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Low effort, high impact quality of life (QoL) improvements


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Posted
1 minute ago, SharpeXB said:

And yet those things don’t get done. So I guess they’re not easy. There are “simple” things here that have been missing or broken for years. 

Thats quite some weird assumption there. Not sure what your expertise in programming is. With a bit of experience in software development, you can make some educated guess about what is easy and what is not. Without actually knowing the code in question. Also from actual experience with working on DCS. There are things like certain control bindings missing for years for example, added some of them myself in an afternoon. Without having worked on the controls files before. Munkwolf did a full mod of it. A lot of things ARE easy. Same goes for things like adding wheel chocks for the A-10C. It is in the game already for other modules - no rocket science to implement it for another with probably some adjustments. Lots of low hanging fruits to pick and this thread is meant to point them out.

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Posted
2 hours ago, Minhal said:

Made a wishlist item about that lately. I too think doing a map slection screen is not really a low effort task but would involve quite some work. I instead asked for dropdown fields to filter for module type as well as to filter for only-onwned modules to be displayed. Think this would help a lot already - and should be quite low effort to implement.

 

Did you try this one already? I put it on the mouse thumb button (and always got flashlight on/off on the second thumb button). Hides the mouse cursor and should do what you are looking for i think. It's in each modules controls, not the UI or general ones.

image.png

 

Couldn't find that option. 

i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.

Posted
9 minutes ago, Minhal said:

Thats quite some weird assumption there. Not sure what your expertise in programming is. With a bit of experience in software development, you can make some educated guess about what is easy and what is not. Without actually knowing the code in question. Also from actual experience with working on DCS. There are things like certain control bindings missing for years for example, added some of them myself in an afternoon. Without having worked on the controls files before. Munkwolf did a full mod of it. A lot of things ARE easy. Same goes for things like adding wheel chocks for the A-10C. It is in the game already for other modules - no rocket science to implement it for another with probably some adjustments. Lots of low hanging fruits to pick and this thread is meant to point them out.

Having played DCS for many years I see the pace of what gets developed. It’s clearly not a question of how easy something is, it’s a question of priorities. Some easy things have to wait in line behind the other easy things. So nothing is easy in any business, computer programming or anything else. And something like those wheel chocks are just minutiae. If ED spent all its time on minutiae or personal peeve requested they’d never get any real work done. 

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Posted (edited)
14 hours ago, Gunfreak said:

Couldn't find that option. 

Did you try the search function? Go to your module specific controls, in the second dropdown you can select "search" and then type "mouse" in that field. Did not see a module that did not have the clickable mouse binding.

edit: sorry for the OT btw. If you still can't find it Gunfreak, just PM me and we'll sort it out mate.

image.png

Edited by Minhal
Posted
20 minutes ago, Minhal said:

Did you try the search function? Go to your module specific controls, in the second dropdown you can select "search" and then type "mouse" in that field. Did not see a module that did not have the clickable mouse binding.

edit: sorry for the OT btw. If you still can't find it Gunfreak, just PM me and we'll sort it out mate.

image.png

 

Yes. I searched in UI layer,General and in the F14. Ut wasn't there.

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i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.

Posted

We can debate back and forth what the actual difficulty of certain tasks might be until the cows come home, make themselves comfortable, set up internet trading, get rich, buy out the house and throw us out really, but I agree that there are a lot of tasks that - for whatever reason - are left on the shelf ('low priority' obviously meaning 'no priority at all') for ridiculous timescales. The problem isn't these small issues one by one. Yes, you can just leave those for a bit, but over the years they have grown so numerous that the chances that one of these 'little nuisances' ruins the experience in a majority of the missions.

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Posted
23 hours ago, Kang said:

We can debate back and forth what the actual difficulty of certain tasks might be until the cows come home, make themselves comfortable, set up internet trading, get rich, buy out the house and throw us out really, but I agree that there are a lot of tasks that - for whatever reason - are left on the shelf ('low priority' obviously meaning 'no priority at all') for ridiculous timescales. The problem isn't these small issues one by one. Yes, you can just leave those for a bit, but over the years they have grown so numerous that the chances that one of these 'little nuisances' ruins the experience in a majority of the missions.

 

Cries in Yak-52...

Posted (edited)

1. Comms menu cursor highlight and configurable bindings for Enter / Back/ Up / Down.

Would make it possible to use the comms menu with a simple 5-way hat.

 

2. Allow the bindings for the F1-F12 of comms menu to be reassigned

 

3. Make the white cursor in VR match the position of the green cursor in VR.

Seriously, why do we have two mouse cursors in VR to begin with?

 

EDIT:

4. *Hold* C to transfer control to your crew member, if the crew member presses C while I'm holding C, they'll immediately get control. Or press another shortcut to decline.

If I don't have control but I want it, I start holding C, and the person who's currently in control will press C to give me control.

 

In other words, any time both players are pressing C simultaneously, the controls switch.

 

..No need to mess around with mouse while hovering the hind.

 

 

5. "XXX wants to join your RIO position. <Accept> <Decline>"

Again, confirm with C, decline with another shortcut.

No need to mess around with the mouse when refueling the cat.

 

 

 

Edited by JCTherik
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