Dragan Posted March 1, 2023 Posted March 1, 2023 (edited) Hello everyone. There is a problem that has been going on for a long time, and I think it has gotten worse with the new DCS 2.8. It is about the AI wingman pilot, the problem is specifically that, despite all the assigned parameters of the task that I perform before,I usually return to the home base alone, it happens in 90% of cases that he leaves the task before completion, he leaves in an unknown direction, so he doesn't come back with me. He doesn't obey the orders I give him to attack my SPI almost never, he crashes while throwing GBU 38 or 54 bombs. the problem exists for a long time. Is there a solution and what should I do with it? I suggest on this occasion to investigate the problem of the intelligence of the wing assistants in particular.I believe that intelligence may be outdated.. Edited March 1, 2023 by Dragan 1
Dragan Posted March 7, 2023 Author Posted March 7, 2023 (edited) My wingman died again, the reason is unknown, it happened during a joint mission with the A-10, we were attacking ground targets, none of the targets were SAM or AAA, he just disappeared from the radio command and in the debriefing window it said: AI Pilot Mission aborted / Dead / Crash. Something has to be done with the AI wingmen, one thing is for sure and that is that the ground AIs are much smarter compared to the AI wingmen.. Edited March 7, 2023 by Dragan
markom Posted March 7, 2023 Posted March 7, 2023 Apparently, the only viable solution is to find a human wingman. For those of us who dislike that as an option, there isn't much joy in DCS AI... 2
Dragan Posted March 8, 2023 Author Posted March 8, 2023 Greetings bro, I expect a fix,since already DCS is going in the direction of all possible realities. apparently the AI wings are outdated compared to the ground AIs which are very wise and cunning.The current Wingman AI dates back to the beginnings DCS, it's about time it was upgraded...
Dragan Posted March 24, 2023 Author Posted March 24, 2023 One possibly useful information to avoid the problem with the unruly AI wingman. Never let him destroy the last target in a group of vehicles, tanks or anything, it's possible almost in most cases he won't follow you and join the formation, command him after every attack / Anchor / or High up / estimate when the last targets turn will come and you shoot it, that would be it, I hope this helps someone to solve the problem and he has his wingman present and useful all the time task...
TMP95 Posted March 26, 2023 Posted March 26, 2023 AI wingman have to be updates. It is borderline ridiculous they can't handle basic tasks . 1
TEMPEST.114 Posted March 27, 2023 Posted March 27, 2023 15 hours ago, TMP95 said: AI wingman have to be updates. It is borderline ridiculous they can't handle basic tasks . SO MUCH is broken and unusable that it needs to be completely redone. people have said this for a decade. nothing changes. I’ve been brow-beaten into realising I must stop trying to get dcs to do what I want and what’s realistic or normal (like just getting infantry or vehicles to follow a freaking waypoint list and not get lost, stuck in scenery or get killed by walking into tail rotors) and reduce the mission’s interest, immersion and interactivity I make, and to just make the generic dumbed down ones everyone makes, just because of what’s broken. stick around here long enough and you’ll find the same. work within the awful confines of how broken the ai/pathing etc limitations and just make the best missions you can. 1
Dragan Posted March 27, 2023 Author Posted March 27, 2023 21 hours ago, TMP95 said: AI wingman have to be updates. It is borderline ridiculous they can't handle basic tasks . You are right, I completely agree and think the same
dark_wood Posted March 27, 2023 Posted March 27, 2023 I prefer to set an Ai with "Escort" task and add some basic functionality with flags and triggers. AI wingman is driving me insane from beginning, when I'm starting cold and he is already with the engine on. 1
Dragan Posted March 27, 2023 Author Posted March 27, 2023 (edited) Just like that, improvements have come for land Ai, I have already written and repeated it, they, unlike our Ai Wingman, are very skilled, capable and cunning, they resort to maneuvers as soon as one is killed, while I have to consider 1000 options in order to saved his assistant with tasks, it's high time to refresh the Ai intelligence for our wing assistants.For example, the Moto GP franchise changed Ai intelligence and introduced Neural Ai a few years ago, the difference is incomparable, maybe it's not the right place to mention that series here, but I dealt with that too, so I know Unlike the Ai wingman, I am delighted with the ground Ai, but most sincerely Edited March 27, 2023 by Dragan
TEMPEST.114 Posted March 27, 2023 Posted March 27, 2023 1 hour ago, Dragan said: Just like that, improvements have come for land Ai, I have already written and repeated it, they, unlike our Ai Wingman, are very skilled, capable and cunning, they resort to maneuvers as soon as one is killed, while I have to consider 1000 options in order to saved his assistant with tasks, it's high time to refresh the Ai intelligence for our wing assistants.For example, the Moto GP franchise changed Ai intelligence and introduced Neural Ai a few years ago, the difference is incomparable, maybe it's not the right place to mention that series here, but I dealt with that too, so I know Unlike the Ai wingman, I am delighted with the ground Ai, but most sincerely Ground AI run into rotor blades, get stuck behind walls, get stuck inside scenery, crash when driving over bridges, drive through walls / gardens and don't follow the waypoint path... you can't even trust that an infantry unit will disembark a helo, run through their waypoints and board the helo again because some will get lost or stuck. How is this 'delightful' It's the same broken AI that handles the wings. Or the broken AI that handles aircraft with 'follow' orders, or naval ships that are supposed to 'follow' a lead but go crazy and run in circles or hit the thing they're following. I don't know what you're trying to do but I can most assuredly guarantee that all the AI is broken and so is it's pathing. Even they know this and have admitted it. 1
Dragan Posted March 27, 2023 Author Posted March 27, 2023 (edited) When I said I'm satisfied, it was in the sense that the ground AI knows how to run away when one of them is hit, they make a maneuver and they know how to hide well, between houses if it's a populated place or trees if they're on the edge of the forest, and that's really they do it well, that's about right for me, because it's realistic somehow.I didn't experiment with the other actions, I saw that the infantry now move realistically, they even run.But I believe you are right.Criticism is fine... All this needs to be renewed Edited March 27, 2023 by Dragan
Ironhand Posted March 29, 2023 Posted March 29, 2023 One thing is certain. There is no possibility of a dynamic campaign until the AI undergoes some serious repair. 1 YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
TEMPEST.114 Posted March 30, 2023 Posted March 30, 2023 34 minutes ago, Ironhand said: One thing is certain. There is no possibility of a dynamic campaign until the AI undergoes some serious repair. Don't be too sure of that. Fakery and background stuff can be easily done to work around the utterly shambolic AI pathing / decision making algorithms. Don't expect that everything will be renewed when that comes out - I expect a large amount of fakery in that too.
Seaside Posted April 30, 2023 Posted April 30, 2023 I have to agree. I was looking forward to the next couple of WW2 modules but now I'm starting to think "what's the point ? ". Nothing is realistic except the player controlled modules. I don't do online. It really needs to be top priority IMO. 1
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