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ARK-15: Incorrect modeling of frequency selectors


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Posted (edited)

Edit 1: Molevitch kindly sent me a video showing each dial moving, see it in the attached files at the bottom.

There are some inaccuracies in the way the ARK-15 frequency selectors work in game. I discussed the matter with @molevitch , another forum member, who has a real ARK-15 control panel. He gave me a description and pictures on how each selector should work, and I will quote his description where applicable. I also provided a track showing the selectors’ movements in game.
Here are the issues:

  1. Middle ring (10 kHz selector) issue 1: The 10 kHz knob stays on the bottom and rotates around itself, which would be mechanically impossible.
    Correction: The knob should be attached to the middle ring and move around the center in the semicircular slot. I found plenty of examples showing the way it works in real life (more attached at the end of the post):
    300px-ARK15.jpg
  2. Middle ring (10 kHz selector) issue 2: The values on the dial start from 0 and go to 9.
    Correction: The sequence of the numbers should be as follows: 1-2-3-4-5-6-7-8-9-0. There may also be a blank position at the beginning, as described and shown here:
    “An image showing 4 x snapshots of middle dial from blank to 1, to 9, to 0. You can see the handle moving around with the dial position.”
    ARK_15_molevitch_source.jpg
  3. Centre knob (1 kHz selector) issue: The knob can’t turn continuously.
    Correction: It should be possible to rotate the selector continuously, going from 9.5 to zero:
    “Each dial has 20 positions, (same rotary switch structure/wafers), so the inner dial has 20 x 0.5 increments. It can be turned continuously, so at 9.5 it rolls over to 0.”
  4. Outer ring (100 kHz selector) issue: This ring currently goes from 0 to 17 without the possibility of rolling over.
    Correction: The selector should have 20 positions in total: one blank on each end and numbers 0-17 in between them. The dial should be able to turn continuously: “Each dial has 20 positions,... Outer dial can be turned continuously from 0-17 plus 2 blank positions.”
    *New* See attached video showing the movement of the knobs.
     

     

Some additional pictures:

This is a frame from this Mi-24 cockpit video: https://youtu.be/2kC3tWzwD_A?t=53
It clearly shows how the 1 and 0 positions are on the opposite end of the 10 kHz selector.
ARK_bug_best.png

ark15_numSequence_crop.jpg

11577-1_ark-15m_crop.jpg

From what appears to be a Tu-134 navigator station, with the dials in various positions:
tu134_navigator_ark15.jpg

Mi24_ARK15_selector_issue.trk

ARK_15_dials.mov

Edited by K-dot-B
Added new media
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Posted
5 hours ago, K-dot-B said:

There are some inaccuracies in the way the ARK-15 frequency selectors work in game. I discussed the matter with @molevitch , another forum member, who has a real ARK-15 control panel. He gave me a description and pictures on how each selector should work, and I will quote his description where applicable. I also provided a track showing the selectors’ movements in game.
Here are the issues:

  1. Middle ring (10 kHz selector) issue 1: The 10 kHz knob stays on the bottom and rotates around itself, which would be mechanically impossible.
    Correction: The knob should be attached to the middle ring and move around the center in the semicircular slot. I found plenty of examples showing the way it works in real life (more attached at the end of the post):
    300px-ARK15.jpg
  2. Middle ring (10 kHz selector) issue 2: The values on the dial start from 0 and go to 9.
    Correction: The sequence of the numbers should be as follows: 1-2-3-4-5-6-7-8-9-0. There may also be a blank position at the beginning, as described and shown here:
    “An image showing 4 x snapshots of middle dial from blank to 1, to 9, to 0. You can see the handle moving around with the dial position.”
    ARK_15_molevitch_source.jpg
  3. Centre knob (1 kHz selector) issue: The knob can’t turn continuously.
    Correction: It should be possible to rotate the selector continuously, going from 9.5 to zero:
    “Each dial has 20 positions, (same rotary switch structure/wafers), so the inner dial has 20 x 0.5 increments. It can be turned continuously, so at 9.5 it rolls over to 0.”
  4. Outer ring (100 kHz selector) issue: This ring currently goes from 0 to 17 without the possibility of rolling over.
    Correction: The selector should have 20 positions in total: one blank on each end and numbers 0-17 in between them. The dial should be able to turn continuously: “Each dial has 20 positions,... Outer dial can be turned continuously from 0-17 plus 2 blank positions.”

Some additional pictures:

This is a frame from this Mi-24 cockpit video: https://youtu.be/2kC3tWzwD_A?t=53
It clearly shows how the 1 and 0 positions are on the opposite end of the 10 kHz selector.
ARK_bug_best.png

ark15_numSequence_crop.jpg

11577-1_ark-15m_crop.jpg

From what appears to be a Tu-134 navigator station, with the dials in various positions:
tu134_navigator_ark15.jpg

Mi24_ARK15_selector_issue.trk 39.09 kB · 0 downloads

You are not the only one who has noticed. Glad Mole was able to help out. Godspeed 

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E3FFFC01-584A-411C-8AFB-B02A23157EB6.jpeg

Posted

I certainly never noticed that before. But I did question that knob's placement and movement very early on (to myself). This is such a good bug report, and thank you for sharing it.

I suspect to fix this, they will need to rebuild that 10khz model, and reanimate the entire thing again. 😧

This will be nice to see fixed some day...

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Posted

I added a new video from molevitch as evidence. It shows all the issues mentioned in the report, check it out at the end of the original post!

 

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