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Posted

There won´t be any air-to-ground capabilities! The reason is easy: You can´t model it correctly (avionic,...).

 

As far as i know this is "just" the new (f**king awesome) bird :D

 

But i hope they will do something with the pit (new textures,...)

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Posted

Oh yeah that's a nice idea.. Simmod US cockpits :D

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Posted

well the albino is going, since i cannot figure how to get the sdk working right. i assume that nellis got stuck on my side do to the fact, that simmod went down and the sdk files must be damaged in some way.

 

so i got back to the eagle. right now i am unwrapping and thinking about the damagemodel and the textures.

 

only one thing is not clear to me, how such nomera files work and what i have to do in max to get that set up right.

 

so far the eagle grows and grows in detail again :-)

do to the skinning

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Posted

By nomera files, if you mean the tga with numbers on them, you just create a mesh (forexample a plane) on the outside of the fuselage/wings and animate this in arg visibillity (with the correct argument). So to have numbers 00-99, you will need 20 meshes. One argument controlls the first number (1X-2X-3X.. X being the second number) and another controlls the second number (Y1-Y2-Y3.. Y being the first number). So you should have two meshes displaying number 1, two meshes displaying 2 and so on. In the material editor you have to activate the material to use the alpha channel from the tga file.

 

Hope this helps:)

Posted

well in some way it does, maybe you can make a tutorial and send me a link via pm ?

i do not know why so far, but i cannot activate the alpha channel. the checkbox in the material editor is allways grey, so i cannot make a check on that. anybody a solution for that?

Posted

Sure thing, I'll try and explain alittle better;)

 

Heres a pic of the numbers on the model:

 

93005513.jpg

 

As you can see, the numbers are just normal planes with the tga texture attatched.

 

Heres a rendered picture to show how it looks in game (for the given number):

 

92486710.jpg

 

Heres a pic of the main material settings:

 

23170762.jpg

 

Note that there is an Opacity map activated aswell as the diffuse map.

 

For the diffuse and Opacity map you should have these settings:

 

35965875.jpg

 

Mono Channel Output should be set as Alpha and Alpha Source should be set as Image Alpha.

 

Hope that helps;)

Posted

at the last picture you posted, i see that you activated the mono channel output as alpha and the image source as alpha too.

when i want to do that it is dark grey and i cannot activate it. so far i have no clue why. do you have any answer for that?

 

rest ist all clear and understood

Posted

i really get a freakuot at some time, that allways something has to trouble me with 3ds max. damn that prog.

i checked it now with both, my max 8 and my max9, at both progs the same problem, i went through the maps, and i allready checked yesterday what it could be that causes that trouble. damn

 

i might have to join a good 3ds max forum to get help. i hope they have a solution.

 

as far i do not get that sourted out, why it is that way, i cannot make the lights at all. so this will delay the bird for a few days again. damn that. i really would like to get things sorted and done. too many cool ideas which i will realise with this bird.

 

damn damn damn

Posted (edited)

Dont worry, you will find a sollution to it, im sure. Have you tried to completely reset a material to a standard material? Also make sure your tga texture has an alpha channel. I also dont think it would work with a normal bitmap file, if you want, I can send you the tga texture I used in hte example to see if that makes any differance

 

EDIT:

I tried to add the alpha in hte mono channel output using a bitmap as my texture, and then its greyed out just like you have. Maybe thats the sollution, maybee tga textures is the only way to make it work

Edited by OldCrow
  • 5 weeks later...
Posted

i am working on it, thelights and most animations are done. only the animations for the damagemodel are left. then the skinning and some last testing.

 

i will release the mod as a complete mod so that i do not have to touch it again, so sorry, but you still have to wait.

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  • 2 weeks later...
Posted

Hi i hope Boom Boom give us a MBU-20/P or HA/LP.( =

I mean the older Mbu is Greate, but in a New Eagle with New Pilot is a Mbu 20.. very nice !

 

  • 4 weeks later...
Posted

Extinction?

 

Hmmm... I started this thread back in February. :music_whistling: Has the Eagle gone extinct? :)

i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC 

 

 

Posted

hey guys,

i need some informations on the LOD models.

can anybody tell me at which distances the certain LOD stages take place?

 

i need that for the lights and some others stuff.

 

thanks so far if somebody can give me informations on that.

3753365198_e8db4f91ed_o.jpg

 

a little picture for all eagle lovers.

sorry for a nightshot, but i do not want to give away to much of any detail. i can only say, that i am back to work and that i am working on the AB and textures at the same time. sorry for the slow progress, but this is a one man show, unfortunatly

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