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Cockpit Glass Scratches Map - Can you adjust this in skinning?


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Posted

Playing around with skinning and changing small things - is there a way to adjust the scratch-map on the cockpit glass? 

Currently, I play at 4k, and the scratches are so dense, and tiled, that I cannot see out of the cockpit in certain lighting, at all, not for the light, but because the scratches look more like a manufactured net of spider web, than they do random cockpit scratches.  

Is this mapping able to be changed in skinning tools, or is this more hard-coded into the DCS world rendering?  If it's hard coded, I would recommend that Heatblur chat with ED about adjusting it for the Tomcat, for players at 4k.  It looks terrible. 😕  Love this module, and I'd like to see the cockpit glass reflect the high level of fidelity present in the rest of the cockpit.  

Posted

nullFor reference, this is what I am referring too.  

This is a non-plane-specific effect, I realize now.  Is there anything you can change in the skinning of the craft files?  Has anyone done a mod to reduce this?  Or, could Heatblur perhaps work with ED to minimize these a little?  The level of scratches feels excessively tiled, and excessively deep, more akin to shattered glass than scuffing.  Tracking targets through it at certain angles of light is extremely difficult.null

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Posted

Yeah, that doesn't look right.

14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero

Posted

No cockpit mods - and no, I've not deleted the FXO or Metashader2.  I'll try that next.  

Are you folks running 4k resolution, without seeing that?  Cause if so - perhaps this is a weird glitch.  

I did find Taz's mod, which is wonderful, though I do like the immersion of cockpit glass detail, just, not like this.  So I'd like to have it back in a more reasonable form, if there's a glitch or something to sort out. 

Posted (edited)

I've switched to 2k res and it definitely reduced.  I may go back to 1080p altogether, as it is vastly superior for spotting contacts.

I yearn for the day when 4k resolution is given proper LOD scaling to reflect the capabilities of spotting with lower resolutions.  Making a game in 4k and then only making it truly playable competitively at 1080 is like selling a formula 1 race car to someone, only to make it so their only viable option for driving it is to the grocery store.  😕

Edited by Bosun
Posted (edited)

It’s not made in 4K. 
 

It can DISPlAY in 4K, but this is still a 1280x720 product. Or 13whatever one of the WXGA resolutions.

Edit:

1920x1200! That’s the one the elegantly named WUXGA. Ask your doctor if Wuxga is right for you.

 

but again, set the resolution then delete those folders. It only builds those assets one time so you’re probably tiling 1080 texture assets in 4k

Edited by RustBelt
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