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Posted (edited)
54 minutes ago, Silver_Dragon said:

Build a FPS require rewrite great part of the DCS Core, build new funtionality and make "pilotable" / realistic damage model / and First Person Shooter with dedicated FPS / Vehicle teams make all from the scratch.

No, FPS is already in game. Eject the pilot and see for yourself.

You're talking about massive scale changes to make full fidelity FPS which is unfeasible. I'm talking about small easy steps to add to the CA over time.

Yes, I know about RTS/DC plans.

Edited by draconus

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Posted (edited)
15 minutes ago, draconus said:

No, FPS is already in game. Eject the pilot and see for yourself.

You're talking about massive scale changes to make full fidelity FPS which is unfeasible. I'm talking about small easy steps to add to the CA over time.

Yes, I know about RTS/DC plans.

 

I know very wheel the eject pilot work by a "pseudoFPS", but that dont get any FPS funtionality. That is similar to the CA Igla/Stinger manpads, soldiers and pilots work as vehicles by LUA and core vehicle features, none as humans. As I say, that require build them from the scratch all FPS and a real "humanoid" feature, as a ARMA or similar. 

Remember CA coming from a UK Army JTAC trainer with vehicle control, but never was planned as a FPS. The future "infantry" update, coming from Supercarrier animations, no from a work to implement a FPS, and actualy, ED have no contract none FPS specialist to make them.

Edited by Silver_Dragon

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