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SkYwAlK3R-_

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Everything posted by SkYwAlK3R-_

  1. Hello, yeah i tried that... but the Taz1004 Apache Optimization gives me better results rnow but thanks for the reply
  2. That is what is wondering me so much. PD 1.0 works good even with MSAA with my Rig. Yep i noticed that aswell... hope they work on it... even the Tomcat is not that demanding lol
  3. SO Hello again i played with some settings. Yes GPU was maxing out and also the VRAM was clutterd. GPU now just maxes out for a sec while Loading into the Mission. CPU Max Load 80% with some cores going over 100% do to AMDs automatic OC. (I think no Problem in that) VRAM issue resolved through that: The remove VR Hangar mod works the game went alot smoother after that. Also Taz Apache optimization works also great. I started to play around First i set my PD down to 1.0, ofcourse it went way smoother after that. But... and thats why i used that PD the Game turned into a Schimmery Pixely mess. With DLSS (Quality) was Blurry and just the Pit and the surrounding 10 Meters were ok. I couldnt see what kind of Jet was parked on the other Ramp. So i turned ON MSAA 2x and 4x Frametime went up by 5 ms this got me in another trouble. I gonna leave the Monitors on 1024 every frame... otherwise i cant read the Displays without zoom in all the time. Now the Distance is flickering and every edge has this Pixel shimmer and i have no idea how to resolve that. The only way is up the PD... but would kill most of the Performance i gained.. So the Apache is now Flyable but just with those two Mods. Help with the Graphic Settings would be awesome now. Greetings Sky ahahah i play on MT since it came out, but good thought That wonders me alot: DCS varies from patch to Patch for me but i always had acceptable Frames in VR. with exactly that RIG I think the Remove VR Hangar mod should be a Setting in DCS for VR users
  4. In every other Plane it works totally fine. Its just the Apache. I fly VR since 8 years and have experience with 3 different Headsets. My settings seem Optimistic but they Work and they Work damm good. The Solution was to Mod the Apaches textures to keep them Lower also Disable the VR Hangar Menu seems to free up Space while flying.
  5. Hello Again so mirrors dont change anything no matter what aircraft... so i always left them on. Which DCS log do you need? I run some Mods but they have Nothing to do with the Apache. The Stutters acoure on any Map and start assoon as the final textures are Loaded. Reducing textures didnt do alot. FXO and Metashader i try today. Thank you for the Help offers. Greetings Christian
  6. Hello there, i wanted to try the AH64D again. but asson as all the Textures are Loaded i have massiv FPS Problems. I was wondered cause i play DCS for a long time already and with any other Module its totaly fine. Maybe you Guys have a Solution?! Greetings Sky My Specs: 64Gb DDR4 Ram 2080TI R7 3700x Game is installed on an M2 SSD System is up to date driver wise Headset Valve Index
  7. Its awesome to fly and i can overlook the textures but i think it needs a upgrade soon Totally agree i love to fly it ... there is so much stuff missing
  8. worked the last number is around 100 in the 18 Lua now and its visible on the clouds but still thin enough... thanks man!
  9. i got a small question... really love this setting but in my VR its a bit to i guess thin or not bright enough atleast the HMD has this were i cant see anything and the HUD Pitch Ladder is almost invisible when beeing in clouds. I Read your editing comments but iam not sure what to edit for those two things... could someone help me?
  10. Hello, the last couple of weeks ive flowen the UH 1 a lot... and i noticed that the graphics are not up to date and the crew could be substantially overhauled. I thought about crew coms when the door gunner pick something up etc... And i still want to see the flechette rockets with the orange smoke when they explode. The Uh1 would definitely benefit from new Graphics Lightning and shadows... Hope this catches EDs eyes and they work on that... Thanks
  11. The Burble should be more extrem when more natural wind is there... In this case the floating happens in the wires. Like it does when i land ashore this means for me the groundeffect is playing a bigger role in this. The 3 points in the wire dosn't make sense aswell cause the nosegear hits the deck always at last. Iam not sure it dosnt even depend on the weight of the plane.. Even tho a heavier plane should not float that easily.
