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After Oculus Quest 2 Update VR is not playable because of flickering


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Posted

After the last oculus quest software update iam not able to run dcs without the following issue:

When in the cockpit i get terrible flickering - its similar to tearing or like the oculus has problems to keep a fixed position. FPS are good but with this flickering its not playable.

I tried nearly all to solve this issue

- reset oculus and reinstalled the updates

- repair of dcs

- different settings in OTT

- different settings in nvidia panel

All other games are playable without any issues so its a problem between dcs and oculus after this patch. Oculus support cant help, they told me that i have to wait for an dcs patch... useless...

Anyone else with this issues and maybe a workarround??

Thanks!

i9-9900K / Bios Profile XMP2 / Rog Strix Z-390F Gaming / ASUS TUF Geforce RTX 4070Ti Super / 32GB HyperX Fury 2666 / Saitek X52 HOTAS / Pico 4

Posted (edited)

Maybe to discribe this issue better - its a kind of "glitching" or "extrem ghosting"

Edited by LOW_Hitman

i9-9900K / Bios Profile XMP2 / Rog Strix Z-390F Gaming / ASUS TUF Geforce RTX 4070Ti Super / 32GB HyperX Fury 2666 / Saitek X52 HOTAS / Pico 4

Posted
vor 24 Minuten schrieb dutchili:

i recognize this when you have textures set to high

or when the oculus app on windows is a different version from the one in the headset

Hi! Thanks for your quick reply - thnx for that hint - i'll check the versions of the apps!

i9-9900K / Bios Profile XMP2 / Rog Strix Z-390F Gaming / ASUS TUF Geforce RTX 4070Ti Super / 32GB HyperX Fury 2666 / Saitek X52 HOTAS / Pico 4

Posted

dutchili thnx for your hint - checked the versions - Headset version is about 49.... and App 47... but there is no update available for the pc app.. nice...

i9-9900K / Bios Profile XMP2 / Rog Strix Z-390F Gaming / ASUS TUF Geforce RTX 4070Ti Super / 32GB HyperX Fury 2666 / Saitek X52 HOTAS / Pico 4

Posted

i have no solution for that. If i recall it took some thing the other day before one of the two updates presented itself. Perhaps you can contact support@...

  • Like 1
Posted (edited)

The PC version of the Oculus software updated last monday from 46.0 to 47.0 so with that one you're up to date.
V 47.0 release notes: https://forums.oculusvr.com/t5/Announcements/Meta-Quest-Build-v47-Release-Notes/td-p/1004145

 

Edited by Lange_666
  • Like 1

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

Posted

After a few sessions of testing... other games work perfect so its a oculus-dcs issue.

Sometimes a few seconds or minutes it works as expected - but then the flickering is back again - when i move my head its like the cockpit is moving with me, or parts of the cockpit. Like the headset has problems to hold the position.

Is there a way to make the position more "stable"?

 

i9-9900K / Bios Profile XMP2 / Rog Strix Z-390F Gaming / ASUS TUF Geforce RTX 4070Ti Super / 32GB HyperX Fury 2666 / Saitek X52 HOTAS / Pico 4

Posted

this is the "standard" used tool or not? because in the oculus app its showing up "use OpenXR - YES" or isn't it? whats the difference of this app or what is the standard app? iam not using SteamVR

i9-9900K / Bios Profile XMP2 / Rog Strix Z-390F Gaming / ASUS TUF Geforce RTX 4070Ti Super / 32GB HyperX Fury 2666 / Saitek X52 HOTAS / Pico 4

Posted

Oculus supports OpenXR nativly, no need to go through the Windows Mixed Reality hub, no need to use SteamVR either.

  • Like 1

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

Posted (edited)

tried it - didnt help. I have no idea... 1 softwareupdate on my headset and its over... wtf....

i saw that in the options of the oculus software - the resolution setting is different to the version before:

- Before i had: 120hz - Rendering 1.3 - 4224 x 2128

- now it's: 120hz - Rendering 1.5 - 4224 x 2128

why the render setting is different to the version before is not clear and maybe this is causing the terrible flickering and tearing. But i've tried 1.3 with a lower resolution and this also didn't worked

Edited by LOW_Hitman

i9-9900K / Bios Profile XMP2 / Rog Strix Z-390F Gaming / ASUS TUF Geforce RTX 4070Ti Super / 32GB HyperX Fury 2666 / Saitek X52 HOTAS / Pico 4

Posted

short update...

