ouky1991 Posted January 4, 2023 Posted January 4, 2023 (edited) This mods add more variety of brightness intensity, thickness and color of the HUD Download here: F-16C Viper HUD Improvement More Info on the .lua files in case you want to tweak the HUD to your preference: Using Notepad++ you can edit folowing: SYMBOLOGY thickness: StrokesDefs.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts\Displays\Common\indicator There are just two lines, edit both numbers FONT thickness: fonts.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts line 14 and 15 (thickness / fuzziness) SYMBOLOGY / FONT colors and luminosity: materials.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts *There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness) Symbology can be edited on the line 24 -> materials["HUD"] Font on the line 54 -> materials["CMDS_GREEN"] *In the vanilla game the font and the hud uses the same material, here I separated them, creating font from "CMDS_GREEN" material. F/A-18C Hornet HUD Improvement More Info on the .lua files in case you want to tweak the HUD to your preference Using Notepad++ you can edit folowing: SYMBOLOGY thickness: MDG_strokesDefs.lua in F-18_HUD\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator lines 3,4 and 18,19 not sure all 4 need to be edited, did all of them to be sure FONT thickness: fonts.lua in F-18_HUD\Mods\aircraft\FA-18C\Cockpit\Scripts line 64 and 65 (thickness / fuzziness) SYMBOLOGY / FONT colors and luminosity: materials.lua in F-18_HUD\Mods\aircraft\FA-18C\Cockpit\Scripts *There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness) Symbology can be edited on the line 23 -> MDG_materials[MDG_SELF_IDS.HUD] Font on the line 31 -> MDG_materials[MDG_SELF_IDS.HI] *In the vanilla game the font and the hud uses the same material, here I separated them, creating font from "MDG_SELF_IDS.HI" Edited January 4, 2023 by ouky1991 3 5
Cougar133 Posted January 5, 2023 Posted January 5, 2023 nice and very realistic ! so you managed to modify these data , do you think it is possible to change colors of some local values ? thanks ! 1 [sIGPIC][/sIGPIC] https://www.facebook.com/RSDvirtuel/ Ryzen 7950X / Z670E - 32Gb DDR5 6000CAS36 - 4070TI - ReverbG2 - Hotas Cougar FSSBR1
ouky1991 Posted January 5, 2023 Author Posted January 5, 2023 3 hours ago, Cougar133 said: nice and very realistic ! so you managed to modify these data , do you think it is possible to change colors of some local values ? thanks ! By local, you mean specific part on thr HUD, or other displays? In case of HUD it's impossible AFAIK, it's all one font. Other displays could be edited though, check out the materials.lua and you can tweak colors for MFDs, DEDs, RWR and so on...
SkYwAlK3R-_ Posted March 22, 2023 Posted March 22, 2023 i got a small question... really love this setting but in my VR its a bit to i guess thin or not bright enough atleast the HMD has this were i cant see anything and the HUD Pitch Ladder is almost invisible when beeing in clouds. I Read your editing comments but iam not sure what to edit for those two things... could someone help me? 1
Valium Posted March 22, 2023 Posted March 22, 2023 10 hours ago, SkYwAlK3R-_ said: i got a small question... really love this setting but in my VR its a bit to i guess thin or not bright enough atleast the HMD has this were i cant see anything and the HUD Pitch Ladder is almost invisible when beeing in clouds. I Read your editing comments but iam not sure what to edit for those two things... could someone help me? Got the same problem. They're too weak when they're on cloud pattern and also when you use ReShade. 1 Click here to see more pictures of Polish Air Force! Check also my album.
ouky1991 Posted March 23, 2023 Author Posted March 23, 2023 (edited) On 3/22/2023 at 1:09 AM, SkYwAlK3R-_ said: i got a small question... really love this setting but in my VR its a bit to i guess thin or not bright enough atleast the HMD has this were i cant see anything and the HUD Pitch Ladder is almost invisible when beeing in clouds. I Read your editing comments but iam not sure what to edit for those two things... could someone help me? Try to add luminosity, it's very low in this mod for F18 go here: materials.lua in F-18_HUD\Mods\aircraft\FA-18C\Cockpit\Scripts *There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness) Symbology can be edited on the line 23 -> MDG_materials[MDG_SELF_IDS.HUD] or F16 here: materials.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts *There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness) Symbology can be edited on the line 24 -> materials["HUD"] Edit the last (fourth) number to something higher, by default it was around 300 I think (around 50 in these mods), if it doesn't help, the only thing left is more thickness. Edited March 23, 2023 by ouky1991 1
SkYwAlK3R-_ Posted March 24, 2023 Posted March 24, 2023 worked the last number is around 100 in the 18 Lua now and its visible on the clouds but still thin enough... thanks man! 1
janitha2 Posted March 24, 2023 Posted March 24, 2023 (edited) im getting a IC check when trying to load into GAW Edited March 24, 2023 by janitha2
Turbine 205 Posted June 16, 2023 Posted June 16, 2023 @ouky1991, these are great mods. I'm just trying to confirm. Do these get installed under the saved games folder or to the root game folder?
