Captain_Bruna Posted January 21, 2023 Posted January 21, 2023 I am heavy into creating missions and coming up with scenarios for me and my community to fly. I am creating a campaign and when placing aircraft on the Super Carrier, the planes always go to the catapult area no matter what. I know when you spawn into the aircraft they will show up near the elevators or in front of the catapult. But sometimes, when two people spawn into an aircraft at the same time, the planes connect and cause damage to the aircraft. Is there a way to put planes into a custom area like you do with static aircraft and when the player spawns into said aircraft, they will be in the custom spot where it was placed? @BIGNEWYIf this is not possible currently, could this maybe be a feature added in the future, or am I just missing something?
draconus Posted January 21, 2023 Posted January 21, 2023 You can't pick a starting spot for AI or the player. It is #1 on the wishlist. You can however control the spawn and launches order with static aircraft. Check the manual for details. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Captain_Bruna Posted January 22, 2023 Author Posted January 22, 2023 @draconus Yeah I figured that would be the case. I agree it would be #1 on the wish list as I know I am probably not the first person to ask about this. It would help planning missions that involve the carriers so much more immersive if we could place them anywhere on the carrier for players. I already knew about the spawn and launch order control but had completely forgot about that so thank you for reminding me. I will find a way that fits our needs. Thank you for your reply and clarification on my question.
Sharkku Posted March 12, 2023 Posted March 12, 2023 It's possible with some form of workaround, since professional campaign creators do it. Just don't ask me how!
IanC58 Posted March 13, 2023 Posted March 13, 2023 On 1/22/2023 at 12:00 AM, Captain_Bruna said: @draconus Yeah I figured that would be the case. I agree it would be #1 on the wish list as I know I am probably not the first person to ask about this. It would help planning missions that involve the carriers so much more immersive if we could place them anywhere on the carrier for players. I already knew about the spawn and launch order control but had completely forgot about that so thank you for reminding me. I will find a way that fits our needs. Thank you for your reply and clarification on my question. I assume you know that placing statics in certain positions on deck will stop the AI [if used] using certain CATs, it can then also force client spawning to different slots at the rear of the carrier, apologies if already in your ME notebook. 74_Fox
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