tripod3 Posted Sunday at 11:58 AM Posted Sunday at 11:58 AM (edited) 1 hour ago, igortor23 said: it looks cool. where can I download it? I tried to ask or find. But no one answered, and there are no kamikaze drone mods I'm workin on it. Testing against CH's shorad. Edited Sunday at 11:58 AM by tripod3 4 Daniel
Chap2012 Posted Sunday at 02:55 PM Posted Sunday at 02:55 PM 2 hours ago, tripod3 said: I'm workin on it. Testing against CH's shorad. I think you could really put together some other drones using your v1 style launch ramp. Lancets and lots of other drones use little ramps. May not be able to lock onto targets because of the way the game works. But you could get close with scripts. 1
igortor23 Posted Sunday at 07:45 PM Posted Sunday at 07:45 PM (edited) 7 часов назад, tripod3 сказал: Я работаю над этим. Тестирую на CH's shorad. Will there be Ukrainian drones like the Lutiy or PD 2? We will support you. Edited Sunday at 07:48 PM by igortor23 2
nghitran Posted Monday at 10:17 AM Posted Monday at 10:17 AM 22 hours ago, tripod3 said: I'm workin on it. Testing against CH's shorad. Are you also planning to rework the Arrow 2/3 system? Back then you said you stop because we didn't have anything else besides Scud, now we have Iskander and ATACMS. 3
tripod3 Posted Monday at 09:50 PM Posted Monday at 09:50 PM https://www.mediafire.com/file/4cq5to3iv30iohb/Long_range_drones.rar/file long range drones This is a simple mod based on sunstag V1 and CH shahed mods. Need WW2 asset pack. Because all drones use v-1 ramp. 4 2 Daniel
tripod3 Posted Monday at 10:01 PM Posted Monday at 10:01 PM (edited) 11 hours ago, nghitran said: Are you also planning to rework the Arrow 2/3 system? Back then you said you stop because we didn't have anything else besides Scud, now we have Iskander and ATACMS. 2 is ok but 3 is about space, not good against dcs low alt pseudo ballistic missiles. but i will see. need to restore all s*it Edited Monday at 10:02 PM by tripod3 2 1 Daniel
igortor23 Posted 23 hours ago Posted 23 hours ago (edited) 12 часов назад, tripod3 сказал: https://www.mediafire.com/file/4cq5to3iv30iohb/Long_range_drones.rar/file дроны большой дальности действия Это простой мод, основанный на sunstag V1 и CH shahed. Нужен пакет ресурсов WW2. Потому что все дроны используют рампу V-1. and will the A 22 have a more believable sound? Let's say like the Yak 52 Edited 22 hours ago by igortor23 1
Kappa-06MHR Posted 21 hours ago Posted 21 hours ago On 8/26/2025 at 7:28 PM, Kappa-06MHR said: Hi @currenthill On certain ships (like the Moskva, Molnya), we can destroy sub-parts, like radar, weapons, etc... I have made a test : Can we destroy the Tor on the Patrol Ship (like a sub-part) ? It seem to be "no". Could we consider making the armaments destructible so that we can consider treating this type of corvette with lighter armament? (Example: a Kh-25ML, Vikhr, or Hellfire). Being able to hit the Tor or the cannon would make it possible to disable a patrol boat without destroying it. All recent ships should have destructible sub-parts Thanks for your feedback, and thanks again for your work! null @currenthill : DCS ships like the Moskva or the Molnya have destructible weapons, radars, and CIWS. I've noticed that your new ship models integrated into DCS don't have thoses destructibles subsystems. I tried to destroy the Tor or the gun of a Project 22160 Patrol Ship, but there are no subsystems. Sending a KH-25ML (With a KA-50) at the Tor won't destroy it; its hitpoint is tied to the ship's functionality. So, even if the ship is damaged down to 2% of its hitpoint, it still remain fully operational. I think it's important to integrate subsystems into ships, at least for the armament and radar. Only the very old models dating back to the early days of DCS like the Grisha or the Krivak lack subsystems, and unfortunately, that's why they're often shunned by players (besides the outdated nature of their design). Do you plan to make the gun or the Tor of Project 22160 destructible? 4
