K-dot-B Posted April 3, 2023 Posted April 3, 2023 (edited) Edit 1: Molevitch kindly sent me a video showing each dial moving, see it in the attached files at the bottom. There are some inaccuracies in the way the ARK-15 frequency selectors work in game. I discussed the matter with @molevitch , another forum member, who has a real ARK-15 control panel. He gave me a description and pictures on how each selector should work, and I will quote his description where applicable. I also provided a track showing the selectors’ movements in game. Here are the issues: Middle ring (10 kHz selector) issue 1: The 10 kHz knob stays on the bottom and rotates around itself, which would be mechanically impossible. Correction: The knob should be attached to the middle ring and move around the center in the semicircular slot. I found plenty of examples showing the way it works in real life (more attached at the end of the post): Middle ring (10 kHz selector) issue 2: The values on the dial start from 0 and go to 9. Correction: The sequence of the numbers should be as follows: 1-2-3-4-5-6-7-8-9-0. There may also be a blank position at the beginning, as described and shown here: “An image showing 4 x snapshots of middle dial from blank to 1, to 9, to 0. You can see the handle moving around with the dial position.” Centre knob (1 kHz selector) issue: The knob can’t turn continuously. Correction: It should be possible to rotate the selector continuously, going from 9.5 to zero: “Each dial has 20 positions, (same rotary switch structure/wafers), so the inner dial has 20 x 0.5 increments. It can be turned continuously, so at 9.5 it rolls over to 0.” Outer ring (100 kHz selector) issue: This ring currently goes from 0 to 17 without the possibility of rolling over. Correction: The selector should have 20 positions in total: one blank on each end and numbers 0-17 in between them. The dial should be able to turn continuously: “Each dial has 20 positions,... Outer dial can be turned continuously from 0-17 plus 2 blank positions.” *New* See attached video showing the movement of the knobs. Some additional pictures: This is a frame from this Mi-24 cockpit video: https://youtu.be/2kC3tWzwD_A?t=53 It clearly shows how the 1 and 0 positions are on the opposite end of the 10 kHz selector. From what appears to be a Tu-134 navigator station, with the dials in various positions: Mi24_ARK15_selector_issue.trk ARK_15_dials.mov Edited April 6, 2023 by K-dot-B Added new media 3 5
AeriaGloria Posted April 3, 2023 Posted April 3, 2023 5 hours ago, K-dot-B said: There are some inaccuracies in the way the ARK-15 frequency selectors work in game. I discussed the matter with @molevitch , another forum member, who has a real ARK-15 control panel. He gave me a description and pictures on how each selector should work, and I will quote his description where applicable. I also provided a track showing the selectors’ movements in game. Here are the issues: Middle ring (10 kHz selector) issue 1: The 10 kHz knob stays on the bottom and rotates around itself, which would be mechanically impossible. Correction: The knob should be attached to the middle ring and move around the center in the semicircular slot. I found plenty of examples showing the way it works in real life (more attached at the end of the post): Middle ring (10 kHz selector) issue 2: The values on the dial start from 0 and go to 9. Correction: The sequence of the numbers should be as follows: 1-2-3-4-5-6-7-8-9-0. There may also be a blank position at the beginning, as described and shown here: “An image showing 4 x snapshots of middle dial from blank to 1, to 9, to 0. You can see the handle moving around with the dial position.” Centre knob (1 kHz selector) issue: The knob can’t turn continuously. Correction: It should be possible to rotate the selector continuously, going from 9.5 to zero: “Each dial has 20 positions, (same rotary switch structure/wafers), so the inner dial has 20 x 0.5 increments. It can be turned continuously, so at 9.5 it rolls over to 0.” Outer ring (100 kHz selector) issue: This ring currently goes from 0 to 17 without the possibility of rolling over. Correction: The selector should have 20 positions in total: one blank on each end and numbers 0-17 in between them. The dial should be able to turn continuously: “Each dial has 20 positions,... Outer dial can be turned continuously from 0-17 plus 2 blank positions.” Some additional pictures: This is a frame from this Mi-24 cockpit video: https://youtu.be/2kC3tWzwD_A?t=53 It clearly shows how the 1 and 0 positions are on the opposite end of the 10 kHz selector. From what appears to be a Tu-134 navigator station, with the dials in various positions: Mi24_ARK15_selector_issue.trk 39.09 kB · 0 downloads You are not the only one who has noticed. Glad Mole was able to help out. Godspeed 1 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
randomTOTEN Posted April 4, 2023 Posted April 4, 2023 I certainly never noticed that before. But I did question that knob's placement and movement very early on (to myself). This is such a good bug report, and thank you for sharing it. I suspect to fix this, they will need to rebuild that 10khz model, and reanimate the entire thing again. This will be nice to see fixed some day... 1
K-dot-B Posted April 6, 2023 Author Posted April 6, 2023 I added a new video from molevitch as evidence. It shows all the issues mentioned in the report, check it out at the end of the original post! 1
Solution Flappie Posted April 7, 2023 Solution Posted April 7, 2023 Many thanks for your detailed report. Say "Hi" to Mole from me. Discrepancies reported. 1 ---
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