After a hint from another VR player i tried the following:

Fixed fps in graphics.lua at 60 fps (because my setting in the oculus app is 120hz) testet 3 flights without issues - will test it again to make sure the issue is solved...

i9-9900K / Bios Profile XMP2 / Rog Strix Z-390F Gaming / ASUS TUF Geforce RTX 4070Ti Super / 32GB HyperX Fury 2666 / Saitek X52 HOTAS / Pico 4

Posted

haha .. after a pc restart all f.. up again... nothing changed.. no i give up - wasting time using this beta software and a f.. vr headset like this.

i9-9900K / Bios Profile XMP2 / Rog Strix Z-390F Gaming / ASUS TUF Geforce RTX 4070Ti Super / 32GB HyperX Fury 2666 / Saitek X52 HOTAS / Pico 4

Posted
4 minutes ago, LOW_Hitman said:

haha .. after a pc restart all f.. up again... nothing changed.. no i give up - wasting time using this beta software and a f.. vr headset like this.

Ditch the tray tool, ditch the super sampling. Reset all oculus settings to default. Just set highest you can go in oculus software resolution. Trying to run 120hz with supersampling isn't a good idea

Posted

hi, supersampling is set to 1.0 in OTT - so not increased

And a month ago and a few hours ago it worked, it worked perfect. Good FPS - no stutters, and then ... a oculus quest update and all is fu.. up...

A few hours ago it worked ... 3 flights.. no issues.. perfect fps... and a pc restart .. and all is gone...

I tried what you said - disabled OTT - set 120hz and SS to auto, also flickering

i9-9900K / Bios Profile XMP2 / Rog Strix Z-390F Gaming / ASUS TUF Geforce RTX 4070Ti Super / 32GB HyperX Fury 2666 / Saitek X52 HOTAS / Pico 4

Posted
46 minutes ago, LOW_Hitman said:

hi, supersampling is set to 1.0 in OTT - so not increased

And a month ago and a few hours ago it worked, it worked perfect. Good FPS - no stutters, and then ... a oculus quest update and all is fu.. up...

A few hours ago it worked ... 3 flights.. no issues.. perfect fps... and a pc restart .. and all is gone...

I tried what you said - disabled OTT - set 120hz and SS to auto, also flickering

Uninstall tray tool. Its not needed these days. Set to 80hz in oculus software. 

Posted

i'll try it! thnx for that hint

i9-9900K / Bios Profile XMP2 / Rog Strix Z-390F Gaming / ASUS TUF Geforce RTX 4070Ti Super / 32GB HyperX Fury 2666 / Saitek X52 HOTAS / Pico 4

Posted
46 minutes ago, LOW_Hitman said:

i'll try it! thnx for that hint

Oculus is pretty much best left alone and at default these days. Most advice on using the tray tool dates back a year or so it's come far since then. 

Posted (edited)

i've tried Oculus solo - problem not solved - on the other hand perfomance is a lot better when using OTT.

Strange thing, downloaded the last update in the oculus app (beta) 4 Testflights without any issues.... i'll try it test it to make sure the problem is solved... wtf.?!?!?

 

 

Edited by LOW_Hitman

i9-9900K / Bios Profile XMP2 / Rog Strix Z-390F Gaming / ASUS TUF Geforce RTX 4070Ti Super / 32GB HyperX Fury 2666 / Saitek X52 HOTAS / Pico 4

Posted

Hmm, doing a factory reset of the Quest and re-installing the Oculus software in Windows fixed that issue for me the last time I had it, but had to do both at the same time.

Posted (edited)
22 hours ago, LOW_Hitman said:

i've tried Oculus solo - problem not solved - on the other hand perfomance is a lot better when using OTT.

Strange thing, downloaded the last update in the oculus app (beta) 4 Testflights without any issues.... i'll try it test it to make sure the problem is solved... wtf.?!?!?

 

 

 

Sounds like you are signed up for using public betas for Oculus. Maybe that last one wasnt 100%. Personally I don't do this anymore after experiencing a couple of mildly broken ones. I can wait for proper versions. 

Edited by Hoirtel
Posted

And even then i wait for the update to install after i didn't find any major issues.
Blocking the update is possible through a simple hack (second to last post): https://forums.oculusvr.com/t5/Talk-VR/Please-Stop-Forced-Updates/td-p/619257/page/2

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

Posted (edited)

I started running everything default: No OTT, no Oculus debug tool, Nvidia control panel to default, but I've turned ground shadows to "Off" and I set clouds/weather to "Nothing" in mission editor.
72 Hz, 3616x1840.
Pixel density to 1.3 in DCS.
I adjust gamma between 1,6 and 2,2 depending on mission.
Double vision mostly (as good as) gone.
Never looked or run better than today.

Edited by Moxica
  • Like 1

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