Shaun350 Posted May 11, 2023 Posted May 11, 2023 I wish they would add more airports to the map I think it’ll make it more interesting. 5
skywalker22 Posted June 2, 2024 Posted June 2, 2024 Two of them are in the middle of the map: - Queen Tamar Airport - Ambrolauri Airport 1
ruxtmp Posted April 25 Posted April 25 It would be nice if AI AV-8s could land at abandoned runways near Kobuleti and Kutaisi. Those airfields would make great FARPs with both short field takeoffs and landings.
MAXsenna Posted May 2 Posted May 2 On 4/25/2025 at 12:33 PM, ruxtmp said: It would be nice if AI AV-8s could land at abandoned runways near Kobuleti and Kutaisi. Those airfields would make great FARPs with both short field takeoffs and landings. Just add invisible farms and equipment.
EricJ Posted May 2 Posted May 2 I mean the AV-8B can land vertically. You can do ops on the roads and such, no need for an airport per se. Homepage | Discord | My Files | YouTube 'Nearly everyone felt the need to express their views on all wars to me, starting with mine. I found myself thinking, “I ate the crap sandwich, you didn’t, so please don’t tell me how it tastes.”' - CPT Cole, US Army
AndyJWest Posted May 2 Posted May 2 8 minutes ago, EricJ said: I mean the AV-8B can land vertically. You can do ops on the roads and such, no need for an airport per se. Landing vertically isn't usually much of a problem. Taking off again with any sensible loadout is. And while it may be possible to find a bit of road suitable for STO on most maps, they aren't always easy to find.
EricJ Posted May 2 Posted May 2 (edited) 13 minutes ago, AndyJWest said: Landing vertically isn't usually much of a problem. Taking off again with any sensible loadout is. And while it may be possible to find a bit of road suitable for STO on most maps, they aren't always easy to find. Fair enough, but back in Flanker 2.51 I did road ops with an Su-33, but then again I don't fly the Harrier so I don't know how much you really need, but it'll take some time to find some roads though. Granted DCS isn't F2.51, the roads should be fairly similar. And any mission designer should be able to make some stuff happen anyway, so it's just a matter of finding a good stretch for you. Edited May 2 by EricJ Homepage | Discord | My Files | YouTube 'Nearly everyone felt the need to express their views on all wars to me, starting with mine. I found myself thinking, “I ate the crap sandwich, you didn’t, so please don’t tell me how it tastes.”' - CPT Cole, US Army
AndyJWest Posted May 2 Posted May 2 1 minute ago, EricJ said: I don't fly the Harrier so I don't know how much you really need... Depends on weight, wind, altitude, temperature etc. As ballpark figures (per MacDonnell Douglas, which may be a tad optimistic) , at max all-up weight (31,000 lb), sea level, with no wind, at 15°C, you'll need a minimum of 1,400 ft ground roll, and 3,000 ft to clear a 50 ft obstacle. That's assuming you can find a straight flat road that long. It would probably be easier if DCS didn't place centre dividers on so many multi-lane roads. The South Atlantic map has lots of short runways on the mainland, and a couple of what are effectively FARPs on the Falklands (Goose Green, San Carlos) which are just about long enough to be usable (at reduced loadouts) while being short enough to make things interesting.
EricJ Posted May 2 Posted May 2 Ahh I guess when I get my new laptop up and running I can see what you mean. But good luck though... Homepage | Discord | My Files | YouTube 'Nearly everyone felt the need to express their views on all wars to me, starting with mine. I found myself thinking, “I ate the crap sandwich, you didn’t, so please don’t tell me how it tastes.”' - CPT Cole, US Army
ruxtmp Posted May 2 Posted May 2 (edited) For player aircraft roads and the runways I mentioned work great. It is just AI cant takeoff from or land on them unless its a vertical landing. That would not be a realitic use of the runway length. Edited May 3 by ruxtmp
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