Megalax Posted December 4, 2023 Posted December 4, 2023 13 hours ago, Nealius said: Seconded for an ELI5 or even lines of code we can copy/paste. I’ve resolved liveries with dynamic numbers but have yet seen a how-to to resolve liveries with static numbers. Static numbers painted on the skin? You need to edit the texture file, not add lines of code. Megalax's Livery Studio My Liveries in the User Files I'll stick a maple leaf on anything...
Nealius Posted December 5, 2023 Posted December 5, 2023 16 hours ago, Megalax said: Static numbers painted on the skin? You need to edit the texture file, not add lines of code. Not what I'm asking. The dynamic numbers are generated over the static number. I need to change the lines of code to eliminate the dynamic numbers.
Megalax Posted December 5, 2023 Posted December 5, 2023 (edited) The easiest thing to do is just to set all number set as decals that you don't want to empty and true. Edited December 5, 2023 by Megalax Megalax's Livery Studio My Liveries in the User Files I'll stick a maple leaf on anything...
Reccelow Posted January 19, 2024 Posted January 19, 2024 On 12/5/2023 at 7:10 AM, Nealius said: Not what I'm asking. The dynamic numbers are generated over the static number. I need to change the lines of code to eliminate the dynamic numbers. This is what I found worked for me. I wanted to use a MODEX number in the ME but not have it appear on the livery which had it painted on the VFA-15 Valions AJ300(2008) skin. Add the "custom args" section at bottom of your description.lua file in the livery folder you want to change. In my example its the VFA-15 Valions AJ300(2008) skin name = "VFA-15 Valions AJ300(2008)" countries = {"USA",} custom_args = { --[509] = 1.0 --Hemet Change 2.9 no longer valid? [0027] = -1.0, --tail [1000] = -1.0, --flaps [1001] = -1.0, --nose [1002] = -1.0, --all rest below here are other types of same bort number locations [1003] = -1.0, [1004] = -1.0, [1005] = -1.0, [1006] = -1.0, } 1
Skyshield Posted December 26, 2024 Posted December 26, 2024 Hi, Not sure if it enters this topic but I have a skin where the bortnumbers appear "smeared/double". The Skins are Low and High Vis and this only appears on Low Vis. Both skins have the same Lua except for f18c1 , f18c2 , FPU_8A references to dds file and name of the Skin to show on dropdown list on the rearm refuel panel. Any thoughts? Cheers, Sky nullnullnullnull description.lua description.lua
Phantom Hornet Posted March 15 Posted March 15 I realize this topic is a few years old but I'm having this problem and no matter what I do with the lua files, nothing changes. Also, this problem exists for all liveries, including the default ones like the blue angles. Any ideas?
percivaldanvers Posted April 26 Posted April 26 On 11/20/2023 at 1:05 AM, Don Rudi said: @SkateZilla Could you also phrase this in a way a normal user who needs to repair his 48 downloaded skins can understand it, please? ^ This. I'm just trying to update an old skin whose original author hasn't touched it since 2019 that I'd like to be able to use again.
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