DM1968 Posted December 17, 2022 Posted December 17, 2022 On 12/12/2022 at 9:02 PM, currenthill said: Hey! I aim to implement several modern Russian naval assets. You will find these assets, with general information, updates and links in this thread. Please DO NOT redistribute these mods without permission! Project 22350 - Admiral Gorshkov Class Frigate Version 1.2.0 - Download link (734 MB): https://ln5.sync.com/dl/ad4eff7c0/wdkksbe4-spyt263x-v4j2mpze-pi2tri52 Changed the collision model Changed 9M100 to radar seeker Fixed the final maneuver altitude for P-800 Changed the INS error factor for P-800 Fixed the final maneuver altitude for 3M54T Changed the INS error factor for 3M54T Changed the launched interval for 9M96M and 9M100 Changed the max altitude and kill distance for KT-308 Changed ECM resistance for 9M337 Fixed 9M337 booster animation Fixed 3M54T booster animation Fixed 3M14T booster animation Project 22800 - Karakurt Class Corvette Version 1.0.0 - Download link (670 MB): TBA Release version Hello, I am surprise of the max range of the 3M14T Kalibr this SLCM should be 1600 Km to 2600 Km and not 800 Km. i am wrong ?
Juanito4455 Posted December 17, 2022 Posted December 17, 2022 I love it! hace 54 minutos, DM1968 dijo: Hello, I am surprise of the max range of the 3M14T Kalibr this SLCM should be 1600 Km to 2600 Km and not 800 Km. i am wrong ? In Wikipedia says efective range is 2000km so I think you aren't wrong.
tripod3 Posted December 19, 2022 Posted December 19, 2022 Any infos about release date of Karakurt? Mr. Croco
currenthill Posted December 19, 2022 Author Posted December 19, 2022 3 hours ago, tripod3 said: Any infos about release date of Karakurt? It's very close. 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
flavnet Posted December 19, 2022 Posted December 19, 2022 Greetings! Excuse my ignorance: how do you install the Admiral Kasatonov mod? I tried to install it in the suggested directory (f:\DCS World Open Beta\Mods\tech\Admiral Kasatonov), but the running game disables the mod.
currenthill Posted December 19, 2022 Author Posted December 19, 2022 22 minutes ago, flavnet said: Greetings! Excuse my ignorance: how do you install the Admiral Kasatonov mod? I tried to install it in the suggested directory (f:\DCS World Open Beta\Mods\tech\Admiral Kasatonov), but the running game disables the mod. Install it in your saved games DCS folder. null 1 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
pabel89 Posted December 21, 2022 Posted December 21, 2022 How to choose only 3M-54 for attack in mission editior and why 3M-54 and P-800 start always to rigth side and then turn to left? [sIGPIC][/sIGPIC]
currenthill Posted December 24, 2022 Author Posted December 24, 2022 On 12/21/2022 at 2:20 PM, pabel89 said: How to choose only 3M-54 for attack in mission editior and why 3M-54 and P-800 start always to rigth side and then turn to left? There are limitations to what can be achieved within the limits of DCS and naval assets. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Arrow11 Posted December 24, 2022 Posted December 24, 2022 @currenthillanother roughly related question.. have been always intrigued whether firing rockets was possible from ships.. I mean the Salvo fired rockets like those from land based grad or mlrs.. can we setup those on ships in dcs ? Many of these Russian ships have rockets in real life.
currenthill Posted December 24, 2022 Author Posted December 24, 2022 (edited) 38 minutes ago, Arrow11 said: @currenthillanother roughly related question.. have been always intrigued whether firing rockets was possible from ships.. I mean the Salvo fired rockets like those from land based grad or mlrs.. can we setup those on ships in dcs ? Many of these Russian ships have rockets in real life. Can't see why that shouldn't be possible. But with the modern ships I'm making I haven't encountered the need yet. I wish ED would implement ship based chaff in the future though. Also, I've added the two loadout versions of the Karakurt, one with LACM and one with AShMs. And the 34M54T is upgraded to perform more like the real deal, which means much higher speed. Edited December 24, 2022 by currenthill 5 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Arrow11 Posted December 24, 2022 Posted December 24, 2022 Agree much to the shipborne countermeasures that's something that's missing now in dcs. Same goes for land vehicles.