II.JG1_Vonrd Posted June 16, 2023 Posted June 16, 2023 @ouky1991 I would like to change brightness and color on the JF-17 HUD since I have difficulty seeing it against clouds. Looking at your materials.lua for the FA-18C, it looks like the only change is this line: MDG_materials[MDG_SELF_IDS.HUD] = {2, 255, 20, 385} to this: MDG_materials[MDG_SELF_IDS.HUD] = {2, 255, 30, 45} That particular section, local MDG_materials = {}, isn't in the JF-17 materials.lua. Any ideas as to which lines to change? Thank you!
ouky1991 Posted June 17, 2023 Author Posted June 17, 2023 19 hours ago, Turbine 205 said: @ouky1991, these are great mods. I'm just trying to confirm. Do these get installed under the saved games folder or to the root game folder? No. You have to use something like JSGME or OVGME. You could directly overwrite the files in the root game folder, but I strongly recommend not to.
ouky1991 Posted June 17, 2023 Author Posted June 17, 2023 17 hours ago, II.JG1_Vonrd said: @ouky1991 I would like to change brightness and color on the JF-17 HUD since I have difficulty seeing it against clouds. Looking at your materials.lua for the FA-18C, it looks like the only change is this line: MDG_materials[MDG_SELF_IDS.HUD] = {2, 255, 20, 385} to this: MDG_materials[MDG_SELF_IDS.HUD] = {2, 255, 30, 45} That particular section, local MDG_materials = {}, isn't in the JF-17 materials.lua. Any ideas as to which lines to change? Thank you! There are some differences even withing ED modules, so I guess the third party module won't be the same. But if there's similar folder structure and file "material.lua", it should be there, just look for HUD, or it might be some general material that is used for HUD as well, I can't really tell without that file though.
Turbine 205 Posted June 21, 2023 Posted June 21, 2023 On 6/17/2023 at 9:48 AM, ouky1991 said: No. You have to use something like JSGME or OVGME. You could directly overwrite the files in the root game folder, but I strongly recommend not to. @ouky1991, Thanks for the reply. Yes my group is using OvGME for maintaining a mod repository. I've just been used to these type of mods being placed in the root game folder instead of saved games. Thanks for the reply. 1
GregP Posted July 3, 2023 Posted July 3, 2023 Anyone figured out how to do same with the F-15E? Seems to depend on FOV and on my setup with a wide FOV the default font is so thick it's almost hard to read. I poked around the relevant lua files but they seem to be quite a bit different from those for the F-16 and F-18.
ouky1991 Posted July 14, 2023 Author Posted July 14, 2023 I've tweaked both mods - slightly increased luminosity of symbology, it should be a bit more visible against clouds. 1
HoneyBadger Posted September 30, 2024 Posted September 30, 2024 I have the mod installed via ovgme, but I can't tell a difference. I want to test to make sure I've actually installed the mod properly by changing the HUD to red but I don't know how to do that. I changed some stuff in the lua files but I don't see a difference
ouky1991 Posted September 30, 2024 Author Posted September 30, 2024 3 hours ago, HoneyBadger said: I have the mod installed via ovgme, but I can't tell a difference. I want to test to make sure I've actually installed the mod properly by changing the HUD to red but I don't know how to do that. I changed some stuff in the lua files but I don't see a difference It should be possible to change the RGB values, but I have never tried. If you want to test the mod, try to set the luminosity to 0 or very low number, then it should be almost invisible in the game. Are you sure your ovgme is set up correctly? Either way, I'll have a look in case they changed something and the mod doesn't work now
HoneyBadger Posted October 1, 2024 Posted October 1, 2024 17 hours ago, ouky1991 said: It should be possible to change the RGB values, but I have never tried. If you want to test the mod, try to set the luminosity to 0 or very low number, then it should be almost invisible in the game. Are you sure your ovgme is set up correctly? Either way, I'll have a look in case they changed something and the mod doesn't work now Could you provide the code to make the HUD red please? I really don't know what I'm doing and the uncertainty of if I've actually installed the mod correctly makes this frustrating.
