Jump to content

Recommended Posts

Posted

I believe AI doing really wrong even worst than before in some certain setups! I setup multiple run with F-5 against MiG-29A, in all sorties the Fulcrum either crashed to the ground! or running away(he seem tired to pull Gs!) or I could stay comfortably in his 6!
just to be clear, the AI set to ACE, there were not any AWACS available, only two planes and I was doing really bad! and here is tacviews

04_Tacview.zip.acmi 03_Tacview.zip.acmi 02_Tacview.zip.acmi 01_Tacview.zip.acmi

  • Like 1
Posted

Extending is a good tactic if you get slow against the F-5 when flying a MiG-29. That, or it hit bingo and tried to RTB, which happens fast in a MiG. Not sure about crashing into the ground thing, I didn't see it so far, but the AI might require tuning.

Before, the AI was outright cheating, but had a very limited moveset. Now it's vastly improved on that front. That doesn't necessarily mean more challenging, particularly with planes that outrageously cheated before.

Posted

the file called 01... fulcrum ejected
on 02, I hit the 29 hand he decided RTB witch I landed with him
on 03, fulcrum pilot ejected
Ah, I didnt attached the ground collision ! i will do it

Posted

AI running into the ground is a thing. Tried 4 Mig21 vs 1 F-14 and ended up with 3 maneuver kills and one AIM 9. The guys were very good in defeating missiles though. 2 - 2 - 1 wasted.

Posted

Aside from the AI crashing into the ground seemingly quite frequently, they are in my opinion, much better than before... that's not to say it can't use more improvements, they still make a lot of poor decisions, but at least they perform what resembles BFM compared to before.

I'm very happy with the update, and look forward to future refinement.

 1A100.png?format=1500w  

Virtual CVW-8 - The mission of Virtual Carrier Air Wing EIGHT is to provide its members with an organization committed to presenting an authentic representation of U.S. Navy Carrier Air Wing operations in training and combat environments based on the real world experience of its real fighter pilots, air intercept controllers, airbosses, and many others.

 

Posted

I like to fly guns only dogfights against AI at ace level for training and I find it more challenging than before. I also found that they now like to crash into the ground more often (even at fights above the sea). I can still kill them although I'm not very good, except the F-16. The F-16 at ace level seems unbeatable to me, it's just flying perfectly around you at high speeds until you make 1 little mistake.

Posted
On 11/8/2022 at 11:22 PM, TheFreshPrince said:

I like to fly guns only dogfights against AI at ace level for training and I find it more challenging than before. I also found that they now like to crash into the ground more often (even at fights above the sea). I can still kill them although I'm not very good, except the F-16. The F-16 at ace level seems unbeatable to me, it's just flying perfectly around you at high speeds until you make 1 little mistake.

Don't get too creative with ai Vipers.  After initial turn, point your nose at him and build your a/s 30 ~ 50 kts above corner (in case you got your nose on him too quick, which in some situations might be a good idea).  If the Viper is turning back toward you, try to turn inside of him, never loosing sight of him, then... snapshot!!  Be careful not to pull ahead of him too much and if he reverses... go up and barrel roll into him.  You can out-scissor him easy 😉  Well, that's just one little scenario that worked well for me with ai.  They do some 'other' stuff occasionally so, you might have to be patient or even let him run of of gas if they play their energy card too much.  That's ai...  against live, experienced gunfighters, that might be a bit harder.  There is another bag of tricks to use.  Might work... takes a lot of practice.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...