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Posted

Hi, is there a limit as to the number of static objects that you can add on the carrier with the mission editor, the reason why I ask is because when I add a lot of carrier technicians and save the mission, it eventually crashes all the time with DCS no response, I go ahead and remove most of the carrier techs and I solve the problem. is there a limit ?

Posted

What does the log say?

🖥️ Win10  i7-10700KF  32GB  RTX4070S   🥽 Quest 3   🕹️ T16000M  VPC CDT-VMAX  TFRP   ✈️ FC3  F-14A/B  F-15E   ⚙️ CA   🚢 SC   🌐 NTTR  PG  Syria

Posted

Yes, It's getting stuck at loading Sim PostStart and I ctrl_alt_del to task manager with a DCS no response and I have to quit DCS to desktop.

 

Posted (edited)

Yes, that post you sent is exactly the problem that I was having, I never checked my log, it seems I resolved the problem by removing most of the carrier technicians that I originally added in the mission editor, once I did that, I haven't had any more crashes at the Sim PostStart loading point....................so far🤞.

I have loaded the mission on different days without any problems, this looks like a Supercarrier module bug, am I right in saying that ?

It seems that the DCS Super carrier module does not like having extra carrier technicians added by the users other than the ones that came with the module, just guessing ?

Edited by Perseus
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Posted

If you have a sample of such problematic mission I'd like to try it.

🖥️ Win10  i7-10700KF  32GB  RTX4070S   🥽 Quest 3   🕹️ T16000M  VPC CDT-VMAX  TFRP   ✈️ FC3  F-14A/B  F-15E   ⚙️ CA   🚢 SC   🌐 NTTR  PG  Syria

Posted

It only seems to be affecting a handful of people, with others being unable to reproduce it. Try renaming your Saved Games/DCS.openbeta folder, then add your Config, Liveries, Missions, and other necessary folders back to it and see what happens. That has so far resolved the issue for me, but it may come back.

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