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Posted (edited)

This mods add more variety of brightness intensity, thickness and color of the HUD

Download here:

F-16C Viper HUD Improvement 

More Info on the .lua files in case you want to tweak the HUD to your preference:
Using Notepad++ you can edit folowing:

SYMBOLOGY thickness:
StrokesDefs.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts\Displays\Common\indicator
There are just two lines, edit both numbers

FONT thickness:
fonts.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts
line 14 and 15 (thickness / fuzziness)

SYMBOLOGY / FONT colors and luminosity:
materials.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts
*There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness)

Symbology can be edited on the line 24  ->  materials["HUD"]
Font on the line 54  ->  materials["CMDS_GREEN"]
*In the vanilla game the font and the hud uses the same material, here I separated them, creating font from "CMDS_GREEN" material.

 

F/A-18C Hornet HUD Improvement

More Info on the .lua files in case you want to tweak the HUD to your preference
Using Notepad++ you can edit folowing:

SYMBOLOGY thickness:
MDG_strokesDefs.lua in F-18_HUD\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator
lines 3,4 and 18,19 not sure all 4 need to be edited, did all of them to be sure

FONT thickness:
fonts.lua in F-18_HUD\Mods\aircraft\FA-18C\Cockpit\Scripts
line 64 and 65 (thickness / fuzziness)

SYMBOLOGY / FONT colors and luminosity:
materials.lua in F-18_HUD\Mods\aircraft\FA-18C\Cockpit\Scripts
*There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness)

Symbology can be edited on the line 23  ->  MDG_materials[MDG_SELF_IDS.HUD]
Font on the line 31  ->  MDG_materials[MDG_SELF_IDS.HI]
*In the vanilla game the font and the hud uses the same material, here I separated them, creating font from "MDG_SELF_IDS.HI"

 

 

F16_3.jpg

F18_3.jpg

F16_1.jpg

F18_1.jpg

Edited by ouky1991
  • Like 3
  • Thanks 5
Posted
3 hours ago, Cougar133 said:

nice and very realistic ! 

so you managed to modify these data , do you think it is possible to change colors of some local values ? 

thanks !

By local, you mean specific part on thr HUD, or other displays? In case of HUD it's impossible AFAIK, it's all one font. Other displays could be edited though, check out the materials.lua  and you can tweak colors for MFDs, DEDs, RWR and so on... 

  • 2 months later...
Posted

i got a small question... really love this setting but in my VR its a bit to i guess thin or not bright enough  atleast the HMD has this were i cant see anything and the HUD Pitch Ladder is almost invisible when beeing in clouds.

I Read your editing comments but iam not sure what to edit for those two things... could someone help me?

  • Like 1
Posted
10 hours ago, SkYwAlK3R-_ said:

i got a small question... really love this setting but in my VR its a bit to i guess thin or not bright enough  atleast the HMD has this were i cant see anything and the HUD Pitch Ladder is almost invisible when beeing in clouds.

I Read your editing comments but iam not sure what to edit for those two things... could someone help me?

Got the same problem.

They're too weak when they're on cloud pattern and also when you use ReShade.

  • Like 1
Posted (edited)
On 3/22/2023 at 1:09 AM, SkYwAlK3R-_ said:

i got a small question... really love this setting but in my VR its a bit to i guess thin or not bright enough  atleast the HMD has this were i cant see anything and the HUD Pitch Ladder is almost invisible when beeing in clouds.

I Read your editing comments but iam not sure what to edit for those two things... could someone help me?

Try to add luminosity, it's very low in this mod

for F18 go here:


materials.lua in F-18_HUD\Mods\aircraft\FA-18C\Cockpit\Scripts
*There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness)
Symbology can be edited on the line 23  ->  MDG_materials[MDG_SELF_IDS.HUD]
 

or F16 here:


materials.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts
*There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness)
Symbology can be edited on the line 24  ->  materials["HUD"]
 

Edit the last (fourth) number to something higher, by default it was around 300 I think (around 50 in these mods), if it doesn't help, the only thing left is more thickness.

