, but did you even care to read the full thread? This is about the microsoft force feedback 2 stick and guess what, (as i've stated earlier) assignments don't work with this stick under winxp. I don't know if the smarty-pants attitude was intended, if not please excuse me, if yes, it's time to go reading. ;)

Good, fast, cheap. Choose any two.

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Posted
From what I've understand reading previous posts, the real SHKVAL is operated by a little joysick with axes. The harder the pilot pushes the stick, the faster it slews

 

Then shouldn't there be Shkval axes assignments in the options? In fact, isn't there? I swear I saw "Shkval absolute yaw" under the camera settings.

Posted
you could always try joytokey.. maps joystick buttons to key presses

 

That's an excellent idea, i totally forgot about JoyToKey.

Good, fast, cheap. Choose any two.

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Posted
Then shouldn't there be Shkval axes assignments in the options? In fact, isn't there? I swear I saw "Shkval absolute yaw" under the camera settings.

 

Yes there are, but you cannot assign a digital switch (on/off) to analogue axes.

Good, fast, cheap. Choose any two.

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Posted
I don't want to sound rude, but did you even care to read the full thread? This is about the microsoft force feedback 2 stick and guess what, (as i've stated earlier) assignments don't work with this stick under winxp. I don't know if the smarty-pants attitude was intended, if not please excuse me, if yes, it's time to go reading. ;)

 

No, I didn't care to read the whole thread; only the OP's post and a few other similar comments. And I certainly didn't mean to sound like a "smarty pants," I was just confused because the solution seems obvious to me. I was unaware of your xp assignment woes, but as H-steet pointed out, there are plenty of third party programs to map keys to buttons. Problem solved, fly on.

Posted
Yes there are, but you cannot assign a digital switch (on/off) to analogue axes.

 

You can with virtual axes which can be a function of the game software or the joystick software.

Posted
You can with virtual axes which can be a function of the game software or the joystick software.

 

Unfortunately, the joystick software from microsoft is old, retarded, not supported under winxp and sucks kaboodles anyway :D apart from (AFAIK) not having the feature of virtual axes. Is such a feature implemented in the game? If yes, would you care to elaborate? I've not been able to find anything about it in the manual.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

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