Rudel_chw Posted March 6, 2023 Posted March 6, 2023 I spend a lot of time tinkering with the triggers on some of my missions and as the electricity on my third world country is sometimes a bit flaky, I like to save frequently ... and it's a bit infuriating that each time I save, the Triggers page closes and I have to open it again and then locate the trigger I was working on when I decided to save. Please ED, this should be an easy quality of life improvement for the Mission Editor. Thanks a lot. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Rudel_chw Posted April 30, 2023 Author Posted April 30, 2023 On 3/6/2023 at 7:42 PM, Rudel_chw said: Please ED, this should be an easy quality of life improvement for the Mission Editor. @BIGNEWY Hi, please can you add this suggestion to the Mission Editor to-do-list ? Here is a very short video showing the issue: Since one tends to save often while editing triggers, it is a bit annoying that the trigger screen closes after saving and then one is forced to re-open it and then remember in what trigger you were working last to move over to it. Thanks a lot. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
PravusJSB Posted May 20, 2023 Posted May 20, 2023 I should imagine if you look in the install dir/Mission Editor/modules you should be able to identify where you initiate the save and then trace the execution until (im guessing) there will be a setVisible or a close method method called and maybe set false but suggest you comment out for desired results but unintended consequences I am not sure, back everything up before you do anything. Creator & Developer of XSAF ::An AI model that wants to kill you, and needs no help from humans. Discord: PravusJSB#9484 twitch.tv/pravusjsb https://www.patreon.com/XSAF https://discord.gg/pC9EBe8vWU https://bmc.link/johnsbeaslu Work with me on Fiverr: https://www.fiverr.com/pravusjsb
Rudel_chw Posted May 20, 2023 Author Posted May 20, 2023 3 hours ago, PravusJSB said: I should imagine if you look in the install dir/Mission Editor/modules you should be able to identify where ... Well, I'd rather not modify ED's files myself, but rather wish that they could change this ME behaviour on an official way and thus it would benefit all mission creators. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
ED Team BIGNEWY Posted June 3, 2023 ED Team Posted June 3, 2023 Hi, I will ask the team about this, but can make no promises. thank you 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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