topol-m Posted January 18, 2009 Posted January 18, 2009 Ok sorry for posting that video again , but i can`t find how to mount that missile (kh-25 probably). In the editor when picking up payload there is no such missile. :helpsmilie: [sIGPIC][/sIGPIC]
Mad Dog 7.62 Posted January 18, 2009 Posted January 18, 2009 You will have to create your own payload that includes this missle. And remember to flip the laser switch from ranging to designate when you use it! Not many people use it but it is good for taking out big targets from a distance. [sIGPIC][/sIGPIC] Gigabyte GA97XSLI Core i7 4790 @ 4.0 Ghz MSI GTX 1080ti 32 Mb RAM DDR3-2133 512GB SSD for DCS HP Reverb VR HMD Thrustmaster Warthog & MFG Crosswind
topol-m Posted January 18, 2009 Author Posted January 18, 2009 Thanks for the reply man. [sIGPIC][/sIGPIC]
Majesco Posted January 18, 2009 Posted January 18, 2009 In Payload editor screen, right click on any weapon you'll know how to change them into others
vonStuck Posted January 18, 2009 Posted January 18, 2009 If You are ingaging a moving target (ship) lock Skhval not in the middle of the target but on the first third in the direction of the moving.:smartass:
Frederf Posted January 18, 2009 Posted January 18, 2009 If You are ingaging a moving target (ship) lock Skhval not in the middle of the target but on the first third in the direction of the moving.:smartass: Ground moving target mode doesn't help?
vonStuck Posted January 19, 2009 Posted January 19, 2009 Ground moving target mode doesn't help? It should be turned on but if the lock is in the middle of a moving ship the missile will impact behind the target.Tried quite a lot of times to figure out how to hit a ship.;)
Ramstein Posted May 29, 2009 Posted May 29, 2009 Kh-25 ML Anti-Ship Missles does not kill or damage static ships. why not? thanx.. ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
GGTharos Posted May 29, 2009 Posted May 29, 2009 Because they are not anti-ship missiles. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Ramstein Posted May 29, 2009 Posted May 29, 2009 Because they are not anti-ship missiles. My bad, they were being used in a mission to kill enemy ships,,, but it still doesn't explain why the staic ships could not be damaged.. while the other ships could be damaged and sunk with these air-2-ground missles. :huh: ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
GGTharos Posted May 29, 2009 Posted May 29, 2009 I believe there is currently an error with the damage values of static objects. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Topgun505 Posted May 29, 2009 Posted May 29, 2009 In the flight I was in last night me and another ka-50 armed with 2 of these missiles each ended up taking down an O.H. Perry class ship (though it took I think all 4 missiles). The 2nd identical ship in the mission (though this one was not moving) was unable to be sunk even after numerous hits (4+) with the same missle. Because they are not anti-ship missiles. Topgun505 Win 11 Pro, Intel Core i9-14900kF, Gigabyte RTX 4080 Super, 128 GB DDR5, Corsair Hx1000i, Alienware 34" 2K LED, TrackIR 5 Pro, WinWing F-16EX, WinWing F-15Ex throttle, VPC Warbird rudder, Thrustmaster MFDs x3, Black Hog box.
GGTharos Posted May 29, 2009 Posted May 29, 2009 I suppose 4 of those MIGHT take an OHP down, but I don't think its terribly realistic ... in any case, no matter - those missiles aren't actually part of the Ka-50 payload AFAIK, so if you use them you're parting with reality a bit. They are there for your enjoyment however ;) The second ship sounds like it was a static ship. Static targets have too many hitpoints right now I believe. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Topgun505 Posted May 29, 2009 Posted May 29, 2009 The Kh-25 has a 190 lb warhead. A Mk 48 Torpedo has a 650 lb warhead. A single Mk 48 is more than capable of sinking a destroyer with 1 hit. So from a warhead standpoint 3 Kh is about equal 1 torpedo (with the main difference being the KH hits above the waterline and thus would not be as effective as a torpedo). But, in any case, 3 or 4 Kh would do extensive damage, especially if it hit near the waterline. You are correct in that it is currently not listed as the KA-50 being a standard launching vehicle. 6 Viks = 270kg vs 1 KH = 700 lb. So ... if those outter hardpoints can withstand an additional 100 lb or so more than a normal payload of 6 Viks (which I imagine it should as the BS can pull more than 1G while loaded) ... then feasibly, as long as you don't pull too much G while flying you should feasibly be able to mount 1 KH on each outter station. Your big problem launching them would be the sudden massive imbalance on your weapon stations and shift in center of gravity after launching one. So, are they a normal carrier of the weapon? Nope. Could they be? Sure, given a little tinkering. ;) Topgun505 Win 11 Pro, Intel Core i9-14900kF, Gigabyte RTX 4080 Super, 128 GB DDR5, Corsair Hx1000i, Alienware 34" 2K LED, TrackIR 5 Pro, WinWing F-16EX, WinWing F-15Ex throttle, VPC Warbird rudder, Thrustmaster MFDs x3, Black Hog box.
GGTharos Posted May 29, 2009 Posted May 29, 2009 PLease don't compare apples to oranges. ;) The Mk-48 does not attempt to impact the ship directly if it can help it - it uses other means to crack the hull with its warhead instead, an ability which the Kh-25 does not possess. It won't even attempt to aim for the waterline unlike an anti-ship missile. The Kh-25 is powerful, and certainly can do a lot of damage, but compared to weapons dedicated to the task, it's less likely to be as effective. And again - the Kh-25 is NOT a Ka-50 payload, no matter how much you're like to reason it so. Reasons mentioned have included the rocket blast itself, as well as asymmetric loading issues when you launch them. It's like saying that you could load your car with the same pyaload as a deuce-and-a-half ... with a little tinkering. ;) In addition, there is the 'it's simply NOT DONE' reason. Feasibly, an F-15C could carry and launch AIM-54's. It's just NOT DONE :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Topgun505 Posted May 29, 2009 Posted May 29, 2009 Yes yes I know ... I've already mentioned the effectiveness and asymmetry issues. Don't even get me started on the Phoenix. The F-14 is retired at this point. And it was the only launching platform for that missile. And at $1 million per missile ... that's an awfully expensive missile to have in inventory and not be using. Dogonit ... put my tax dollars to work and load them up on an active aircraft instead of sitting in a weapons bunker rotting away. Topgun505 Win 11 Pro, Intel Core i9-14900kF, Gigabyte RTX 4080 Super, 128 GB DDR5, Corsair Hx1000i, Alienware 34" 2K LED, TrackIR 5 Pro, WinWing F-16EX, WinWing F-15Ex throttle, VPC Warbird rudder, Thrustmaster MFDs x3, Black Hog box.
159th_Viper Posted May 29, 2009 Posted May 29, 2009 ..... Reasons mentioned have included the rocket blast itself.... QFT! I have Fragged myself a Good number of Times already...... Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Recommended Posts