TX-Kingsnake Posted January 26, 2009 Share Posted January 26, 2009 (edited) http://www.4shared.com/file/82506709/1cb5e8a7/OVERWATCH.html Multiplayer for 8 or single player. OVERWATCH PHASE 1: RU armor departing P. L. Red. USA armor departing P. L. Blue. Defend objectives CAR, VAN & TRUCK. Expect USA ATK Helicopters. PHASE 2: Attack to attrit. objectives WAGON & BUS. Start time 10:00 27 deg. C wind 250 at 8 kph Precptns. None Mission by TX-Kingsnake txsquadron.com Edited January 26, 2009 by TX-Kingsnake 2 Link to comment Share on other sites More sharing options...
RichardG Posted January 27, 2009 Share Posted January 27, 2009 I've been breaking this one in, good multi mission, lots of targets. Thankee. Link to comment Share on other sites More sharing options...
Sunjah Posted January 27, 2009 Share Posted January 27, 2009 ... You need some repair work on your hood, dude! Thanks for the mission! Remember, on Nov. 4th, vote for Black Shark for President!!! Link to comment Share on other sites More sharing options...
Scif Posted January 27, 2009 Share Posted January 27, 2009 cheers for this, will try it out Asus P8P67-M Pro, i7 2600K@4.6Ghz, 4gb Vengence Ram, Gainward GTX 580 3gb Phantom, Win7 64 Ultimate, Warthog Control System. Trackir 5 Pro, Saitek Combat Pedals. Link to comment Share on other sites More sharing options...
RichardG Posted January 28, 2009 Share Posted January 28, 2009 This is the best mission I've played. Huge moving battle sucks you into it. Awesome job man, please make more like this. :thumbup: Link to comment Share on other sites More sharing options...
TX-Kingsnake Posted January 29, 2009 Author Share Posted January 29, 2009 After making six pages of notes and diagrams plus a spread sheet it all come together to make an interesting field of battle. The mission is highly randomized in an attempt to keep the game play interesting. Each time you play the mission you should find it unfolding in a slightly different way. The first phase begins with one of four possibilities while the middle and last portions of the second phase each have four different possibilities. The skill levels of the AI are also randomized. During testing it was taking three of us between two and four hours to complete. I am looking forward to making more missions and seeing OVERWATCH in the multi player servers. Enjoy :-) Link to comment Share on other sites More sharing options...
hoorah Posted February 23, 2009 Share Posted February 23, 2009 Just played this mission on the ka50.com server. All i have to say is WOW! Bring your friends. If only the server had it running for longer then an hour, we had only cleared out obj car and put a hurting on van. Very nice Kingsnake. Eagles may soar, but weasels aren't sucked into jet engines. Link to comment Share on other sites More sharing options...
AlphaInfinity Posted February 24, 2009 Share Posted February 24, 2009 (edited) Hoorah, We use a auto mission rotator on the server to keep things interesting. It should only rotate the map every two hours. I can certainly get things extended to three hours but I am concerned that all the ground targets will dry up if we have a lot of MP activity. Edited February 24, 2009 by AlphaInfinity [sIGPIC][/sIGPIC] |Core i7 5820k@3.8ghz|ASUS X99 Deluxe mobo|16GB Corsair Dominator Platinum DDR4 2666|EVGA GTX980 SLI | 4x500GB Samsung PRO SSD|Corsair RM1000 GOLD|Track IR5|5x LG 27inch LCD| Windows 8.1 PRO Link to comment Share on other sites More sharing options...
TX-Kingsnake Posted February 24, 2009 Author Share Posted February 24, 2009 I also found the missions rotating too early. There is a second phase to the mission with 2 more EA. I think 2.5 to 3 hours would do fine. Link to comment Share on other sites More sharing options...
AlphaInfinity Posted February 24, 2009 Share Posted February 24, 2009 Ok, I know that three hours is plenty of time for Retrograde as well, so I will get with the map rotator author to see if he can increase the times. Now I just need a third map to add to the rotation that will sustain a 3 hour MP session Kingsnake! :) [sIGPIC][/sIGPIC] |Core i7 5820k@3.8ghz|ASUS X99 Deluxe mobo|16GB Corsair Dominator Platinum DDR4 2666|EVGA GTX980 SLI | 4x500GB Samsung PRO SSD|Corsair RM1000 GOLD|Track IR5|5x LG 27inch LCD| Windows 8.1 PRO Link to comment Share on other sites More sharing options...
Distiler Posted March 8, 2009 Share Posted March 8, 2009 (edited) Abolutely amazing battle lasting for several hours. Though I had a problem yesterday. RU DEF GROUP 9 (old T-55 tanks) went into VAN and wasn't destroyed by USA units. Perhaps because their final position was in an elevated zone of the village and they couldn't see each other. When we destroyed USA units there, trigger failure KICKED in and at the same time USA occupation force spawned. This got me thinking and I searched triggers, etc into the mission. I've found something strange but I don't know enough to really say it's wrong: shouldn't ONCE (6 VAN RUDEF9) + UNIT ALIVE (RU DEF GROUP 9 #2) be FRONT CONDITION (6 VAN RUDEF9) + GROUP ALIVE (RU DEF GROUP 9)? Edited March 8, 2009 by Distiler AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2 Link to comment Share on other sites More sharing options...
TX-Kingsnake Posted March 9, 2009 Author Share Posted March 9, 2009 That is one I would have too see to figure out. Link to comment Share on other sites More sharing options...
dsobbe Posted September 16, 2009 Share Posted September 16, 2009 Overwatch is great. But, I'm puzzled by the resistance of most of the tanks to missiles. Some require 2, others 3 to destroy them. Some are just impervious to anything I throw at them. Is there a way to kill them? And, how do you locate enemy helo's "before" they kill you? Link to comment Share on other sites More sharing options...
159th_Viper Posted September 18, 2009 Share Posted September 18, 2009 Overwatch is great. But, I'm puzzled by the resistance of most of the tanks to missiles. Some require 2, others 3 to destroy them. Some are just impervious to anything I throw at them...... A Modern MBT will always go down to two Vikhrs. Be sure to set your salvo mode to Long prior to engaging Heavy Armour. Dependant on range and/or altitude, you will sometimes have your Vikhrs impact just short, although looking through the Shkval it would appear to have been a direct hit, thus leading to the situation you described. .....And, how do you locate enemy helo's "before" they kill you? Situational Awareness. Always be aware of the position of your Team-Mates at all times via ABRIS and/or Comms. Now you should always be scanning everywhere for possible Threats etc etc ('Head-on-a-Swivel') so the moment you pick up an Airborne Contact you should with relative certainty be able to IFF immediately. If in doubt, Lock the contact with the Shkval and ID/Prosecute accordingly. 9 times out of 10 you should have spotted him early enough to have the advantage.......It's the 1 that you really have to worry about! :D Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
dsobbe Posted September 18, 2009 Share Posted September 18, 2009 Thanks 159 Viper. I wasn't aware of the Vikhr's impacting short. I'll keep that in mind. I finally spotted an enemy helo in Overwatch and was able to engage it. You're absolutely right. You have to keep your head out of the cockpit. Things didn't go well. But, I'm learning. Link to comment Share on other sites More sharing options...
159th_Viper Posted September 18, 2009 Share Posted September 18, 2009 No Bother M8 :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
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