ouky1991 Posted October 1, 2024 Author Posted October 1, 2024 5 hours ago, HoneyBadger said: Could you provide the code to make the HUD red please? I really don't know what I'm doing and the uncertainty of if I've actually installed the mod correctly makes this frustrating. Follow instruction from the first page of this thread Fore example F-16: On 1/4/2023 at 8:23 PM, ouky1991 said: SYMBOLOGY / FONT colors and luminosity: materials.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts *There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness) Symbology can be edited on the line 24 -> materials["HUD"] Font on the line 54 -> materials["CMDS_GREEN"] *In the vanilla game the font and the hud uses the same material, here I separated them, creating font from "CMDS_GREEN" material. Lets say I want to change symbology, so line 54 in my mod looks like this: materials["CMDS_GREEN"] = {25, 255, 40, 999} To make the color red you'd have to change it to look like this: materials["CMDS_GREEN"] = {255, 0, 0, 999} First three numbers are RGB values (red, green, blue) 0,0,0 = black color / 255,255,255 white, anything between is mix of rgb colors. The last number, in this case 999 is how bright is the symbology on the HUD. So I would recommend to change the luminosity from 999 to something like 5. Then in the game you should see basically only numbers and no symbology. If you won't see any difference between 999 and 5, then there must by something with your ovgme
mkel2010 Posted October 2, 2024 Posted October 2, 2024 @ouky1991 Is it possible to get your mod and the F-16 Yellow MFD Overhaul mod to work together? https://www.digitalcombatsimulator.com/en/files/3328823/
ouky1991 Posted October 2, 2024 Author Posted October 2, 2024 1 hour ago, mkel2010 said: @ouky1991 Is it possible to get your mod and the F-16 Yellow MFD Overhaul mod to work together? https://www.digitalcombatsimulator.com/en/files/3328823/ Possibly, but you'd have to do it yourself. Looking at the files, the only thing both mods use is materials.lua. So first you need to combine all the files in to one mod - basically take his mod as base and then place all the files EXCEPT materials.lua from my mod into corresponding folders. That is my "font.lua" into his "Scripts" folder and then in my "display" folder take the "common" folder and put it into his "display" folder. Than follow my description from the first page and manualy change the rgb values in HIS materials.lua: On 1/4/2023 at 8:23 PM, ouky1991 said: SYMBOLOGY / FONT colors and luminosity: materials.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts *There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness) Symbology can be edited on the line 24 -> materials["HUD"] Font on the line 54 -> materials["CMDS_GREEN"] *In the vanilla game the font and the hud uses the same material, here I separated them, creating font from "CMDS_GREEN" material. NOTE that In his material.lua the HUD and CMDS lines are 25 and 56. all you have to do is change the numbers to the ones from my materials.lua and that should do it! 1
mkel2010 Posted October 2, 2024 Posted October 2, 2024 2 hours ago, ouky1991 said: Possibly, but you'd have to do it yourself. Looking at the files, the only thing both mods use is materials.lua. So first you need to combine all the files in to one mod - basically take his mod as base and then place all the files EXCEPT materials.lua from my mod into corresponding folders. That is my "font.lua" into his "Scripts" folder and then in my "display" folder take the "common" folder and put it into his "display" folder. Than follow my description from the first page and manualy change the rgb values in HIS materials.lua: NOTE that In his material.lua the HUD and CMDS lines are 25 and 56. all you have to do is change the numbers to the ones from my materials.lua and that should do it! Thank you. 1
HoneyBadger Posted October 4, 2024 Posted October 4, 2024 (edited) On 10/1/2024 at 4:44 PM, ouky1991 said: Follow instruction from the first page of this thread Fore example F-16: Lets say I want to change symbology, so line 54 in my mod looks like this: materials["CMDS_GREEN"] = {25, 255, 40, 999} To make the color red you'd have to change it to look like this: materials["CMDS_GREEN"] = {255, 0, 0, 999} First three numbers are RGB values (red, green, blue) 0,0,0 = black color / 255,255,255 white, anything between is mix of rgb colors. The last number, in this case 999 is how bright is the symbology on the HUD. So I would recommend to change the luminosity from 999 to something like 5. Then in the game you should see basically only numbers and no symbology. If you won't see any difference between 999 and 5, then there must by something with your ovgme Thank you for providing this. The code didn't work but that's fine as it confirms I haven't got the mod installed correctly. I'll go fix that on my end and reuse this code to see if the HUD changes to Red to confirm if I've installed it properly. [edit] I got it to work. I was being a dumbo with SLAM so switched to OVGMe and it works now. Edited October 4, 2024 by HoneyBadger 1
N2Deepx Posted March 2 Posted March 2 Ok so i'm setting up OVGME now and should I set the "Root" folder as "Program files>Eagle dynamics>DCS world" or "Program files>Eagle dynamics>DCS world>Mods". I only ask because is says to install the in the MODs folder. Any help would be appreciated
unmar Posted April 11 Posted April 11 (edited) Is this a standard setting? I didn't have the text this yellow before, until I downloaded the mod again after reinstalling DCS. I tried editing material.lua but no visible change.null The F-16 is not quite right either null Edited April 11 by unmar
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