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New Persistent & Dynamic Online MP Server "NATOvSyria 1992"


=BZ= Maple

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Hi folks, I have created a new Online, Persistent Dynamic Campaign.
The focus is on realism, set in 1992. While there are a few liberties for gameplay sake, the ultimate goal of this server is to provide players with a Dynamic Campaign, with 24/7 Persistency, where everything you do matters, and everything you do remains through re-sets.

Server name: "Maples Dynamic 92"

password: "dynamic92"
SRS: dynamic.borderzone.ca
Operating on Open Beta.

**MODS HERC/UH60 REQUIRED**

What makes it "Realistic?"
-Loadouts are time period correct, some AIM120B for some squadrons in limited numbers, mounting restricted to enforce scarcity. No JDAM, No APKWS, RCAF CF-188 gets Fox1 Only etc etc...
-Each squadron has 32 aircraft, once they get to 0, no more jets.
-Everything you destroy will leave wreckage, come back in 4 days, it will still be there.
-Weapon/Fuel/Equipment is tracked, lose the weapons or waste them, they will have to be resupplied using the Herc, or sling load from the port.
-Every 5 hours server will re-set (lots of warnings) time runs 1:1, but weather will change dynamically.
-Red will respond to your incursions, both in the air, and highly realistic IADS is in place (Thanks to Walder)
-You have three lives per server session, lose them, and you're done, players finding exploits around this will be tracked and banned without warning. (Other than this one)
-CSAR is implemented, use the UH60 to save yourself and/or others to return a life to yourself.
-All Jets are set to 50% fuel (and most Helo) to ensure use of fuel supplies, jets are hot started with exception to Heli.
Everything you NEED to know is located in the ALT+B (Briefing) Screen.
If you have comments/concerns, best place to find me is a new discord: https://discord.gg/XyZvaves

Welcome to the Maple Dynamic Mission Israel Vs Syria 1992
-Mostly period correct weapons
-Support from US CSG9, and forward deployed AV8/A10
-Enhanced SAM Threats (Using SA-11 vs SA-10 due range)
-Much shorter flights in general
-Supply Blue is SET from beginning, only way to re-supply Blue is Herc flights from Larnaca (Cyprus)
-3 lives and you're out (Same 5 hour re-set cycle)
-Mods Required: Herc / UH60
-Flight over Lebanon/Jordan is prohibited, do it too much, too often, or too long, they will say hello, you likely won't say hello back
-This server is designed to emulate realism if you fly carelessly, you will die rapidly. Don't less this discourage you, learn, fly together, use tactics. You will not survive trying to MK82 dumb bomb something behind enemy lines.
-Waypoints are pre-set for target areas. (See ALT+B) and below to know where they are.
-Enemy factory is a deep strike target, destroying all buildings will cut enemy supply, meaning they will eventually run out of fuel and weapons for aircraft.
FARP/Airbases are capturable. However, only FARP will Auto Generate Apache slots on next server run, dependent on how many Apache's have been transferred. UH60 need's to be manually added, and will be "regularly" once FARP Captured, and UH60's are in inventory (Someone needs to fly them there)
Airbases, once captured, will be stripped of fuel/supplies, as landing at a recently captured airbase for supplies is far from realistic.

-There is a team of aggressors, trained to provide a more engaging experience, including dynamically responding with ground forces to counter blue's moves. You will not know when these players are online, and are handpicked from our internal community.

If the realism level of this server isn't to your taste, I understand, there are plenty of other options in this amazing community for more relaxed gameplay. I am open to suggestions.

**This playtest will last for approximately 24 hours, and may shutdown occasionally for bug fixes, but persistency will be maintained.**

**PASSWORD: "dynamic92"
SRS: dynamic.borderzone.ca

FAQ: How do I Supply?
ANS: Grab a Logistics HERC, and use the DSMC CTLD Menu, to spawn Fuel/Ammo crates. Then use radio menu to load crate. Fly to Ramat, and drop crate (Will release in front of the HERC) into the crate drop area (Marked on F10 Map) On Server Re-set the fuel/ammo will go into inventory.
To bring replacement F16/F18, spawn in the "ZSUPPLY" Jets, fly to Ramat, and go back to spectators, jet will be available immediately, note these jets can carry no weapons.

