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Posted

I noticed on a MP server using NASAMS via CTLD that it almost never engages targets well within its envelope and the accuracy is terrible even when it does with AMRAAMs flying in a straight but slight arc far behind and/or over the target. On top of that it seems completely incapable of defending nearby assets from missiles and borderline incapable of defending itself from even large and slow ARMs. This is a far cry from the absolute wall of AMRAAMs it could put out to intercept missiles previously making defending HAWK sites extremely difficult as Rolands and Gepards are not great at the protection role. I fired up the editor to see if this is a MP server issue and found that the NASAMs system would ignore incoming KH-58U missiles that are slowing down to subsonic at time of impact, to instead fling AMRAAMs at the launch platform outside of the envelope for the missile. So it would seem the lack of launching may be MP specific but the self-protection may be global. It would be great to have somebody verify this.

NASAMS.trk

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Posted

I am here to confirm the inconsistent NASAM behavior.  Is not related only to CTLD created ones but also for those  populated via ME. NASAM seems to ignore most of the targets, being planes or HARMS for some reasons. Nearby MANPADS are more effective.

Romanian Community for DCS World

HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom

Posted (edited)

@Flappie I'm starting to heavily lean towards it being something to do with Multiplayer servers. I feel like it has trouble acquiring smaller missiles in general even though a Gepard nearby is tracking it. In the editor a battery can usually deal with 3 incoming KH-25s at once but it does seem to get confused and/or delayed when the firing aircraft enters the threat range at the same time. However, on this particular MP server the battery rarely if ever reacts to KH-25s even when nearby Rolands and Gepards have started tracking them. I've even watched the launchers physically track a Su-25 well within its engagement range and just let it buzz towards then around itself with no response beyond the launchers turning.

Edited by Razgriz383
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