Digitalvole Posted September 11, 2023 Posted September 11, 2023 Still can’t maintain charge with the new cable I bought. Very frustrating as other wise the QP is great. I’m pretty sure it’s because I have an asus mobo. I can’t afford a powered hub (3.2 gen 2) till next month but then I wont be able to return it if it still won’t maintain charge. Damn it I don’t know what to do.
slughead Posted September 11, 2023 Posted September 11, 2023 22 minutes ago, Digitalvole said: Still can’t maintain charge with the new cable I bought. Very frustrating as other wise the QP is great. I’m pretty sure it’s because I have an asus mobo. I can’t afford a powered hub (3.2 gen 2) till next month but then I wont be able to return it if it still won’t maintain charge. Damn it I don’t know what to do. Where abouts are you? Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Digitalvole Posted September 11, 2023 Posted September 11, 2023 9 minutes ago, slughead said: Where abouts are you? South coast of the UK
slughead Posted September 11, 2023 Posted September 11, 2023 Just now, Digitalvole said: South coast of the UK Yeah, you're not local. I travel to Whiteley/Portsmouth once a week but live in the Bracknell area. If we were closer, you could test it on my system. What cable are you using now? 1 Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Digitalvole Posted September 11, 2023 Posted September 11, 2023 39 minutes ago, slughead said: Yeah, you're not local. I travel to Whiteley/Portsmouth once a week but live in the Bracknell area. If we were closer, you could test it on my system. What cable are you using now? That’s really good of you to offer, thank you. Tbh if I knew for a fact a powered usb hub would fix it I’d be fine to wait till next month. Im now using this cable: https://www.amazon.co.uk/gp/aw/d/B0BM93GWF1?psc=1&ref=ppx_pop_mob_b_asin_title From what I’ve been reading it seems a pretty common issue for asus monos with amd cpus. I’ve tried it in a powered usb hub but I’m pretty sure it’s only usb 3.0 as I bought it years ago. Guess I’ve just gotta keep my fingers crossed a newer one will fix it.
slughead Posted September 11, 2023 Posted September 11, 2023 1 minute ago, Digitalvole said: That’s really good of you to offer, thank you. Tbh if I knew for a fact a powered usb hub would fix it I’d be fine to wait till next month. Im now using this cable: https://www.amazon.co.uk/gp/aw/d/B0BM93GWF1?psc=1&ref=ppx_pop_mob_b_asin_title From what I’ve been reading it seems a pretty common issue for asus monos with amd cpus. I’ve tried it in a powered usb hub but I’m pretty sure it’s only usb 3.0 as I bought it years ago. Guess I’ve just gotta keep my fingers crossed a newer one will fix it. Have you plugged the USB-C end (not the headset end) of that cable into the charging plug that came with the headset rather than into your motherboard? The USB-A plug should be connected to your PC and the USB-C to a charging plug such as the one the headset was supplied with. Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Digitalvole Posted September 11, 2023 Posted September 11, 2023 6 minutes ago, slughead said: Have you plugged the USB-C end (not the headset end) of that cable into the charging plug that came with the headset rather than into your motherboard? The USB-A plug should be connected to your PC and the USB-C to a charging plug such as the one the headset was supplied with. Yeah, that thought had crossed my mind but I thought it a little risky. Do you think it’d be ok? I don’t want to melt anything hehe.
slughead Posted September 11, 2023 Posted September 11, 2023 Just now, Digitalvole said: Yeah, that thought had crossed my mind but I thought it a little risky. Do you think it’d be ok? I don’t want to melt anything hehe. Isn't that how it is supposed to be used? Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Digitalvole Posted September 11, 2023 Posted September 11, 2023 8 minutes ago, slughead said: Isn't that how it is supposed to be used? Now you mention it… I’d assumed it was just multiple choice. I’ll give that a go latter and report back.
freehand Posted September 11, 2023 Posted September 11, 2023 2 hours ago, Digitalvole said: That’s really good of you to offer, thank you. Tbh if I knew for a fact a powered usb hub would fix it I’d be fine to wait till next month. Im now using this cable: https://www.amazon.co.uk/gp/aw/d/B0BM93GWF1?psc=1&ref=ppx_pop_mob_b_asin_title From what I’ve been reading it seems a pretty common issue for asus monos with amd cpus. I’ve tried it in a powered usb hub but I’m pretty sure it’s only usb 3.0 as I bought it years ago. Guess I’ve just gotta keep my fingers crossed a newer one will fix it. I use the fresco logic USB 3 powered card which I used with my CV1 in 2017 and works perfectly fine, back then oculus USB connection was always a problem when using on board USB many had the same card cheap and cheerful.