Edited by ouky1991
  • Like 1
  • 2 months later...
Posted

@ouky1991

 

I would like to change brightness and color on the JF-17 HUD since I have difficulty seeing it against clouds. Looking at your materials.lua for the FA-18C, it looks like the only change is this line:

MDG_materials[MDG_SELF_IDS.HUD] = {2, 255, 20, 385}

to this:

MDG_materials[MDG_SELF_IDS.HUD] = {2, 255, 30, 45}

That particular section, local MDG_materials = {}, isn't in the JF-17 materials.lua. Any ideas as to which lines to change?

Thank you!

Posted
19 hours ago, Turbine 205 said:

@ouky1991, these are great mods.  I'm just trying to confirm.  Do these get installed under the saved games folder or to the root game folder?

No. You have to use something like JSGME or OVGME. You could directly overwrite the files in the root game folder, but I strongly recommend not to.

Posted
17 hours ago, II.JG1_Vonrd said:

@ouky1991

 

I would like to change brightness and color on the JF-17 HUD since I have difficulty seeing it against clouds. Looking at your materials.lua for the FA-18C, it looks like the only change is this line:

MDG_materials[MDG_SELF_IDS.HUD] = {2, 255, 20, 385}

to this:

MDG_materials[MDG_SELF_IDS.HUD] = {2, 255, 30, 45}

That particular section, local MDG_materials = {}, isn't in the JF-17 materials.lua. Any ideas as to which lines to change?

Thank you!

There are some differences even withing ED modules, so I guess the third party module won't be the same. But if there's similar folder structure and file "material.lua", it should be there, just look for HUD, or it might be some general material that is used for HUD as well, I can't really tell without that file though.

Posted
On 6/17/2023 at 9:48 AM, ouky1991 said:

No. You have to use something like JSGME or OVGME. You could directly overwrite the files in the root game folder, but I strongly recommend not to.

@ouky1991, Thanks for the reply.  Yes my group is using OvGME for maintaining a mod repository.  I've just been used to these type of mods being placed in the root game folder instead of saved games.

Thanks for the reply.

  • Like 1
  • 2 weeks later...
Posted

Anyone figured out how to do same with the F-15E? Seems to depend on FOV and on my setup with a wide FOV the default font is so thick it's almost hard to read. I poked around the relevant lua files but they seem to be quite a bit different from those for the F-16 and F-18.

  • 2 weeks later...
  • 1 year later...
Posted

I have the mod installed via ovgme, but I can't tell a difference. I want to test to make sure I've actually installed the mod properly by changing the HUD to red but I don't know how to do that. I changed some stuff in the lua files but I don't see a difference

Posted
3 hours ago, HoneyBadger said:

I have the mod installed via ovgme, but I can't tell a difference. I want to test to make sure I've actually installed the mod properly by changing the HUD to red but I don't know how to do that. I changed some stuff in the lua files but I don't see a difference

It should be possible to change the RGB values, but I have never tried. If you want to test the mod, try to set the luminosity to 0 or very low number, then it should be almost invisible in the game. Are you sure your ovgme is set up correctly? Either way, I'll have a look in case they changed something and the mod doesn't work now

Posted
17 hours ago, ouky1991 said:

It should be possible to change the RGB values, but I have never tried. If you want to test the mod, try to set the luminosity to 0 or very low number, then it should be almost invisible in the game. Are you sure your ovgme is set up correctly? Either way, I'll have a look in case they changed something and the mod doesn't work now

Could you provide the code to make the HUD red please? I really don't know what I'm doing and the uncertainty of if I've actually installed the mod correctly makes this frustrating. 

Posted
5 hours ago, HoneyBadger said:

Could you provide the code to make the HUD red please? I really don't know what I'm doing and the uncertainty of if I've actually installed the mod correctly makes this frustrating. 

Follow instruction from the first page of this thread

Fore example F-16:

On 1/4/2023 at 8:23 PM, ouky1991 said:

SYMBOLOGY / FONT colors and luminosity:
materials.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts
*There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness)

Symbology can be edited on the line 24  ->  materials["HUD"]
Font on the line 54  ->  materials["CMDS_GREEN"]
*In the vanilla game the font and the hud uses the same material, here I separated them, creating font from "CMDS_GREEN" material.

