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Arrow11

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  • Flight Simulators
    DCS world
  • Location
    India
  • Interests
    Skydiving, flightsim

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  1. I agree to the comment above that as a game player, this is the first time I'm unable to catchup with a mod maker. I still remember the first time I saw currenthill's name when the Visby model was refurbished, what I then thought to be a one time appearance has now turned out to be one of the most prolific mod makers in dcs. Thank you for all your passion and work in integrating modern systems into dcs !
  2. That's a much needed addition !
  3. I'm think it may perform very well.. the CAMM missiles are point defence systems and are designed for countering simultaneous threats at short range. Also this is a very modern system and is designed to counter modern offensive missile systems. You are probably trying to defeat the missile in its strongest envelope. Also anti ship attacks need more tactic and plan. A clever and careful plan with various permutations of attack directions, frequency and volume need to be planned and executed. You need to employ decoys and signal jammers and confuse and overwhelm the ships radar and resources. You should if possible jam or isolate its datalink. Then you should carry out attack in waves. Multiple assets and platforms should be used in unison probably coordinated via datalink. This is the least you should do in a ship based attack. But alas.. dcs doesn't have many of such capabilities. In real life if you send 4 fighters with ashp missiles and perform a linear attack against a modern armed ship its guaranteed to fail.
  4. @Admiral189 eagerly waiting the Aquitaine update. Your AI ship assets are prime material in day to day missions and scenarios I play and they make the environment quite exciting. I particularly love the coast guard assets, now that the mh60 mods are up and running... attaching below a reel from a night op. InShot_20230319_021017478.mp4
  5. Hi.. I tried similar but once you add something to one of the underbelly fuselage pylons.. the same thing gets copied to all the underbelly pylons.. is this unavoidable ?
  6. This doesn't look like the ballistic iskander. I can make out a ramjet head and I presume it's either the cruise variant of iskander (which i havent seen) or one of the k300 bastion or brahmos land based systems. In such case I think the ramjet caps don't activate this early into launch. The caps blow off around 2 to 4 seconds post liftoff to expose the ramjet intake. I may be totally wrong about the missile identification though.. waiting for currenthill to end the suspense.
  7. The mod has been added by currenthill.
  8. @crazyeddieThe Welsh Dragon on HMS Dragon was funded by Cardiff city to which the ship is affiliated. Though the dragon transfer was removed sometime during refit there was a public appeal and so it returned. Also somewhere it says the crew was allowed to keep it in return for exceptional performance in deployments. Saw these online, not sure to what degree it is true, but I believe most of it is credible. https://www.walesonline.co.uk/news/local-news/welsh-dragon-returns-bows-cardiff-11351214?int_source=amp_continue_reading&int_medium=amp&int_campaign=continue_reading_button#amp-readmore-target
  9. Looking at all these Russian and Chinese assets by currenthill I am so much looking forward to a flyable Ka27 or Dauphin helicopter to perform deck operations from these ships.. currently having so much fun with the uh60 mod based out of nato ships, but the red naval helos would be pretty cool.. hope we get a flyable red naval helicopter down the line..
  10. There is one by Grinelli released an year or so ago. But those are various type of (flyable) hot air balloons, I'm not sure if it has the type of balloon you are looking for. Saw a couple of mods in GR and GS videos too.
  11. @Hairdo1-1there are some buggy mods out there already, if i remember correctly those are from damiens mod pack.
  12. @Abburothere is a really good JTAC operator (infantry) mod by eightball out there on this forum.
  13. @Beldinreally appreciate you taking the effort.. especially looking out for the CDG aircraft carrier to have good AI + player carrier ops. Regarding this mod.. its a really good and diverse pack but I guess certain vessels don't have a Landable deck probably because of the lack of a damage model or shell. In some vessels AI helicopters operate well but when you operate as player the helicopter falls through the deck. Hope you might be able to figure out some solution
  14. Decoys/countermeasures on ship and ground vehicles are a long awaited feature. Hope some of the modders or ED themselves implement this in due course.
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