nghitran Posted December 9, 2024 Posted December 9, 2024 8 hours ago, Beldin said: Actually....... AI flight operations working. Weapons and Sensors working Basic collision shell and fire effects working. Carrier can be sunk. Things to do...... Complete animations. For example the jet blast deflectors are missing their struts/supports right now and the catapult shuttle is not animated yet, etc... Fix some texture issues. I had to remove a few small elements from the model because the texture are not displaying correctly. Add player functionality. Maybe a beta release for Christmas Many thanks to those that sent links for models. I've yet to look at them yet as this is a model I purchased awhile ago. Many thanks to Admiral189 for the 3d software tips. I look at the other models soon, Maybe for CVN-79-81 Glad to see you back 1 1
Beldin Posted December 10, 2024 Author Posted December 10, 2024 Update, So I jumped into the stock F/A-18C, set a runway start and to my surprise I did not fall through the ship I actually took off. Landing worked also, well sort of. When playing back the track in external view is seems the nose wheel dipped into the deck a bit. Also the catapult launch was not what you would call smooth so a few issues to work out. But considering I expected the player aircraft to fall into the ocean I'm presently surprised it worked at all . 10 2
Beldin Posted December 13, 2024 Author Posted December 13, 2024 Some progress, Struts added back to the jet blast deflectors. Animation is not technically correct but workable. Catapult shuttles are moving, but not correctly on launch. They do return correctly. 8
Beldin Posted December 20, 2024 Author Posted December 20, 2024 (edited) Recent ai take off testing on CVN-78 and Admiral189's C550 24 F/A-18Es 10 F-35B Edited December 20, 2024 by Beldin 9
Ironghost Posted December 20, 2024 Posted December 20, 2024 5 ore fa, Beldin ha scritto: Recenti test di decollo dell'intelligenza artificiale su CVN-78 e C550 dell'Admiral189 24 F/A-18E 10 F-35B Which version of the F-35 is used for testing? 1
Beldin Posted December 20, 2024 Author Posted December 20, 2024 1 hour ago, Ironghost said: Which version of the F-35 is used for testing? The latest VSN-35B. But while it's a great mod it's twice the weight of the AV-8B so there can be issues with the landing. F/A/-18E is the Superbug MOD
Ironghost Posted December 20, 2024 Posted December 20, 2024 36 minuti fa, Beldin ha scritto: L'ultimo VSN-35B. Ma nonostante sia un ottimo mod, pesa il doppio dell'AV-8B, quindi potrebbero esserci problemi con l'atterraggio. F/A/-18E è il MOD del Superbug Ok thanks, but unfortunately I have to remove the Su-57 Felon mod because it conflicts with F-35.
Beldin Posted December 21, 2024 Author Posted December 21, 2024 9 hours ago, Ironghost said: Ok thanks, but unfortunately I have to remove the Su-57 Felon mod because it conflicts with F-35. I've been testing a few custom versions VSN F-35B. I'm trying to make it more ai compatible with the AV-8B/Tarawa module. Aircraft weight plays a big role in how DCS handles "the Harrier" for take off/landing modes and there is a big weight/payload difference between the two aircraft. I'm trying to lower the weight of the F-35B without just using the AV-8b numbers. But still keep the the fuel and weapons payload "correct". I'll look into the conflict as well. I'll share the aircraft lua as long as no one from VSN objects. 4 1
Beldin Posted December 25, 2024 Author Posted December 25, 2024 (edited) Merry Christmas to all. Here's an extremely early access version of the Ford class. Not really concerned with "bug reports" right now but please PM me if you have a conflict with another MOD. For use as an ai asset. Very limited player testing/functionality Here's what works. Weapons, Sensors and ai take off are working. What's not working is landing, the animations for the jet blast deflectors is simplified and the cat shuttles are not working correctly. Model is missing a few small elements due to a texture issue I need to resolve. I will keep this link active for a limited time. A real beta/release is probably 6 months out at least. But she can launch ai aircraft (up to 28) and if nothing else can be used as a background element. USS_Ford_Class_Alpha1.zip Enjoy and once again Merry Christmas Edited December 25, 2024 by Beldin 5 4
nghitran Posted December 26, 2024 Posted December 26, 2024 9 hours ago, Beldin said: Merry Christmas to all. Here's an extremely early access version of the Ford class. Not really concerned with "bug reports" right now but please PM me if you have a conflict with another MOD. For use as an ai asset. Very limited player testing/functionality Here's what works. Weapons, Sensors and ai take off are working. What's not working is landing, the animations for the jet blast deflectors is simplified and the cat shuttles are not working correctly. Model is missing a few small elements due to a texture issue I need to resolve. I will keep this link active for a limited time. A real beta/release is probably 6 months out at least. But she can launch ai aircraft (up to 28) and if nothing else can be used as a background element. USS_Ford_Class_Alpha1.zip Enjoy and once again Merry Christmas Thank you for your work. This might not be a bug but rather a difference between DCS version 2.9.4 that I’m using and the latest version. I encountered a small issue with the new Runway Lua file that caused the game to crash. Everything returned to normal when I replaced it with the Runway file you made last year. 1
Beldin Posted December 26, 2024 Author Posted December 26, 2024 17 minutes ago, nghitran said: I encountered a small issue with the new Runway Lua file that caused the game to crash. I'll take a look take a look at the 2 files. I doubt the old runway lua will work for spawning, the positions are not the same. I get random crashes on game exit or mission exit sometimes. But I have so many mods installed.......... any number of them could be causing my issues. But you can update the runway positions in the "old runway lua" with the new and runway positions and it should at least work for runway starts then. 1
AvgeekJoe Posted December 27, 2024 Posted December 27, 2024 Without landing Beldin, not interest in this alpha release. Kinda important . Keep at it, you're getting close! 1
toni Posted December 27, 2024 Posted December 27, 2024 hey, just tried the Ford with CJS Super Hornet out of Kola, and was not able to trap after 4 atemps . But will be a good mod indeed. By the way, I see some pixels up in some clouds when using VR . Clicked on VR in the settings menu and still the same, although everything is a lot more clear, Im using Quest Pro. Any clue ? 3
Beldin Posted December 27, 2024 Author Posted December 27, 2024 6 hours ago, AvgeekJoe said: Without landing Beldin, not interest in this alpha release. Kinda important Landing does actually work for player aircraft, and ai, well sort of. I've just not sorted out all the taxi/parking stuff. A recent update seems to have disabled the carrier plug in for the Model Viewer. And doing taxi routes without that is a pain. Hopefully the plug in will be fixed soon. But like I said this is a very early access version. I'm just glad it's loading at all for some. Thank you all for the feed back and I'll be on the look out for stray pixels in the clouds 1 2
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