Mivina Posted June 30, 2023 Posted June 30, 2023 So what I did was set up a mortar (2B11) 300m higher than the target, and then higher. The higher the altitude difference the shorter the rounds would fall. This was consistent and the unit would not make adjustments for successive shots, this is probably not implemented at all. In case someone says this is realistic - irl if you don't make any corrections for altitude when the target is below you the round would fall over, not short. So in DCS the unit is overcorrecting fire. Also, the target was a ZU-23 and a helicopter would fly towards it from the position of the mortar, to make it shoot in responce to ZU's fire. 1
ED Team NineLine Posted August 23, 2023 ED Team Posted August 23, 2023 Hi, can you share a track or mission of what you were seeing? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Default774 Posted August 23, 2023 Posted August 23, 2023 36 minutes ago, NineLine said: Hi, can you share a track or mission of what you were seeing? here is a short track showing the mortars missing with altitude differences mortar_alt.trk mortar_alt.acmi 1
ED Team NineLine Posted August 23, 2023 ED Team Posted August 23, 2023 I actually just reported it, was able to reproduce easy enough. Thanks. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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