EXTREME THANKS to "Chromium" The creator of the DSMC Environment which makes this possible! The creators of CSAR/SRS/IADS and the teams behind the UH60/Herc and A4 Mods! Of course, to the Eagle Dynamics Team as well.

****************Below is copy paste from the missions ALT+B Screen, available in game*******

WP1: HOME PLATE LAND BASED (RAMAT DAVID FOR USN)

WP2: BORDER ISRAEL/SYRIA

WP3: THE'LAH

WP4: KHALHALAH

WP5: MARJ RUHAYYIL

WP6: MEZZEH

WP7: QABR AS SITT

WP8: MARJ AS SULTAN NORTH

WP9: MARJ AS SULTAN SOUTH

WP10: DAMASCUS INTL AIRPORT

WP11: AL-DUMAYR

WP12: AN NASIRIYAH

WP13: SAYQAL

WP14: INDUSTRIAL MUNITIONS/FUEL FACTORY/REFINERY

(DESTROY THIS AND ENEMY EVENTUALLY RUNS OUT OF THE ABILITY TO FIGHT)

******************************************

OBJECTIVE: ERADICATE ALL ENEMY FORCES INSIDE THE CAPITAL CITY. ONCE BLUE GROUND FORCES OCCUPY THE CAPITAL CITY, WITH NO REMAINING ENEMY FORCES, ISRAEL WILL HAVE WON THEIR CAMPAIGN.

BE AWARE, DAMASCUS IS FULL OF REGULAR, RESERVE, AND IRREGULAR GROUND FORCES. CLEARING WILL REQUIRE CO-ORDINATED EFFORT FROM FIXED AND ROTARY WING, ALONGSIDE GROUND FORCES.

TO REMOVE ENEMY AIR FORCE RESPONSE, DESTROY ENEMY AIRCRAFT/HELICOPTERS, AND/OR DESTROY AND CAPTURE THEIR AIR BASES. WE WILL NOT BE MOVING FRIENDLY JETS INTO ENEMY AIR BASES, BUT TO CAPTURE AND REMOVE ENEMY RESPONSE, DESTROY ALL ENEMY GROUND FORCES, AND BRING FRIENDLY TROOPS OR GROUND UNITS OF ANY KIND TO THE AIRBASE.

AVOID USE OF FIRST PERSON COMBINED ARMS PLEASE, BUT BLUE GROUND FORCES NEED TO BE ADVANCED BY A TACTICAL COMMANDER, BE CAUTIOUS, THE ENEMY OUTNUMBERS US SIGNIFICANTLY, ENSURE AREAS YOU WISH TO ADVANCE TO HAVE NO TO MINIMAL ENEMY GROUND THREAT IN REGION. ONCE OUR FORCES ARE GONE, ONLY REPLACEMENT IS VIA HERC DROPPED UNITS OR CTLD HELO.

**********************************************

CAPTURABLE FARP: ANY LANDED HELO'S WILL TRANSFER HERE WITH ANY SUPPLIES, PLUS CRATES AT NEXT MISSION LOAD (EVERY 5 HOURS)

AH64 SLOTS WILL BE CREATED AUTOMATICALLY, IF YOU NEED UH60 SLOTS, LAND ONE, DE-SLOT, AND MESSAGE MAPLE https://discord.gg/XyZvaves, THESE HAVE TO BE ADDED MANUALLY

**************************************************

NAVY TANKER:

SHELL 7-1: 271.000 | 71X (24,000)

SHELL 8-1: 281.000 | 81X (21,000)

CARRIER: 120.000 | 74X | ICLS: 18 | LINK4: 336.000

RECOVERY TANKERS:

HOUR 0 - 1:45 - ARCO 3-1 | 331.000 | 31X

HOUR 1:30 - 3:15 - ARCO 4-1 | 341.000 | 41X

HOUR 3:15 - END - ARCO 5-1 | 351.000 | 51X

****************************************

TANKERS OVER RAMAT DAVID:

ARCO 2-1 | 321.000 | 20X (SLOW BASKET)

TEXACO 6-1 | 316.000 | 66X (BOOM)

****************************************

LASER CODES (SEE YOUR BOARD NUMBER IN ROLE SELECTION SCREEN, AND ADD A 1 AT THE FRONT. (EXCEPTION TO ROTARY)

********************************

AWACS: CYRANO 9-1 | 309.000

********************************

BLUE HAS NO AUTO SUPPLY. NEW WEAPONS/FUEL MUST BE TRANSPORTED FROM CYPRUS BY C130, PLEASE DEPOSIT CRATES INSIDE DESIGNATED CRATE DROP AT RAMAT.

