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EEGS BULLETS-AT-TARGET-RANGE "circle"refinement


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Posted

Many times in EEGS gun's mod when i lock the target the BULLETS-AT-TARGET-RANGE "circle" does not appear as it always should when we have locked target in ACM mode.

other times the BATR and T-Symbol is way back from the guns funnel like first  image  and i struggle to put the BATR to appear in the hud in order to put it on the locked target. I think the T-Symbol and BATR should always be inside attitude awareness arc (AAA) symbology which provided on the HUD.

i provide also some real EEGS public youtube videos. 

 

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Posted (edited)

You are out of range for guns for sure. I had done a similar post a year or maybe more ago.

The circle around the designated target unspins counterclockwise. I think at a distance of F 045 which is the 3 o clock position in the circle youre slowly getting in range for guns.

Put the bandit on the minus symbol (which is for him doing a max 9 G turn) and fire your gun. You'll see in Tacview that all your bullets will fall behind him. Even if you shot at the maximum plausible amout of lead ( 9G) at him.

 

Get closer to the bandit (in one of your screenshots), you'll see the pipper slowly creeping up from below the HUD.

In the F16, the pipper creeps up the HUD from infinity below through the 9G minus symbol and up to a position between the plus and the minus symbol in the funnel to meet the real G the bandit is currently pulling.

 

What you are expecting is the behavior from the F15 or F18. Where the pipper stays visible all the time in the HUD even if the bandit is out of range.

This is when you see people firing at the back of some other aircraft thats running away (on the dogfight, guns only servers). If you see it from the side view, you'll realize the bullets fall behind the target. But for the F15 or F18 pilot who is shooting, the pipper is on target, so they fire their gun.

I never got an answer why the pipper in the F16 behaves differently from the F15 or F18.

Edited by darkman222
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