  12. The Reason why the FA18 C doesn't get a Picture like that is that the Displays in the Legacy Hornet are not Capable of Projecting those
  13. Hello, one of my biggest wishes for the Super Carrier would be a Recovery Tanker without the need for any Setup in Mission Editor. My thought is that this one can be called via the F10 Menu and will be launched from the Carrier, and takes Station like a Racetrack at 6000 feet in the close proximity of the Carrier. Greetings Sky
  14. The Hornet is my go to Aircraft i flew it a lot before the Update and of course after: I noticed that the AOA suddenly goes up between the Ramp and shortly before Impacting on the Deck. It looks strongly like a Ground effect over the Carrier for me. I tried to use different Power settings in close and still this happened a lot and always with the Same LSO Grades: TMRDAR or/and 3PITW and even when I've flown almost a perfect approach this happened and gives me a One or Two Wire. Even though I add power and the Ball on the FLOLS is centered. The 3 Pointes in the Wire doesn't make any sense cause when I fly in the right angle I shouldn't get this and sometimes the Replay and my Buddy's confirmed me that it doesn't look like this either. So I asked my friends if they can try the Hornet as well, and they had all the Same effect happening to them. I Wonder if this is a bug or it should be like this?! Cause I watched a lot of RL Recovery Videos and this doesn't seem to happen there. We tried different Wind and Speed settings of the Carrier: this seemed more prevalent when the Wind is stronger but still happens with less wind and more Speed of the Carrier. The Reason why i think this is du to Ground Effect over the Carrier is: That the Plane feels kind of Floaty, Nose goes Up, AOA goes off even when its trimmed out and power adding is constant. That's all, hope that this is not a issue for a lot of People but i think it is worth to mention. Have a good Day, Greetings Sky
  15. Got the Same Problem.... i searched for this bug in my footage from before the Update and it never happend.... now its messed up for some reason
  16. I tried the best way to Destroy a submarine and used different types of ammunition. It seems that the Improved Kilo Class Submarine is almost Invincible... Just the 1000+ JDAMs made some damage and mostly just 1/8 of the hit points. The Normal Kilo Class is just fine. Iam not a Sub engineer but i know so much that a Submarine wouldnt even stand alot of 20 mm and definitely not a 500lb JDAM. Hope you can look into it and fix that problem.
  17. Hey ED My wish would be a Cold War Europe with whole East and West Germany parts of Poland, Czech Republic doen to Austria... Would fit in the Timeline of Airplanes and Tanks we got
  18. Thx but there is also not a Solution to that Problem
  19. Yeah thats what i thought aswell and i cant find a Solution for it.... Really annoying when you try to capture the game aswell
  20. Hello and Servus, as the Title describes the DCS mouse Cursor( Blue Cross) doesn't disappear anymore. It's pretty annoying after a while in flight. I Play in VR and the Open Beta Version and Noticed it today(19.March.2022) Force cursor off doesn't work btw. Thanks for any help
  21. so I got the FPS more stable and i look now in to youre settings for the best experence. I report later thank you for the help
  22. that actually did helped sort of ... ate Nellis ive got now 30 FPS and GPU usage of around 60 to 70% Thx mate
  23. Tested with resolution setting from 60 to 150 and Auto while 60 looks crap Ingame Pixel Density with 1.0 1.1 1.2 MSAA off tested in 4x times no FPS difference Shadows didnt make any difference in my tests Steam Vr test both while the Beta did improve the FPS by 3 to 4 Current Beta DCS tested it in stable and beta Current Beta (whats improved the stability of the Game but not the huge drops) at Nellis low FPS are now more stable at 20 to 23 FPS and GPU use around 30% in flight it runs now stable at 45 FPS with GPU usage of 50 to 60% with drops when i come near Citys or the Stennis whats a problem cause i fligh most of the time the Hornet... :/ ) Nvidia driver 441.41 (current driver)
  24. Hey Mates Up in front my PC specs GPU: RTX 2080 Ti CPU: AMD R 7 3700X RAM: 32 GB WIN 10 DCS installed via Steam Now to the Issue When i run DCS in VR i hit constantly around 40 FPS with a GPU usage of around 50 to 60% which is not a lot And at locations like Nellis AFB(Nevada) and Dubai(Golf) it completly brokes down to around 10 to 20 FPS and GPU usage of 20 to 30%... Yesterday i turned the Leagcy Reprojection Mode in the SteamVr settings on... my FPS jump up to 80 and the GPU usage did get up to around 60 to 90%.... BUT if got wierred stutters in Game... CPU had a normal use rate and in other Games my GPU is doing a great job. so its no Bottleneck DCS settings didnt effect the Performence at all... Can someone Help me with this issue pls? Thanks up in front SkY-_
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