Lets say I want to change symbology, so line 54 in my mod looks like this:

      materials["CMDS_GREEN"]                    = {25, 255, 40, 999}

To make the color red you'd have to change it to look like this:

      materials["CMDS_GREEN"]                    = {255, 0, 0, 999}

First three numbers are RGB values (red, green, blue) 0,0,0 = black color  /  255,255,255 white, anything between is mix of rgb colors. The last number, in this case 999 is how bright is the symbology on the HUD. So I would recommend to change the luminosity from 999 to something like 5. Then in the game you should see basically only numbers and no symbology. If you won't see any difference between 999 and 5, then there must by something with your ovgme

Posted
1 hour ago, mkel2010 said:

@ouky1991 Is it possible to get your mod and the F-16 Yellow MFD Overhaul mod to work together?

 

https://www.digitalcombatsimulator.com/en/files/3328823/

Possibly, but you'd have to do it yourself. Looking at the files, the only thing both mods use is materials.lua.

So first you need to combine all the files in to one mod - basically take his mod as base and then place all the files EXCEPT materials.lua from my mod into corresponding folders. That is my "font.lua" into his "Scripts" folder and then in my "display" folder take the "common" folder and put it into his "display" folder.

Than follow my description from the first page and manualy change the rgb values in HIS materials.lua:

On 1/4/2023 at 8:23 PM, ouky1991 said:

SYMBOLOGY / FONT colors and luminosity:
materials.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts
*There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness)

Symbology can be edited on the line 24  ->  materials["HUD"]
Font on the line 54  ->  materials["CMDS_GREEN"]
*In the vanilla game the font and the hud uses the same material, here I separated them, creating font from "CMDS_GREEN" material.

NOTE that In his material.lua the HUD and CMDS lines are 25 and 56. all you have to do is change the numbers to the ones from my materials.lua and that should do it!

  • Like 1
Posted
2 hours ago, ouky1991 said:

Possibly, but you'd have to do it yourself. Looking at the files, the only thing both mods use is materials.lua.

So first you need to combine all the files in to one mod - basically take his mod as base and then place all the files EXCEPT materials.lua from my mod into corresponding folders. That is my "font.lua" into his "Scripts" folder and then in my "display" folder take the "common" folder and put it into his "display" folder.

Than follow my description from the first page and manualy change the rgb values in HIS materials.lua:

NOTE that In his material.lua the HUD and CMDS lines are 25 and 56. all you have to do is change the numbers to the ones from my materials.lua and that should do it!

Thank you.

  • Like 1
Posted (edited)
On 10/1/2024 at 4:44 PM, ouky1991 said:

Follow instruction from the first page of this thread

Fore example F-16:

Lets say I want to change symbology, so line 54 in my mod looks like this:

      materials["CMDS_GREEN"]                    = {25, 255, 40, 999}

To make the color red you'd have to change it to look like this:

      materials["CMDS_GREEN"]                    = {255, 0, 0, 999}

First three numbers are RGB values (red, green, blue) 0,0,0 = black color  /  255,255,255 white, anything between is mix of rgb colors. The last number, in this case 999 is how bright is the symbology on the HUD. So I would recommend to change the luminosity from 999 to something like 5. Then in the game you should see basically only numbers and no symbology. If you won't see any difference between 999 and 5, then there must by something with your ovgme

Thank you for providing this. The code didn't work but that's fine as it confirms I haven't got the mod installed correctly. I'll go fix that on my end and reuse this code to see if the HUD changes to Red to confirm if I've installed it properly.

[edit] I got it to work. I was being a dumbo with SLAM so switched to OVGMe and it works now.

Edited by HoneyBadger
  • Like 1
  • 4 months later...
Posted

Ok so i'm setting up OVGME now and should I set the "Root" folder as "Program files>Eagle dynamics>DCS world" or "Program files>Eagle dynamics>DCS world>Mods". I only ask because is says to install the in the MODs folder. 

 

Any help would be appreciated 

  • 1 month later...
Posted (edited)

Is this a standard setting? I didn't have the text this yellow before, until I downloaded the mod again after reinstalling DCS. I tried editing material.lua but no visible change.null

image.jpeg

 

The F-16 is not quite right either

 

null

image.jpeg

Edited by unmar
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