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Textures with different level of details in Huey cockpit?


lwalter

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I going through the startup procedure of the Huey and I noticed some of the buttons in the cockpit had very blurry text, even when zooming in.

Note that I'm in VR but I would say about 80% of the texts were readable and even more so when getting my head close to them. Here are a few examples of blurry button texts: radios power button of the IFF master switch.

Moreover, seems like the first time I notice that.

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Maybe you have selected medium Graphics at options DCS Main menu.

If  you changed settings to achieve more performance, medium graphics do this to all the cockpit instruments, something related to mipmaps think....

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Playing DCS with a RX 570 4GB I set most graphics options to medium or low – textures as well. Without anti aliasing and on 2560x1440 the Huey cockpit was always blurry and mostly unreadable. A solution is to use a custom cockpit without mipmaps and with all textures only on full resolution like this one. I created a no-mipmap-version for the Gazelle myself based on the English gray dash with the help of Gimp. Of course without AA I get some artefacts but I don't mind some highlighted lines and most important the pit is readable regardless of zoom. Beside that I got a gain of up to 10fps with the use of the multithreading version of DCS on Georgia map.


Edited by jumphigh
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hace 1 hora, jumphigh dijo:

Playing DCS with a RX 570 4GB I set most graphics options to medium or low – textures as well. Without anti aliasing and on 2560x1440 the Huey cockpit was always blurry and mostly unreadable. A solution is to use a custom cockpit without mipmaps and with all textures only on full resolution like this one. I created a no-mipmap-version for the Gazelle myself based on the English gray dash with the help of Gimp. Of course without AA I get some artefacts but I don't mind some highlighted lines and most important the pit is readable regardless of zoom. Beside that I got a gain of up to 10fps with the use of the multithreading version of DCS on Georgia map.

 

Would you share your no mipmaps gazelle cockpit?, can´t find it on dcs user files....Thanks

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19 hours ago, firefox121 said:

Maybe you have selected medium Graphics at options DCS Main menu.

If  you changed settings to achieve more performance, medium graphics do this to all the cockpit instruments, something related to mipmaps think....

So, today I checked my settings and indeed texture setting was Medium, but:

- changing textures to High only marginally improved the cockpit labels, mostly the ones that were already sharp enough

- why is it that regardless of Medium or High textures, a few cockpit switch labels are blurry and all the other ones are sharp? 

iMac Retina 5K, 27-inch, i7 4 GHz, 32 GB RAM, AMD R9 M395X 4 GB | Thrustmaster HOTAS Warthog | Cougar MFD | MFG Crosswind | EDTracker Pro | Realteus ForceFeel

DCS World | Bf109 | Fw190 A8/D9 | P47 | P51 | Spitfire | I16 | C101 | L39 | F86F | MiG15 | MiG19 | MiG21 | FC3 | A10C | AJS37 | AV8BNA | F5 | F14 | F16 | F/A18 | M2000 | JF17 | Christen Eagle | Yak52 | SA342 | UH1H | Mi8 | Ka50 | Combined Arms | NS430 | Persian Gulf | Normandy | Channel | Syria | NTTR | WWII Assets

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On 6/20/2023 at 3:10 AM, daniellegraham said:

Have you tried to increase the cockpit resolution to 1024? Set the pixel density to 1.2 at least.

yes, already had both set. didn't help

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  • 2 weeks later...
On 6/22/2023 at 11:35 AM, jumphigh said:

only for MFD rendering

For mirrors too.

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  • 7 months later...
On 6/19/2023 at 12:56 PM, lwalter said:

So, today I checked my settings and indeed texture setting was Medium, but:

- changing textures to High only marginally improved the cockpit labels, mostly the ones that were already sharp enough

- why is it that regardless of Medium or High textures, a few cockpit switch labels are blurry and all the other ones are sharp? 

The Huey was released in 2013, apparently. Just over ten years ago. Compared to third party offerings, the texturing detail just isn't what we're accustomed to now. Even the F-16 is a bit long-in-the-tooth in the cockpit and could be sharper.

They basically need to scale up the textures by a factor of two and double the sharpness - or redo them altogether, which is quite an undertaking for anyone.

  

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