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Posted (edited)

The AGM-88 [HARM] missiles should be loaded from the AA menu not the AG menu. They will show up as "x#x" on the hud while in A2A mode ("#" = number of missiles loaded i.e. "x4x"). I'm pretty sure the max you can load is 6. They can be launched like any other A2A missile, but I would only launch them when aiming the aircraft roughly in the direction of a SAM and when you are being tracked or launched on.

It is known that the other AGMs do not work for the player. The AI can launch some AGMs, but it is a toss up and very buggy at this point.

I believe Spino has that on his list to fix.

Edited by plott1964
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Intel Core i7-13700K [Raptor Lake 3.4GHz Sixteen-Core LGA 1700] (stock clock)/64.0 GB RAM/RTX 3080 GPU (stock clock)/Windows 10 Home/Multiple M.2 SSD Drives/T.Flight HOTAS X/HP Reverb G2

  • 1 month later...
Posted

I wish all the VSN mods would set up their Anti Radiation missiles like this. They all use the elint pod and no longer work. They fire but they do not track right. 

Posted
15 hours ago, Chap2012 said:

I wish all the VSN mods would set up their Anti Radiation missiles like this. They all use the elint pod and no longer work. They fire but they do not track right. 

F-35 does I believe.

Posted (edited)

F-15EX is completely broken. No cockpit or AIM-200 Peregrines. All you load without F-22 Enhancement mod is AIM-120C. And yes it is version 1.71.

 

Digital Combat Simulator  Black Shark Screenshot 2024.02.22 - 19.28.56.42.png

Edited by F-35 Guy
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Posted
15 hours ago, F-35 Guy said:

F-15EX is completely broken. No cockpit or AIM-200 Peregrines. All you load without F-22 Enhancement mod is AIM-120C. And yes it is version 1.71.

 

No issues here on my end.  Latest Open Beta, AIM-200 and cockpit show up just fine.  What other mods do you have installed?  It could be a mod conflict of some kind.

Screen_240223_144717.jpgScreen_240223_144728.jpg

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Posted
7 hours ago, Spino said:

No issues here on my end.  Latest Open Beta, AIM-200 and cockpit show up just fine.  What other mods do you have installed?  It could be a mod conflict of some kind.

Screen_240223_144717.jpgScreen_240223_144728.jpg

I took all mods out when this started happening, and even when it started only mods I had in were F-22 enhancement and Golden Eagle.

Posted
On 2/23/2024 at 10:50 AM, Spino said:

No issues here on my end.  Latest Open Beta, AIM-200 and cockpit show up just fine.  What other mods do you have installed?  It could be a mod conflict of some kind.

Screen_240223_144717.jpgScreen_240223_144728.jpg

I just found out that, for some reason I have the F-15, MiG-29 and flanker unusual weapons installed. Could that cause it.

Posted
15 hours ago, F-35 Guy said:

I just found out that, for some reason I have the F-15, MiG-29 and flanker unusual weapons installed. Could that cause it.

That's a possibility I suppose.  If I remember that right, the Unusual Weapons mod is just a loadout mod though.  I would run a DCS repair if I were you, it's possible there's something else interfering with it.

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Posted
6 hours ago, Spino said:

That's a possibility I suppose.  If I remember that right, the Unusual Weapons mod is just a loadout mod though.  I would run a DCS repair if I were you, it's possible there's something else interfering with it.

Ok I’ll try

  • 2 weeks later...
Posted (edited)

Just discovered the F-15 EX, with the F 22 Enhancement mod- it gains the AIM 260, BUT one station on the front doesn't have the option- you can't evenly max out the 260.
So you can carry 7, but not 8 - I take it this is a oversight on what's enabled on certain weapon stations? I figure it'd be able to carry it evenly....?

EDIT: If you set the task to Intercept, there is a PRE-MADE slow with 8 AIM 260's currently, as a workaround- but you STILL can't add it to that slot if you remove it- so this was a missed slot it looks like, you can't add it to that slot.

F15EX uneven 260.png

Edited by Zapon
New info
Posted
7 hours ago, Zapon said:

Just discovered the F-15 EX, with the F 22 Enhancement mod- it gains the AIM 260, BUT one station on the front doesn't have the option- you can't evenly max out the 260.
So you can carry 7, but not 8 - I take it this is a oversight on what's enabled on certain weapon stations? I figure it'd be able to carry it evenly....?

EDIT: If you set the task to Intercept, there is a PRE-MADE slow with 8 AIM 260's currently, as a workaround- but you STILL can't add it to that slot if you remove it- so this was a missed slot it looks like, you can't add it to that slot.

