lee1hy Posted May 16, 2023 Posted May 16, 2023 Like a real pilot, it would be good to limit the head movement at 6g or more. Like a real 9g. 3 kim_123456#3214 My awesome liveries user files https://shorturl.at/cdKV5
SharpeXB Posted May 16, 2023 Posted May 16, 2023 How do you figure this would be accomplished? Force-feedback VR headsets? i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Cytarabine Posted May 16, 2023 Posted May 16, 2023 How do you figure this would be accomplished? Force-feedback VR headsets? Could just restrict mobility no matter how much you move… which would add some nausea so make it a really visceral experience. Sent from my iPhone using Tapatalk
Dangerzone Posted May 16, 2023 Posted May 16, 2023 From a VR pilots perspective - if this is to be implemented can it please be done as an option and not as a permanent change. (I understand the OP's desire to do this, but for VR users this could greatly increase the risk of headaches or motion sickness). As far as simulations go - I'm not keen on having 'real' sickness (headaches or nausea) added to the experience of DCS and I'm fairly confident most other VR users wouldn't want this either. 5
Minhal Posted May 16, 2023 Posted May 16, 2023 Best recipe to make people experience motion sickness, not only in VR but with headtracking in general. -1
Dragon1-1 Posted May 16, 2023 Posted May 16, 2023 Yup, that tends to be a barf inducer, and just feels wrong in VR, anyway. Things related to G forces are the hardest to simulate by far. 1
draconus Posted May 16, 2023 Posted May 16, 2023 3 hours ago, Dangerzone said: As far as simulations go - I'm not keen on having 'real' sickness (headaches or nausea) added to the experience of DCS and I'm fairly confident most other VR users wouldn't want this either. I'd be glad to try it. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
SharpeXB Posted May 16, 2023 Posted May 16, 2023 (edited) 12 hours ago, Cytarabine said: Could just restrict mobility no matter how much you move… which would add some nausea so make it a really visceral experience. Sent from my iPhone using Tapatalk You can’t restrict the movement of a VR headset. What would happen in the game is the whole world would move with your head. That makes people sick. RL pilots can actually move their head and body under high Gs it just takes a lot of effort.There’s no way to simulate that in a PC game. Edited May 16, 2023 by SharpeXB i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Exorcet Posted May 16, 2023 Posted May 16, 2023 While I understand the desire, I don't think it's a good idea. I already dislike the unrealistic problems created by limited head movement that are imposed on hat switch users. 1 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Dragon1-1 Posted May 16, 2023 Posted May 16, 2023 You can try head restrictions in the other WWII sim, it's a mess. Not only unrealistic range of motion (can't squeeze your leather helmet against the glass), you don't get proper feedback when you bump your head on the canopy, and on some aircraft it prevents you from looking out with the canopy open. It's not needed, in VR you instinctively try to avoid putting your head through the canopy, anyway. With G forces, it'd be much the same. It'd feel very jarring, not realistic at all. Better to leave it as is. 1
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