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So what I did was set up a mortar (2B11) 300m higher than the target, and then higher. The higher the altitude difference the shorter the rounds would fall. This was consistent and the unit would not make adjustments for successive shots, this is probably not implemented at all.

In case someone says this is realistic - irl if you don't make any corrections for altitude when the target is below you the round would fall over, not short. So in DCS the unit is overcorrecting fire.

Also, the target was a ZU-23 and a helicopter would fly towards it from the position of the mortar, to make it shoot in responce to ZU's fire.

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