Indianajon Posted March 27, 2023 Posted March 27, 2023 Hey @Reflected, thanks for another ace campaign! I'm really enjoying it and have just done my bit for the Amiens raid. I've learnt I'm much more at home in the tomcat but loving the challenge this brings! Quick, probably stupid question, but have got myself confused thinking about it. With regards to the resin ID lamp on the underside of the aircraft, do you have it turned on constantly whilst over friendly territory or only with you morse the nights code? I assume you keep it on so ground forces can see you, the fact you turn it on after the green flare on take off makes me think you would. Talking to friends though and they think you wouldn't as its asking for trouble and would give the colour away to the enemy. Which is it? Thanks
Solution Reflected Posted March 27, 2023 Solution Posted March 27, 2023 The resin is only visible from behind, so it's really against friendly night fighters: Or you mean the Recognition lights? You don't burn it, you turn it off after takeoff. Then morse when needed. 1 Facebook Instagram YouTube Discord
razo+r Posted March 27, 2023 Posted March 27, 2023 (edited) The resin lamps are for formation flying and are located at the trailing edge of the wing tips. The ID lamps are for the purpose of IFF, like to signal the aerodrome that it's an allied aircraft in the pattern wanting to land. After passing a certain altitude after takeoff or before coming in to land, they were turned off. So they are two different type of lamps for different purpose. Edited March 27, 2023 by razo+r
Indianajon Posted March 27, 2023 Author Posted March 27, 2023 Sorry I meant the ID lamp and thanks for the confirmation.
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