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Posted

Hi,

For the past few days DCS has been crashing when I am on multi-players mode. Game freeze without any message.

I have enclosed the DCS log.

For info, everything is up to date (Windows, graphical card etc). I also delete internal metashaders2 and fxo files every time, however DCS keeps crashing.

Thanks for your help!

Scrat

dcs.log

  • ED Team
Posted

Hi 

just to check can you remove any unofficial mods from 

C:\Users\Lionel\Saved Games\DCS.openbeta\Mods

then run a slow repair of DCS 

if you still see a freeze / crash take a look in your windows event viewer to see if you see any clues. 

 

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Posted

Maybe exclude username next time ? 🙂

OS: Win10 home 64bit*MB: Asus Strix Z270F/

CPU: Intel I7 7700k /Ram:32gb_ddr4

GFX: Nvidia Asus 1080 8Gb

Mon: Asus vg2448qe 24"

Disk: SSD

Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs

[sIGPIC][/sIGPIC]

Posted

Hi @-Scrat-!

You still have some mods installed:

2023-05-09 14:22:31.674 INFO    SOUND (Main): Added sound path: C:\Users\Lionel\Saved Games\DCS.openbeta\Mods/tech/LLH_Counter_Insurgency/Sounds
2023-05-09 14:22:31.682 INFO    SOUNDER (Main): Loaded 13 sounders.
2023-05-09 14:22:31.682 WARNING EDCORE (Main): Source c:/users/lionel/saved games/dcs.openbeta/mods/tech/llh_counter_insurgency/shapes is already mounted to the same mount /models/.
2023-05-09 14:22:31.683 WARNING EDCORE (Main): Source c:/users/lionel/saved games/dcs.openbeta/mods/tech/llh_counter_insurgency/textures/llh_objects is already mounted to the same mount /textures/.

Please try this:

  1. Browse to "C:\Users\your_login\Saved Games".
  2. Rename your "DCS.openbeta" folder to "DCS.openbeta.bak".

After this, if DCS keeps freezeing, try this procedure (clean + repair).

path279.png

Posted

I stand corrected: the LLH_Conter_Insurgency mod doesn't seem to be present anymore. Nonetheless, you should try what I suggested. It's the basic steps.

Then, if your issue persists, we'll check your dxdiag log, your active processes...

path279.png

Posted

I want to make sure that DCS track recording and Tacview track recording have nothing to do with your issue.

1/ In Saved Games/DCS.../Config, create a file named 'autoexec.cfg' (unless you have one already)

Edit the file and add this line:

disable_write_track = true

Save the file.

2/ In DCS special options, disable Tacview track recordings.

path279.png

Posted

No, I don't see anything obvious. Just in case, check your RAM using MemTest86.

If you don't find any RAM issue, open a support ticket: log into DCS website, click "Support", then click "Create a new ticket".

path279.png

Posted

This time, it looks like a shader issue:

2023-05-26 21:50:26.788 INFO    EDCORE (4464): # -------------- 20230526-215027 --------------
2023-05-26 21:50:26.789 INFO    EDCORE (4464): DCS/2.8.5.40170 (x86_64; MT; Windows NT 10.0.19045)
2023-05-26 21:50:26.789 INFO    EDCORE (4464): D:\DCS World OpenBeta\bin-mt\GraphicsCore.dll
2023-05-26 21:50:26.790 INFO    EDCORE (4464): # C0000005 ACCESS_VIOLATION at 00007ff8fff8a9ab 00:00000000
2023-05-26 21:50:26.791 INFO    EDCORE (4464): SymInit: Symbol-SearchPath: 'D:\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'Lionel'
2023-05-26 21:50:26.792 INFO    EDCORE (4464): OS-Version: 10.0.19045 () 0x100-0x1
2023-05-26 21:50:26.793 INFO    EDCORE (4464): 0x000000000006a9ab (GraphicsCore): render::DeferredShadingModule::operator= + 0x111B
2023-05-26 21:50:26.794 INFO    EDCORE (4464): 0x000000000004387f (GraphicsCore): render::BaseRenderingPass::execute + 0x1F
2023-05-26 21:50:26.794 INFO    EDCORE (4464): 0x000000000003de50 (GraphicsCore): render::RenderGraph::~RenderGraph + 0x29B0
2023-05-26 21:50:26.794 INFO    EDCORE (4464): 0x0000000000044a22 (GraphicsCore): render::RenderGraph::render + 0x292
2023-05-26 21:50:26.794 INFO    EDCORE (4464): 0x000000000001a7a8 (SceneRenderer): DCSSceneRenderer::renderBakedRenderGraph + 0x38
2023-05-26 21:50:26.795 INFO    EDCORE (4464): 0x000000000011a8e6 (Visualizer): smSceneManager::regLua + 0x1056
2023-05-26 21:50:26.795 INFO    EDCORE (4464): 0x00000000001071f9 (Visualizer): smCamera_Implement::getClipRegion + 0x16A39
2023-05-26 21:50:26.795 INFO    EDCORE (4464): 0x00000000000f6a66 (Visualizer): smCamera_Implement::getClipRegion + 0x62A6
2023-05-26 21:50:26.795 INFO    EDCORE (4464): 0x000000000010a142 (Visualizer): smSceneManager::DestroySceneManager + 0x1542
2023-05-26 21:50:26.795 INFO    EDCORE (4464): 0x00000000000326b1 (edCore): ed::thread::_get_current_thread_id + 0x71
2023-05-26 21:50:26.795 INFO    EDCORE (4464): 0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92
2023-05-26 21:50:26.795 INFO    EDCORE (4464): 0x0000000000017614 (KERNEL32): BaseThreadInitThunk + 0x14
2023-05-26 21:50:26.930 INFO    EDCORE (4464): Minidump created.

Are you using any custom shader (e.g. ReShade) within DCS?

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Posted

I've just reviewed all the crash logs you provided and they are all very different. This often means a RAM issue is occuring. Have you tested your RAM using MemTest86 yet?

path279.png

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