nikoel Posted September 12, 2023 Posted September 12, 2023 Cant you use a descent USB Powerbank to see if it works in theory? I know it will only work as long as the powerbank has charge but it's a good way to prove the concept Also how much charge do you really need. After 3hrs in VR I am ready to go do something else anyway
markturner1960 Posted September 12, 2023 Posted September 12, 2023 15 hours ago, Digitalvole said: Now you mention it… I’d assumed it was just multiple choice. I’ll give that a go latter and report back. Not sure what you are doing, but I use the same cable and mine never goes under 65% no matter how long I use DCS, generally, its around 80% after a 1.5 or 2 hour session. Using the link cable that came with the Pro, the headset would be flat in that time. System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
Digitalvole Posted September 12, 2023 Posted September 12, 2023 15 hours ago, freehand said: I use the fresco logic USB 3 powered card which I used with my CV1 in 2017 and works perfectly fine, back then oculus USB connection was always a problem when using on board USB many had the same card cheap and cheerful. Yeah I remember having to do the same thing, again with an Asus mobo, I think Asus must have called Meta’s mum a fat slag once and ever since Meta make sure nothing will work with Asus mobos. I can’t do that this time as my 4090 is taking up so much space. 6 hours ago, nikoel said: Cant you use a descent USB Powerbank to see if it works in theory? I know it will only work as long as the powerbank has charge but it's a good way to prove the concept I don’t have a power bank and out of reddies right now. Still, I think I’m making progress. 6 hours ago, nikoel said: Also how much charge do you really need. After 3hrs in VR I am ready to go do something else anyway A few concerns really, 1) I do often “fly” for more than 3 hours. Though I agree, it is a less enjoyable experience after that long. 2) if the battery last 3 hours when brand new, how long will it last in 2-3 years time? 3)For me it seriously reduces the value proposition of spending £1000 for the two reasons above (and a couple of others). My G2 is still a great head set. Anyway, hopefully I’ll get it sorted one way or another. 2 hours ago, markturner1960 said: Not sure what you are doing, but I use the same cable and mine never goes under 65% no matter how long I use DCS, generally, its around 80% after a 1.5 or 2 hour session. Using the link cable that came with the Pro, the headset would be flat in that time. Do you have it plugged into a power supply? I’ve now plugged the USB C part into the charging adapter for the base station and have seen some promising signs. But very busy at the mo so won’t get a proper chance to check till tomorrow morning. Getting zero power from any of my usb ports in either cable and I’m not the only one: https://communityforums.atmeta.com/t5/Get-Help/Link-not-supplying-power-to-Q2/td-p/853725
markturner1960 Posted September 12, 2023 Posted September 12, 2023 (edited) Into the power supply as suggested above. Trust me, I upgraded from a G2 to the Pro and it was soooo much better - comfort, image quality and performance wise. I was contemplating upgrading my 3090 to run my next VR headset when I had the G2, as the performance was OK with a lot of tweaks and some compromises. However, I could never get frame rates over 60 reliably and tended to run it 30 with Motion reprojection and it was very smooth. Different story with the Quest Pro....I did have a bit of a time getting it working as it should but now it is, its amazing.....the sheer comfort of not having something clamped on your face is hard to beat, plus DCS looks amazing, and I run at 36 FPS with ASW forced on and the graphics and performance are awesome.....with no need to upgrade my card.. My suggestion is to persevere, you will be glad you did Edited September 12, 2023 by markturner1960 1 System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
Digitalvole Posted September 12, 2023 Posted September 12, 2023 (edited) @markturner1960 Persevere I will, I feel a bit of a fool for not thinking of plugging the C end of that lead into the power adapter from the get go. Though I’ve yet to test it for longer than 5 mins I have high hopes. Edited September 12, 2023 by Digitalvole
slughead Posted September 15, 2023 Posted September 15, 2023 On 9/12/2023 at 2:25 PM, Digitalvole said: @markturner1960 Persevere I will, I feel a bit of a fool for not thinking of plugging the C end of that lead into the power adapter from the get go. Though I’ve yet to test it for longer than 5 mins I have high hopes. Any updates? 1 Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
YoYo Posted September 16, 2023 Posted September 16, 2023 FYI. After the problem with connection of link cable with the new update from Meta (in the last week), few days ago Meta did hotfix and it works very well now for me, even better than before the patch. Looks like finally they did good job, no any issue. Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Digitalvole Posted September 16, 2023 Posted September 16, 2023 7 hours ago, slughead said: Any updates? Sorry, having a bit of a nightmare this week. Everything at home seems to be going wrong and (or because) we’ve just got a puppy . Haven’t had any time to do anything fun. As soon as I get a chance I’ll let you know.
