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2.8 Late popping in of electricity pylons on all maps / all gfx settings VR/Non-VR


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Posted

Since 2.8 the electricity pylons pop in VERY VERY late, and if you're doing NoE in a fast jet, they can pop in too late to avoid.

It doesn't matter the PC specs, GFX settings, VR/Non-VR.

All members with all different sorts of PC's from i9-12900k 3090 ti down to 8700k 1080ti have this. 

 

Posted

Hi, this does not happen on all maps AFAIK. I reported this issue for both Nevada and PG.

PG has just been fixed internally (should be available in the next patch) and Nevada is about to.

If you're seeing this issue in any other map, please provide a screenshot with coordinates so I can check.

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Posted

Marianas map suffers from the same problem.
Not only pylons but also cranes have the same behavior.
With the cranes it's even more weird, one can see parts of it (like the counterweight) from a few miles away but the cranes pylons only pop up from very close.

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

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