Siinji Posted January 30, 2009 Posted January 30, 2009 Just a suggestion for you guys to make the simulation even more "real". Press SHIFT+J while in cockpit view, and the "jitter" will start. You will feel the rotors better, especially when you press the machine "hard". I like it! :pilotfly:
koyan Posted January 30, 2009 Posted January 30, 2009 Yeah i like it too! Together with my old Aura Cushion (feeling the rotor vibration physically) it makes a total immersive experience. It should be a radio button on the Graphics setting page to have it permanently activated.
-Nighthawk- Posted January 30, 2009 Posted January 30, 2009 Yep I keep it on now, just to add to that extra bit of realism. It should be enabled by default.
-Nighthawk- Posted January 30, 2009 Posted January 30, 2009 Hopefully that can be implemented into the next upcoming patch *hint hint* ;)
AlphaOneSix Posted January 30, 2009 Posted January 30, 2009 That's not realistic at all. I'm sure it helps with immersion in the game for many people, but that is not at all what being in a helicopter looks like, they don't "jitter" at all like that (not visually, I mean).
-Nighthawk- Posted January 30, 2009 Posted January 30, 2009 That's not realistic at all. I'm sure it helps with immersion in the game for many people, but that is not at all what being in a helicopter looks like, they don't "jitter" at all like that (not visually, I mean). Then what is the jitter effect for instead of just shaking around?
AlphaOneSix Posted January 30, 2009 Posted January 30, 2009 Then what is the jitter effect for instead of just shaking around? That's what it's for, as far as I can tell... just shaking around.
Feuerfalke Posted January 30, 2009 Posted January 30, 2009 That's not realistic at all. I'm sure it helps with immersion in the game for many people, but that is not at all what being in a helicopter looks like, they don't "jitter" at all like that (not visually, I mean). Agreed! AFAIK it's the typical cinematic camera-shake for a flyby. Way too much compared to the vibrations in a helo-pit. At least from those I flew in. MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
Shrubbo Posted January 30, 2009 Posted January 30, 2009 Is this a really noticeable effect as I didn't see any difference?? i9-9900K,Z390 Aorus Master, 32GB GSkill Trident F4-3600 DDR4, ROG Strix RTX 2080 Ti, Oculus Rift S. Thrustmaster Warthog T&S, TPR Pedals.
Guest Posted January 30, 2009 Posted January 30, 2009 My biggest problem with it is that it seems to make lock using the helmet view jitter too (at least when using TrackIR). I find it makes it very difficult to accurately put the sight on the target as it bounces around. That doesn't seem right to me, because I think in real life your head would compensate. However, I have never really flown in a helicopter like this, so I am not sure...
geogob Posted January 30, 2009 Posted January 30, 2009 That's not realistic at all. I'm sure it helps with immersion in the game for many people, but that is not at all what being in a helicopter looks like, they don't "jitter" at all like that (not visually, I mean). Right. But then again, when you are in an helicopter, you feel the vibrations through the cyclic, seat, pedals, etc. "Feeling" the aircraft is very difficult in a simulator... except if you are in a full flight that cost millions. There are ways to add to the experience like vibrating chairs and force feedback. But for those less fortunate that do not have these systems, there is no feedback at all on the "feeling". The first sign you are pushing the aicraft too much to the limits are the alarms sounding off. Not getting this feeling is not realistic at all either. This feeling can be somewhat restored using visual cues. Some might argue that getting feedback from the state of the aircraft is more important than respecting this visual accuracy. Instead of feeling it your butt, you see it on your screen. Of course, such a visual feedback should be subtle and should not affect the ability to fly the aircraft. Haven't tried it so i can't comment on that. I'm just saying that in the reality of a computer simulation that is not linked to specialty hardware, sometimes trading one inaccuracy for another might result in a better simulation overall. The overall resulting accuracy will, of course, be strongly dependent to the implementation. 1
Fudd Posted January 30, 2009 Posted January 30, 2009 Is this a really noticeable effect as I didn't see any difference?? If its not noticeable, I would thank the mech who did your track and balance... :D The code is probaly in Russian anyway.
AlphaOneSix Posted January 30, 2009 Posted January 30, 2009 Not getting this feeling is not realistic at all either. This feeling can be somewhat restored using visual cues. Some might argue that getting feedback from the state of the aircraft is more important than respecting this visual accuracy. Instead of feeling it your butt, you see it on your screen. I absolutely agree with that first sentence. As for the rest, it's just personal preference, but I prefer having no feeling at all over the visual representation...but that is just me. I may not like the effect, but I'm glad it is there and that at least some people like it.
Ramstein Posted January 30, 2009 Posted January 30, 2009 Just a suggestion for you guys to make the simulation even more "real". Press SHIFT+J while in cockpit view, and the "jitter" will start. You will feel the rotors better, especially when you press the machine "hard". I like it! :pilotfly: I rode in some helos in the USAF and while I was not a pilot, but still was right behind the pilot, I can tell you, this jitter feels a bit exagerated... but... maybe this particular helo has that much jitter, I wouldn't know, but Hueys did not.. defintely not... in fact I would not even call it jitter,,, never came close to it... :joystick: ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
MatGreGor Posted January 30, 2009 Posted January 30, 2009 That's not realistic at all. I do not agree, look this video:http://www.youtube.com/watch?v=y0kOfRaTsYs When the pilot fly normal, its not noticeable but when pull collective up shakes a lot. Greets.
AlphaOneSix Posted January 30, 2009 Posted January 30, 2009 look this video So the video camera vibrates, I think we can all agree on that. The view for the pilot, however, does not. I have taken quite a few videos from a helicopter and in every one of them, the view from my eyes had no jitter at all (although there was plenty of shaking coming through my seat!), but the camera was shaking like crazy. Like geogob says, the game is essentially simulating what you "feel" in a helicopter with a visual representation. In the game, your chair doesn't shake (unless you spend some big money) so you don't get that same "feeling" of what the aircraft is doing. To simulate that feeling, you have the option of turning on "jitter" and getting a visual representation of what your body would feel. Some people like that and that's great. From my perspective, that's not a realistic view because my eyes don't "jitter" like that. I feel it in my seat but my view through my eyes is as steady as can be.
MatGreGor Posted January 30, 2009 Posted January 30, 2009 Look the video closer, the camera no shakes nothing, only the pilot. The gauges and instruments do not shake, but the pilot yes. The human eye compensate these vibrations but still feeling. And dont forget the shake king:http://www.youtube.com/watch?v=a54EvNFv8d0 Mat.
AlphaOneSix Posted January 30, 2009 Posted January 30, 2009 The human eye compensate these vibrations but still feeling. Exactly! Since my eye compensates for the movement in real life, I find it counter-productive to have the view in game look like it's shaking.
experimental_pilot Posted January 30, 2009 Posted January 30, 2009 If your vision is shaking around in real life, you have problems. I don't think it adds to the realism, but TrackIR would be nice.
Shrubbo Posted January 30, 2009 Posted January 30, 2009 If its not noticeable, I would thank the mech who did your track and balance... :D Heh ok I recon that answers my question. Now I have to work out why it doesn't do it then I would think. i9-9900K,Z390 Aorus Master, 32GB GSkill Trident F4-3600 DDR4, ROG Strix RTX 2080 Ti, Oculus Rift S. Thrustmaster Warthog T&S, TPR Pedals.
Recommended Posts