Абсолютно_неважно Posted February 3, 2023 Posted February 3, 2023 Questions on 22350: I have no sound of firing from: AK 130, broadsword, 14.5mm machine gun, all this when the ship is under the control of the player (for AI too), when I left the ship, all its radars stop working until you switch the status many times (auto-red-green), then he stopped and did not swim further - even if I set the route.It stops after I have specified a target for it (under AI control).I couldn't get the AI to fire from the artillery,What am I doing wrong?Is everything working fine for you?
Абсолютно_неважно Posted February 3, 2023 Posted February 3, 2023 Reinstalling helped bring the sounds back, but there were still problems; I can't get the AI to fire a cannon.After changing the controls between the player-AI, the radars stop working (until you switch AUTO-Green-Red), I also could not make them swim further.
Абсолютно_неважно Posted February 3, 2023 Posted February 3, 2023 Is it possible to find out how many times a particular mod has been downloaded? 1
currenthill Posted February 3, 2023 Author Posted February 3, 2023 7 hours ago, Абсолютно_неважно said: Reinstalling helped bring the sounds back, but there were still problems; I can't get the AI to fire a cannon.After changing the controls between the player-AI, the radars stop working (until you switch AUTO-Green-Red), I also could not make them swim further. Yeah, the sound should work fine, which you seem to have sorted out. Unfortunately there are some DCS peculiarities when switching between controlling and not controlling an asset. There is nothing I can do to change this. 5 hours ago, Абсолютно_неважно said: Is it possible to find out how many times a particular mod has been downloaded? Well, I have some means of statistics available through my storage provider. _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
El Phantasmo Posted February 5, 2023 Posted February 5, 2023 On 2/2/2023 at 8:37 AM, AvgeekJoe said: Yes @Абсолютно_неважно, I was about to suggest to @currenthill doing the KH-35 BAL plz. These are exactly the kind of targets that would have to go early in a conflict. Plus the KH-35 starred in a decent submarine movie "Hunter Killer": null null This would be cool to see but what I'd like to see in game would be the Iskander. @currenthillAny chance that might be on your list of mods in the future? 1 1
currenthill Posted February 5, 2023 Author Posted February 5, 2023 25 minutes ago, El Phantasmo said: This would be cool to see but what I'd like to see in game would be the Iskander. @currenthillAny chance that might be on your list of mods in the future? I have one in the makings, just had to finish some other stuff first. But it's on its way. 5 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
AvgeekJoe Posted February 5, 2023 Posted February 5, 2023 Thanks @currenthill, that'll be a good target! 1
El Phantasmo Posted February 5, 2023 Posted February 5, 2023 1 hour ago, currenthill said: I have one in the makings, just had to finish some other stuff first. But it's on its way. That would be amazing to be able to employ short range missiles and have them actually get close to the targets.
kolpakov_79 Posted February 5, 2023 Posted February 5, 2023 It is better, on the contrary, to destroy everyone at short and medium range. To reach everyone.
Gundamator Posted February 9, 2023 Posted February 9, 2023 On 1/29/2023 at 11:35 AM, currenthill said: I might be working on the Project 1144M - modernized Kirov Class Battlecruiser. But don't tell anyone. That's a scary ship, but I have faith in AEGIS. 1
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