F15EX uneven 260.png

 

Oops, I must have commented out the AIM-260 on that station by mistake.  Easy enough to fix, you can expect an micro-patch within a few hours.

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Posted

Drag and drop this into your F-15EX folder and overwrite.  That will fix the issue.  I'll update it in the mod upload as well.

 

F15EX.lua

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Posted

That worked perfectly, thank you very much!


On a different note: I am guessing you were sweating for a while with the F-15EX hits Mach 2.9 articles that came out a month ago, before the engineer sorta-ish tried to walk it back  (though officially it's 2.5+, so ...)
https://www.twz.com/air/just-how-fast-is-the-f-15ex-really

It does have upgraded engines- and 2.9 might still be in reach for a clean configuration lol (especially in a giant long dive), funny how it turns out the Eagles need a VMAX switch pressed as we see(never knew that!)

I was curious if the current F-15EX mod DOES simulate the extra thrust from the upgraded engines compared to the C model, since it DOES have upgraded thrust on it's engines?

It'd be cool to get up a bit past 2.5 and pretend to be a Foxbat /Foxhound /Blackbird running around ,lol

 

Posted

if you have the mod installed you should be able to tell us whether it has the extra thrust

 

although I don't think any F-15 can do mach 2.9, that takes more than an engine upgrade to survive

Posted

According to "Pako" Benitez, the maximum speed on record for the F-15EX is Mach 2.493 at 50,000ft.  That's still pretty fast, especially compared to most modern fighter aircraft.  In theory it might have a high enough thrust to drag ratio to go faster, but the FCS is limited to 800 knots.  If you disable that, then it's a matter of thrust to drag ratio and inlet design.  If you can keep the intake airflow subsonic at higher Mach numbers and if you have a high enough thrust to drag ratio, then it should be able to go faster.  But you also have to worry about airframe heating due to air friction at those speeds, something that the F-15EX is not likely designed to handle.

On 3/23/2024 at 7:13 PM, Zapon said:

I was curious if the current F-15EX mod DOES simulate the extra thrust from the upgraded engines compared to the C model, since it DOES have upgraded thrust on it's engines?

It'd be cool to get up a bit past 2.5 and pretend to be a Foxbat /Foxhound /Blackbird running around ,lol

 

Speeds like that probably aren't realistic for the F-15EX airframe.  It's not made of titanium like the SR-71 or anything.  Mach 2.49 is probably fast enough.  But yes the F-15EX mod does simulate the extra thrust from the GE-129 engines.  The engine model is different too, borrowed from the F-16C (which also has the GE-129).  It should perform better than the PW-229s in the Razbam F-15E.

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Posted (edited)

Well we've got a bit of an issue here - apparently the F-15EXs aren't going to be carrying CFTs on a regular basis. 

https://www.twz.com/no-conformal-fuel-tanks-for-first-f-15ex-operational-units
231220-F-GY014-1062-1024x628.jpeg

This means almost no air to ground weapons (yay, makes my life easier😅) and less fuel weight than the F-15E.  So I'm considering splitting the EX this into two variants, one with more AG capabilities and one without.  They will still use the same model for now, but the AA version will be lighter and have less drag (to simulate flying without CFTs) and the AG version will be essentially what currently exists, but converted to Su-25T avionics to allow for precision AG weapons to be used.  Thoughts?

Edited by Spino
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Posted (edited)

On a side note, apparently all you have to do to get 22 AMRAAMs on the F-15EX is hang AMBERs from all four CFT stations and triple racks (like the ones advertised for the LM F-21) under the outer wings!  This is insane!

image.png

Edited by Spino
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Posted
On 3/29/2024 at 4:05 PM, Spino said:

Well we've got a bit of an issue here - apparently the F-15EXs aren't going to be carrying CFTs on a regular basis. 

https://www.twz.com/no-conformal-fuel-tanks-for-first-f-15ex-operational-units
231220-F-GY014-1062-1024x628.jpeg

This means almost no air to ground weapons (yay, makes my life easier😅) and less fuel weight than the F-15E.  So I'm considering splitting the EX this into two variants, one with more AG capabilities and one without.  They will still use the same model for now, but the AA version will be lighter and have less drag (to simulate flying without CFTs) and the AG version will be essentially what currently exists, but converted to Su-25T avionics to allow for precision AG weapons to be used.  Thoughts?

 

@Spino I think it is better to split it to Air-Air, and AG versions.

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