currenthill Posted 17 hours ago Author Posted 17 hours ago 3 hours ago, Kappa-06MHR said: @currenthill : DCS ships like the Moskva or the Molnya have destructible weapons, radars, and CIWS. I've noticed that your new ship models integrated into DCS don't have thoses destructibles subsystems. I tried to destroy the Tor or the gun of a Project 22160 Patrol Ship, but there are no subsystems. Sending a KH-25ML (With a KA-50) at the Tor won't destroy it; its hitpoint is tied to the ship's functionality. So, even if the ship is damaged down to 2% of its hitpoint, it still remain fully operational. I think it's important to integrate subsystems into ships, at least for the armament and radar. Only the very old models dating back to the early days of DCS like the Grisha or the Krivak lack subsystems, and unfortunately, that's why they're often shunned by players (besides the outdated nature of their design). Do you plan to make the gun or the Tor of Project 22160 destructible? The core asset Project 22160 is already configured like the Moskva where the different weapon systems can be damaged and destroyed. But unfortunately it looks like the actual trigger is missing in the collision model. I haven't made specific destroyed models for the weapons systems, but the intent for the first version was to make them destructible by functionality. I'll make a ticket and see if I can get it fixed. 5 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Kappa-06MHR Posted 16 hours ago Posted 16 hours ago 1 hour ago, currenthill said: The core asset Project 22160 is already configured like the Moskva where the different weapon systems can be damaged and destroyed. But unfortunately it looks like the actual trigger is missing in the collision model. I haven't made specific destroyed models for the weapons systems, but the intent for the first version was to make them destructible by functionality. I'll make a ticket and see if I can get it fixed. Thanks a lot, you're amazing ! 1
currenthill Posted 15 hours ago Author Posted 15 hours ago (edited) 2 hours ago, Kappa-06MHR said: Thanks a lot, you're amazing ! Thanks, I've fixed it in my internal version, the main gun, the FCR, the machine guns and the Tor can now be disabled individually. Stay tuned for the fix in an upcoming update. Edited 14 hours ago by currenthill 5 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Kappa-06MHR Posted 13 hours ago Posted 13 hours ago 1 hour ago, currenthill said: Thanks, I've fixed it in my internal version, the main gun, the FCR, the machine guns and the Tor can now be disabled individually. Stay tuned for the fix in an upcoming update. Excellent! I made a donation on Ko-Fi 2
currenthill Posted 13 hours ago Author Posted 13 hours ago 15 minutes ago, Kappa-06MHR said: Excellent! I made a donation on Ko-Fi Thank you, that's very helpful! The soon to be released updated Russian pack contains a lot of new models. 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Kappa-06MHR Posted 13 hours ago Posted 13 hours ago 1 minute ago, currenthill said: Thank you, that's very helpful! The soon to be released updated Russian pack contains a lot of new models. And it will be updated too in DCS core integrated Patrols Ship? 2
currenthill Posted 13 hours ago Author Posted 13 hours ago 13 minutes ago, Kappa-06MHR said: And it will be updated too in DCS core integrated Patrols Ship? With every mod pack update I remove the duplicated assets. So I’ve prepared the fix for the core version. The mod pack version will be removed with the updated (and soon to be released) Russian asset pack. 7 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
TheBiggerBass Posted 5 hours ago Posted 5 hours ago vor 7 Stunden schrieb currenthill: With every mod pack update I remove the duplicated assets. So I’ve prepared the fix for the core version. The mod pack version will be removed with the updated (and soon to be released) Russian asset pack. I hope that will encourage more mission builders to use your mods instead of exotic outdated mods which are hard to find or not supported anymore. 1 System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 8TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets
Recommended Posts