currenthill Posted December 24, 2022 Author Posted December 24, 2022 (edited) Edited December 24, 2022 by currenthill 6 8 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
tripod3 Posted December 25, 2022 Posted December 25, 2022 Nice to see 2 configurations of Karakurt. Thank you. For future updates: when looking in Karakurt windows from outside view, there are no internal textures for the back of the cabin 1 Mr. Croco
Arrow11 Posted December 26, 2022 Posted December 26, 2022 Wonderful mod! Loved every bit of detail. The bridge interior textures might need some work although without that also it's excellent. Setup a naval battle and was awestruck to see the missiles flyby. Also need more liveries for multiple ships Only found time for very few screenshots. 3
currenthill Posted December 26, 2022 Author Posted December 26, 2022 1 hour ago, Arrow11 said: Wonderful mod! Loved every bit of detail. The bridge interior textures might need some work although without that also it's excellent. Setup a naval battle and was awestruck to see the missiles flyby. Also need more liveries for multiple ships Only found time for very few screenshots. Love it! Thanks for the screenshots! I love to see the assets in action. I definitely add all the suggestions for improvements to my list. I try to release a good enough 1.0.0 and then together with the public make necessary improvements for the next release. 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
tripod3 Posted December 27, 2022 Posted December 27, 2022 I noticed that now the fleet of both sides has a very powerful air defense. In order to defeat even one ship, you need to use a large detachment of forces simultaneously attacking the ship, or attack until the air defense ammunition is depleted. This is ineffective, but there are no jammers and high-speed weapons in the DCS that could break through the air defense. Therefore, I propose to develop high-speed or stealth missiles for the red and blue fleets and naval airforces: Zircon, LRASM, NSM, YJ-21 Mr. Croco
currenthill Posted December 27, 2022 Author Posted December 27, 2022 5 hours ago, tripod3 said: I noticed that now the fleet of both sides has a very powerful air defense. In order to defeat even one ship, you need to use a large detachment of forces simultaneously attacking the ship, or attack until the air defense ammunition is depleted. This is ineffective, but there are no jammers and high-speed weapons in the DCS that could break through the air defense. Therefore, I propose to develop high-speed or stealth missiles for the red and blue fleets and naval airforces: Zircon, LRASM, NSM, YJ-21 Yep, I agree. I may have things in the works... Besides that, the next update of the russian ships will get an antiship missile update. Both the 3M54T and the P-800 are using one of my older missile implementations and will be upgraded to reflect their actual speed (> M2). _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
DM1968 Posted December 27, 2022 Posted December 27, 2022 Bonsoir, superbe MOD ! si possible revoir également la portée du missile 3M14T. 1
currenthill Posted December 28, 2022 Author Posted December 28, 2022 7 minutes ago, ghostmike said: A very nice MOD, thank you. Thank you very much! 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
bennyboy9800 Posted December 29, 2022 Posted December 29, 2022 (edited) Fantastic work @currenthill, these assets are awesome. I have noticed a bit of a discrepancy between the Kalibr AShM on the Karakut Class Corvette and the Admiral Gorshkov. The Kalibrs on the Karakut Class accelerate the entire way to the target, reaching nearly Mach 3, while the Kalibrs from the Gorshkow cruise at around Mach 1.5. The land attack variant of the Kalibrs cruise at around Mach 0.8. I had assumed that all three variants would travel at the same speed, but I could be wrong. Here's an attached tacview file from my experience: Tacview-20221228-151623-DCS.zip.acmi Edited December 29, 2022 by bennyboy9800 2 Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS
currenthill Posted December 29, 2022 Author Posted December 29, 2022 37 minutes ago, bennyboy9800 said: Fantastic work @currenthill, these assets are awesome. I have noticed a bit of a discrepancy between the Kalibr AShM on the Karakut Class Corvette and the Admiral Gorshkov. The Kalibrs on the Karakut Class accelerate the entire way to the target, reaching nearly Mach 3, while the Kalibrs from the Gorshkow cruise at around Mach 1.5. The land attack variant of the Kalibrs cruise at around Mach 0.8. I had assumed that all three variants would travel at the same speed, but I could be wrong. Here's an attached tacview file from my experience: Tacview-20221228-151623-DCS.zip.acmi 1.32 MB · 0 downloads Good eye! You are completely correct. The Gorshkov's anti ship missiles will be updated to the latest standard as per the Karakurt. I had them configured to slow on the Gorshkov. This will be fixed in the next Gorshkov release. _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted January 1, 2023 Author Posted January 1, 2023 I noticed an error in the Karakurt, the MG soldier doesn't seem to animate correctly. This will be fixed in the next release. This is how it should look. 1 5 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted January 8, 2023 Author Posted January 8, 2023 (edited) Modern Russian Naval Assets by Currenthill Project 22800 - Karakurt Class Corvette Version 1.1.0 released - see first post Version 1.1.0 Added liveries for 567, 577, 578 and 584 (credits to Urbi) Fixed texture issues (credits to Urbi) Fixed weapon duplication error Fixed missing animations for machine gun soldiers Fixed sound issues for the LACM loadout version Changed 3M14T LACM range to 1500 km / 800 nm Changed windows to darker tint for less see-through Edited January 8, 2023 by currenthill 1 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
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