slughead Posted September 16, 2023 Posted September 16, 2023 3 hours ago, Digitalvole said: Sorry, having a bit of a nightmare this week. Everything at home seems to be going wrong and (or because) we’ve just got a puppy . Haven’t had any time to do anything fun. As soon as I get a chance I’ll let you know. Puppy. Good luck! They're fun, then then not at the same time Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Digitalvole Posted September 16, 2023 Posted September 16, 2023 3 hours ago, slughead said: Puppy. Good luck! They're fun, then then not at the same time Thanks mate, I’m gonna need it! Frankly the puppy is probably the only good thing that’s happened this week. Anyhoo, will deffo report back once the stars align and I get some free time.
Digitalvole Posted September 19, 2023 Posted September 19, 2023 The new lead is maintaining charge, hooray! Ive noticed that the transition from 72fps to 36fps is very clunky. I could well be wrong, it’s been a while, but in the rift/rift S it seemed to snap from 90 to 45 pretty seamlessly. Is there a setting I can tamper with?
Sile Posted September 20, 2023 Posted September 20, 2023 (edited) vor 6 Stunden schrieb Digitalvole: The new lead is maintaining charge, hooray! Ive noticed that the transition from 72fps to 36fps is very clunky. I could well be wrong, it’s been a while, but in the rift/rift S it seemed to snap from 90 to 45 pretty seamlessly. Is there a setting I can tamper with? I have never tried it, because i optimized everything to stay above 72 fps and have ASW disabled, but i remember there is a setting "Mobile ASW" which can be enabled/disabled with the Oculus Debug Tool. Maybe this changes the transition behaviour. And there are keyboard shortcuts for setting ASW ingame: ctrl-keypad1 ASW Disabled ctrl-keypad2 Force 45 fps no ASW ctrl-keypad3 Force 45 fps with ASW ctrl-keypad4 Enabled ASW auto (45 fps above is with 90 Hz headset refresh set. With the headset running at 72 Hz you get 36 fps with ASW.) Edited September 20, 2023 by Sile 1
Digitalvole Posted September 20, 2023 Posted September 20, 2023 2 hours ago, Sile said: I have never tried it, because i optimized everything to stay above 72 fps and have ASW disabled, but i remember there is a setting "Mobile ASW" which can be enabled/disabled with the Oculus Debug Tool. Maybe this changes the transition behaviour. And there are keyboard shortcuts for setting ASW ingame: ctrl-keypad1 ASW Disabled ctrl-keypad2 Force 45 fps no ASW ctrl-keypad3 Force 45 fps with ASW ctrl-keypad4 Enabled ASW auto (45 fps above is with 90 Hz headset refresh set. With the headset running at 72 Hz you get 36 fps with ASW.) Thanks, I’ll give those a whirl. What is your main ride? I’m currently in the Apache, so I’ve given up on 72fps hehe. What are you guys using to check your frame times? The oxrtk one doesn’t seem to work with quad view.
slughead Posted September 20, 2023 Posted September 20, 2023 9 hours ago, Digitalvole said: The new lead is maintaining charge, hooray! Can you quantify this? For example, maintaining 100% charge or dropping to 70% in 2 hours. 9 hours ago, Digitalvole said: Ive noticed that the transition from 72fps to 36fps is very clunky. I could well be wrong, it’s been a while, but in the rift/rift S it seemed to snap from 90 to 45 pretty seamlessly. Is there a setting I can tamper with? This might be caused by turbo mode. It affects the calculation of frame timing and could interfere with when Oculus enables ASW. I have learned to live with it as the gains of turbo mode outweigh the switching in and out of ASW. Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Digitalvole Posted September 20, 2023 Posted September 20, 2023 2 hours ago, slughead said: Can you quantify this? For example, maintaining 100% charge or dropping to 70% in 2 hours. I’ve just finished a 2.5 hour session and my battery is at 84%. It would have been down to 50% with the official cable. I’m pretty happy with that. 2 hours ago, slughead said: This might be caused by turbo mode. It affects the calculation of frame timing and could interfere with when Oculus enables ASW. I have learned to live with it as the gains of turbo mode outweigh the switching in and out of ASW. I have a feeling turbo mode is set to off in quad view settings by default, I tried turning it on and it got very stuttery. I may have this back to front though, I’ll investigate further. Today I was noticing some muddy patches on the terrain textures and trees, it looked like compression, like watching a YouTube vid at 480p. Is this just a side effect of using a link cable?
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