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Flying through someone's fireball should not be free


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Posted

Is it only me who thinks that low proximity frags should be correctly modelled in DCS? Right now, you see people shooting other jets down from just few meters away all the time, then flying through their fireball without getting any damage at all. That simply feels odd. No real pilot would voluntarily do that.

I think this should be addressed in DCS, when you shoot down another jet from low proximity, or fly through its debris (after having shot it from adequate distance before), or when being too close when your own bombs denotate on ground, you should accordingly be punished by DCS with damage to your jet. How much damage and whether you might get luckily away with it sometimes, that's open for debate. But always getting away with it for free, that should really be changed IMO.

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Posted

Self-fragging with bombs is definitely a thing in DCS as I have unintentionally done it more times than I would like to admit.

However, I agree that damage received from aircraft target debris should also be a thing, be good to see for the future.

 

  • Like 2
Posted

Well, some kind of simplified solution would already be a huge improvement.

The debris parts are already visualized, so a load of work has already been put into this field. I guess these object could be used for collision detection. But again, at least flying directly through a detonating airplane should cause some sort of damage.

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