BuzzLine Posted December 3, 2022 Posted December 3, 2022 Context/bug : 'Restrict air-to-ground' has been "misbehaving" since forever, it is known. It considers a unit of type plane as an air target even when on the ground. Which is ... surprising and not very useful to mission designers. (see miz and track attached.) Question : how to I setup two flights attacking an airfield so that my CAP flies high cover and lets my strikers shoot the targets on the ground ? I'd like to have a plane take off at some point during the attack so I can't have only statics. At this point, despite using restrict air-to-ground, any flight with task CAP or a variant of 'search and engage' will drop down low to strafe the uncontrolled airplane on the field... In range of air defenses, unfortunately. Bug_CAP_strafing.trk debug_CAP_strafing.miz
Flappie Posted December 3, 2022 Posted December 3, 2022 (edited) I tried setting it as "Invisible" but the Hornet kills it nonetheless. Then when I start the invisible airplane in the air, the Hornet ignores it. I think there are two bugs here. I'll report both. I reported uncontrolled aircraft being attacked when "restrict air-to-ground" is on. Edited December 3, 2022 by Flappie 1 ---
Solution Flappie Posted December 3, 2022 Solution Posted December 3, 2022 (edited) I found the solution. An uncontrolled AI does not take into account advanced waypoint actions. It looks like a feature, not a bug. You need to use Triggered actions on this one. Here's a fix. Aircraft starts uncontrolled. It has two triggered actions: Invisible, which will be activated at mission start. Start, which will be activated whenever you want. In attached mission, the aircraft will start its engines as soon as the Hornet enters a trigger zone. debug_CAP_strafing_FIX.miz Edited December 3, 2022 by Flappie ---
BuzzLine Posted December 3, 2022 Author Posted December 3, 2022 1 hour ago, Flappie said: You need to use Triggered actions on this one. Here's a fix. Oooh, fancy, I like that ! That solves my woes, many thanks.
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