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If displaying large amount of text via 'show messages to players' - please allow optional increase before scrolling


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Posted

Whether done in script (outTextFor...) or via the Mission Editor (Message To ...) if you show more than a full screen height of text e.g. mission brief then you automatically scroll it. 

However, you don't allow enough time for people to read the top part before it's gone. 

Please add in an optional delay to increase the time in seconds before scrolling starts. 

Thanks

Posted

Honestly, I hate wall texts on my missions .. it's perfectly feasible to divide a long text into pages and let the user press spacebar when finish reading them .. also consider adding diagrams to make the subject easier to understand while using less text.

 

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