******************

RAMAT UH60 ARE DESIGNED FOR LOCAL CSAR, BUT PRIMARILY LOGISTICS TO ROSH PINA, AND FARP ONCE CAPTURED. HAS THREE WAYPOINTS.

WP1: ROSH PINA

WP2: FARP

WP3: RAMAT

********************

NOTE: YOU CANNOT MOVE JET SPAWNS AROUND, LANDING AT ANOTHER AIRBASE OTHER THAN THE ONE YOU DEPARTED WILL LOSE THE JET FROM BEING ABLE TO SPAWN, EXCPETION TO F18, AS GAME DOES NOT DIFFERENTIATE BETWEEN HORNET BEING LAND OR NAVAL BASED.

***

RUNNING OUT, OR OUT OF A JET TYPE? GRAB A "ZSUPPLY" ROLE AND FERRY THE JET, NO WEAPONS AVAILABLE, WP1 IS RAMAT, USE TACAN TO FIND CARRIER IF REQUIRED. LAND AT THE CORRECT AIRBASE THAT HAS SLOTS (RAMAT FOR F16, OR RAMAT/CARRIER FOR F18/F14) AND GO BACK TO SPECTATORS, JET WILL GO INTO THE INVENTORY FOR USE, ALONG WITH ALL FUEL ON BOARD. (YOU HAVE TRAVEL TANKS)

*****NOTE FARP UH60 WILL ONLY WORK ONCE ONE IS BROUGHT FORWARD AND FARP IS CAPTURED (LAND AND DE-SLOT)******

**PORT SUPPLY HELOS ARE FOR SLING LOADING CRATES TO RAMAT, FUEL/AMMO/UNITS. YOU CAN CARRY THEM TO THE FRONT, OR LEAVE AT CRATE DROP. CRATES REMOVED AND ADDED TO SUPPLY WHEREVER THEY ARE LEFT**

SRS: dynamic.borderzone.ca

**COMMON FREQUENCIES**

COALITION: 264.000

RAMAT TRAFFIC: 124.500

AWACS: 309.000

MOTHER: 120.000


Edited by =BZ= Maple
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@=BZ= Maple In case a divert is needed for refuel /repair, will that be allowed at alternate airbases(non-captured friendly fields)? Then presuming you need to travel back to Ramat afterwards to land and end your session to keep the airframe in play? Sounds very interesting!


Edited by MadKreator

Intel i7 13700k, ASUS  rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia  RTX 4080FE, 2x 2TB Samsung M.2 NVME, 2x 1TB Samsung SSD,  Corsair RM1000x, Corsair h100i 240mm cooler, Lian Li LanCool 3, VKB Gunfighter Ultimate, VKB STECS , MFG Crosswinds, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios, Streamdeck XL, DCS-UFC App, Corsair Virtuoso RGB Headphones

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32 minutes ago, MadKreator said:

@=BZ= Maple In case a divert is needed for refuel /repair, will that be allowed at alternate airbases(non-captured friendly fields)? Then presuming you need to travel back to Ramat afterwards to land and end your session to keep the airframe in play? Sounds very interesting!

 

Exactly. You can land at any Israeli airbase and re-arm-repair refuel, but if you de-slot that slot goes into THAT airbase, and won't go back to where the client slots are located.

This can be remedied by me if it became a major issue, but requires bringing the server down to edit the MIZ

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After some comments from newer players:

1) You don't see much on spectator, and as a player, fog of war, so only what other sensors see.
2)IADS means the enemy SAM's will only turn on when they think they can kill you, not all SAM's will display on your SA page (any Mobile SAM)


Would ask players AVOID driving CA vehicles for the moment, controlling from map seems ok however.

FARP Helo slots -> Avoid

Shouldn't be letting us use them until FARP Captured, I'll fix this during maintenance tomorrow morning, you'll just die if you spawn there until we capture it.

Carrier Recovery Tankers aren't spawning (Still tankers nearby) This will be fixed also during maintenance

Edited by =BZ= Maple
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2 hours ago, =BZ= Maple said:

Exactly. You can land at any Israeli airbase and re-arm-repair refuel, but if you de-slot that slot goes into THAT airbase, and won't go back to where the client slots are located.

