vctpil Posted November 21, 2022 Posted November 21, 2022 Hi, I want to have infantery unit to escape when a unit is destroyed. When the unit explode, the infantery activate, move a little bit, put a knee on the ground, look a little bit right and left, get up and run. They should run once they are activated. Tried with different infantery units and different map, with the same result. The bug appears with the new OB 2.8.0.33006. Track in attached file. Thanks, Vincent IAMD Ryzen 9 5900X 12x 3.7 to 4.8Ghz - 32Go DDR4 3600Mhz - GeForce RTX 3080 - Samsung Odyssey G7 QLED - AIMXY
vctpil Posted November 22, 2022 Author Posted November 22, 2022 Oups, how stupid I am! Here it is! I noticed that the infantery does not react like that if there is no explosion. Thanks, Vincent Infantery On Knee.trk IAMD Ryzen 9 5900X 12x 3.7 to 4.8Ghz - 32Go DDR4 3600Mhz - GeForce RTX 3080 - Samsung Odyssey G7 QLED - AIMXY
Flappie Posted November 22, 2022 Posted November 22, 2022 (edited) Thank you. I made some tests. It seems infantry units act like this when in a 650m radius from an explosion. I'll ask if this is expected or not. Edited November 22, 2022 by Flappie ---
vctpil Posted November 22, 2022 Author Posted November 22, 2022 I insert a delay of 5 seconds between the explosion and the unit activation, but that does not change the behaviour of the infantery. IAMD Ryzen 9 5900X 12x 3.7 to 4.8Ghz - 32Go DDR4 3600Mhz - GeForce RTX 3080 - Samsung Odyssey G7 QLED - AIMXY
PhoenixSims Posted January 31, 2024 Posted January 31, 2024 (edited) Something I haven't previously noticed, and what cannot possibly be an intended behavior is units that are late activated will react to explosions that happened well before they spawn in. Someone drops a bomb in a city, another group spawns any period of time later and they will move around right after spawn. This is especially problematic if you are trying to spawn a unit on to a building rooftop, they will most likely run off the edge and end up on the ground because you had engaged something else in the area prior to their activation. Edited January 31, 2024 by PhoenixSims
Flappie Posted February 1, 2024 Posted February 1, 2024 Hi. This issue was reported internally a year ago. I've just bumped the report. ---
ED Team BIGNEWY Posted May 30, 2024 ED Team Posted May 30, 2024 threads merged Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Recommended Posts