This can be remedied by me if it became a major issue, but requires bringing the server down to edit the MIZ

Cool! This sounds like it will be a lot of fun! Almost like a pre-cursor to how ED wants their DC. I hope people can take this one seriously and cooperate on objectives instead of going haywire all over the place at random. Good mix of combat, strategy, supplying etc. Somedays I don’t feel like fighting or bombing, I would totally sit there for a couple hours just transporting new jets to Ramat!

Intel i7 13700k, ASUS  rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia  RTX 4080FE, 2x 2TB Samsung M.2 NVME, 2x 1TB Samsung SSD,  Corsair RM1000x, Corsair h100i 240mm cooler, Lian Li LanCool 3, VKB Gunfighter Ultimate, VKB STECS , MFG Crosswinds, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios, Streamdeck XL, DCS-UFC App, Corsair Virtuoso RGB Headphones

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9 hours ago, MadKreator said:

Cool! This sounds like it will be a lot of fun! Almost like a pre-cursor to how ED wants their DC. I hope people can take this one seriously and cooperate on objectives instead of going haywire all over the place at random. Good mix of combat, strategy, supplying etc. Somedays I don’t feel like fighting or bombing, I would totally sit there for a couple hours just transporting new jets to Ramat!

That's hopefully what the max lives per server session will prevent!

Server going down for maintenance for about 30 min

 

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2 hours ago, Aigle2 said:

Is there a specific reason to jets being hot started? I would find it better for just set them cold, more realistic IMHO. 

Yes, after many group flights, singular crash stops everyones fun while we wait for them to join again etc.

After some days I may throw a poll up what people would like

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Hopped on last night for a few. Saw a guy get shot down in an f-18.. so i thought id try the ferry out. Saw there was 2 f-16’s and 2 f-18’s at the bottom of the list. Hopped in an f-18 and trucked it back to Ramat, landed, parked where it said, shutdown  nothing happened. Started back up moved a bit to right where the arrow points, shutdown, nothing happened. Started back up, parked in one of the hangars, shutdown and still nothing happened. Was expecting a message or something saying ferry transfers completed or something. Went back to spectators and there was still two f-16’s and 18’s waiting on the ground for transfer. I I didn’t see anywhere showing the aircraft that were out of commission or anything, or how many needed to be transferred. Did I totally miss the point, or just do it wrong?

 

Another Q. With fog of war on, will the enemies like hidden Sam sites/ AAA or whatever, show up on the map after they have been spotted ( any sort of recon implemented or planned to)? Just not sure how that works, strictly for my own curiosity.


Edited by MadKreator

Intel i7 13700k, ASUS  rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia  RTX 4080FE, 2x 2TB Samsung M.2 NVME, 2x 1TB Samsung SSD,  Corsair RM1000x, Corsair h100i 240mm cooler, Lian Li LanCool 3, VKB Gunfighter Ultimate, VKB STECS , MFG Crosswinds, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios, Streamdeck XL, DCS-UFC App, Corsair Virtuoso RGB Headphones

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18 hours ago, MadKreator said:

Hopped on last night for a few. Saw a guy get shot down in an f-18.. so i thought id try the ferry out. Saw there was 2 f-16’s and 2 f-18’s at the bottom of the list. Hopped in an f-18 and trucked it back to Ramat, landed, parked where it said, shutdown  nothing happened. Started back up moved a bit to right where the arrow points, shutdown, nothing happened. Started back up, parked in one of the hangars, shutdown and still nothing happened. Was expecting a message or something saying ferry transfers completed or something. Went back to spectators and there was still two f-16’s and 18’s waiting on the ground for transfer. I I didn’t see anywhere showing the aircraft that were out of commission or anything, or how many needed to be transferred. Did I totally miss the point, or just do it wrong?

 

Another Q. With fog of war on, will the enemies like hidden Sam sites/ AAA or whatever, show up on the map after they have been spotted ( any sort of recon implemented or planned to)? Just not sure how that works, strictly for my own curiosity.

--No they stay hidden I believe, this is not the ideal solution, but game has limitations.

--Server coming back up. A4 removed (nobody flying) Huey added.

--UH60 still available. Some changes made to Herc to avoid griefing.


Edited by =BZ= Maple
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